Core/Spells: Implement using different difficulty data from all spell related db2s, not just SpellEffect and SpellPower
Port From (https://github.com/TrinityCore/TrinityCore/commit/c7306439e7004288fb85890d6a5f730cf1761d71)
This commit is contained in:
@@ -239,7 +239,7 @@ namespace Game.Entities
|
||||
|
||||
public SpellInfo GetSpellInfo()
|
||||
{
|
||||
return Global.SpellMgr.GetSpellInfo(GetSpellId());
|
||||
return Global.SpellMgr.GetSpellInfo(GetSpellId(), GetMap().GetDifficultyID());
|
||||
}
|
||||
|
||||
public override void BuildValuesCreate(WorldPacket data, Player target)
|
||||
|
||||
Reference in New Issue
Block a user