Core/Spells: Implement using different difficulty data from all spell related db2s, not just SpellEffect and SpellPower
Port From (https://github.com/TrinityCore/TrinityCore/commit/c7306439e7004288fb85890d6a5f730cf1761d71)
This commit is contained in:
@@ -309,7 +309,7 @@ namespace Game.Entities
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{
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foreach (uint spellId in overrides)
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{
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SpellInfo newInfo = Global.SpellMgr.GetSpellInfo(spellId);
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SpellInfo newInfo = Global.SpellMgr.GetSpellInfo(spellId, GetMap().GetDifficultyID());
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if (newInfo != null)
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return GetCastSpellInfo(newInfo);
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}
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@@ -338,7 +338,7 @@ namespace Game.Entities
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for (int j = 0; j < specSpells.Count; ++j)
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{
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SpecializationSpellsRecord specSpell = specSpells[j];
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SpellInfo spellInfo = Global.SpellMgr.GetSpellInfo(specSpell.SpellID);
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SpellInfo spellInfo = Global.SpellMgr.GetSpellInfo(specSpell.SpellID, Difficulty.None);
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if (spellInfo == null || spellInfo.SpellLevel > GetLevel())
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continue;
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@@ -1027,7 +1027,7 @@ namespace Game.Entities
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{
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if (proto.Effects[idx].SpellID != 0 && proto.Effects[idx].TriggerType == ItemSpelltriggerType.OnUse)
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{
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SpellInfo spellInfo = Global.SpellMgr.GetSpellInfo((uint)proto.Effects[idx].SpellID);
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SpellInfo spellInfo = Global.SpellMgr.GetSpellInfo((uint)proto.Effects[idx].SpellID, Difficulty.None);
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if (spellInfo != null)
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GetSpellHistory().SendCooldownEvent(spellInfo, m_lastPotionId);
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}
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@@ -1267,7 +1267,7 @@ namespace Game.Entities
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uint SkillValue = GetPureSkillValue((SkillType)_spell_idx.SkillupSkillLineID);
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// Alchemy Discoveries here
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SpellInfo spellEntry = Global.SpellMgr.GetSpellInfo(spellid);
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SpellInfo spellEntry = Global.SpellMgr.GetSpellInfo(spellid, Difficulty.None);
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if (spellEntry != null && spellEntry.Mechanic == Mechanics.Discovery)
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{
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uint discoveredSpell = SkillDiscovery.GetSkillDiscoverySpell(_spell_idx.SkillupSkillLineID, spellid, this);
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@@ -1507,7 +1507,7 @@ namespace Game.Entities
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uint learn_spell_id = (uint)item.GetEffect(0).SpellID;
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uint learning_spell_id = (uint)item.GetEffect(1).SpellID;
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SpellInfo spellInfo = Global.SpellMgr.GetSpellInfo(learn_spell_id);
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SpellInfo spellInfo = Global.SpellMgr.GetSpellInfo(learn_spell_id, Difficulty.None);
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if (spellInfo == null)
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{
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Log.outError(LogFilter.Player, "Player.CastItemUseSpell: Item (Entry: {0}) in have wrong spell id {1}, ignoring ", item.GetEntry(), learn_spell_id);
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@@ -1537,7 +1537,7 @@ namespace Game.Entities
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if (effectData.TriggerType != ItemSpelltriggerType.OnUse)
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continue;
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SpellInfo spellInfo = Global.SpellMgr.GetSpellInfo((uint)effectData.SpellID);
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SpellInfo spellInfo = Global.SpellMgr.GetSpellInfo((uint)effectData.SpellID, Difficulty.None);
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if (spellInfo == null)
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{
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Log.outError(LogFilter.Player, "Player.CastItemUseSpell: Item (Entry: {0}) in have wrong spell id {1}, ignoring", item.GetEntry(), effectData.SpellID);
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@@ -1571,7 +1571,7 @@ namespace Game.Entities
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if (pEnchant.Effect[s] != ItemEnchantmentType.UseSpell)
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continue;
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SpellInfo spellInfo = Global.SpellMgr.GetSpellInfo(pEnchant.EffectArg[s]);
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SpellInfo spellInfo = Global.SpellMgr.GetSpellInfo(pEnchant.EffectArg[s], Difficulty.None);
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if (spellInfo == null)
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{
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Log.outError(LogFilter.Player, "Player.CastItemUseSpell Enchant {0}, cast unknown spell {1}", enchant_id, pEnchant.EffectArg[s]);
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@@ -1609,7 +1609,7 @@ namespace Game.Entities
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if (ability.SkillLine != skillId)
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continue;
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SpellInfo spellInfo = Global.SpellMgr.GetSpellInfo(ability.Spell);
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SpellInfo spellInfo = Global.SpellMgr.GetSpellInfo(ability.Spell, Difficulty.None);
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if (spellInfo == null)
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continue;
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@@ -1855,7 +1855,7 @@ namespace Game.Entities
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if (pair.Value.State == PlayerSpellState.Removed || pair.Value.Disabled)
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continue;
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SpellInfo spellInfo = Global.SpellMgr.GetSpellInfo(pair.Key);
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SpellInfo spellInfo = Global.SpellMgr.GetSpellInfo(pair.Key, Difficulty.None);
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if (spellInfo == null || !spellInfo.IsPassive() || spellInfo.EquippedItemClass < 0)
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continue;
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@@ -2107,7 +2107,7 @@ namespace Game.Entities
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uint nextSpell = Global.SpellMgr.GetNextSpellInChain(spellId);
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if (nextSpell != 0)
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{
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SpellInfo spellInfo1 = Global.SpellMgr.GetSpellInfo(nextSpell);
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SpellInfo spellInfo1 = Global.SpellMgr.GetSpellInfo(nextSpell, Difficulty.None);
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if (HasSpell(nextSpell) && !spellInfo1.HasAttribute(SpellCustomAttributes.IsTalent))
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RemoveSpell(nextSpell, disabled, false);
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}
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@@ -2149,7 +2149,7 @@ namespace Game.Entities
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}
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// update free primary prof.points (if not overflow setting, can be in case GM use before .learn prof. learning)
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SpellInfo spellInfo = Global.SpellMgr.GetSpellInfo(spellId);
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SpellInfo spellInfo = Global.SpellMgr.GetSpellInfo(spellId, Difficulty.None);
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if (spellInfo != null && spellInfo.IsPrimaryProfessionFirstRank())
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{
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uint freeProfs = GetFreePrimaryProfessionPoints() + 1;
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@@ -2283,7 +2283,7 @@ namespace Game.Entities
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// passive spells which apply aura and have an item requirement are to be added manually, instead of casted
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if (spellInfo.EquippedItemClass >= 0)
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{
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foreach (SpellEffectInfo effectInfo in spellInfo.GetEffectsForDifficulty(Difficulty.None))
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foreach (SpellEffectInfo effectInfo in spellInfo.GetEffects())
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{
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if (effectInfo != null && effectInfo.IsAura())
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{
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@@ -2309,7 +2309,7 @@ namespace Game.Entities
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bool AddSpell(uint spellId, bool active, bool learning, bool dependent, bool disabled, bool loading = false, uint fromSkill = 0)
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{
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SpellInfo spellInfo = Global.SpellMgr.GetSpellInfo(spellId);
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SpellInfo spellInfo = Global.SpellMgr.GetSpellInfo(spellId, Difficulty.None);
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if (spellInfo == null)
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{
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// do character spell book cleanup (all characters)
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@@ -2476,7 +2476,7 @@ namespace Game.Entities
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if (_spell.Value.State == PlayerSpellState.Removed)
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continue;
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SpellInfo i_spellInfo = Global.SpellMgr.GetSpellInfo(_spell.Key);
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SpellInfo i_spellInfo = Global.SpellMgr.GetSpellInfo(_spell.Key, Difficulty.None);
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if (i_spellInfo == null)
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continue;
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@@ -2708,7 +2708,7 @@ namespace Game.Entities
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public void ApplySpellMod(uint spellId, SpellModOp op, ref int basevalue, Spell spell = null)
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{
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SpellInfo spellInfo = Global.SpellMgr.GetSpellInfo(spellId);
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SpellInfo spellInfo = Global.SpellMgr.GetSpellInfo(spellId, GetMap().GetDifficultyID());
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if (spellInfo == null)
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return;
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@@ -2807,7 +2807,7 @@ namespace Game.Entities
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public void ApplySpellMod(uint spellId, SpellModOp op, ref uint basevalue, Spell spell = null)
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{
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SpellInfo spellInfo = Global.SpellMgr.GetSpellInfo(spellId);
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SpellInfo spellInfo = Global.SpellMgr.GetSpellInfo(spellId, GetMap().GetDifficultyID());
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if (spellInfo == null)
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return;
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@@ -2906,7 +2906,7 @@ namespace Game.Entities
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public void ApplySpellMod(uint spellId, SpellModOp op, ref float basevalue, Spell spell = null)
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{
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SpellInfo spellInfo = Global.SpellMgr.GetSpellInfo(spellId);
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SpellInfo spellInfo = Global.SpellMgr.GetSpellInfo(spellId, GetMap().GetDifficultyID());
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if (spellInfo == null)
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return;
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@@ -3117,7 +3117,7 @@ namespace Game.Entities
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foreach (ItemSetSpellRecord itemSetSpell in eff.SetBonuses)
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{
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SpellInfo spellInfo = Global.SpellMgr.GetSpellInfo(itemSetSpell.SpellID);
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SpellInfo spellInfo = Global.SpellMgr.GetSpellInfo(itemSetSpell.SpellID, Difficulty.None);
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if (itemSetSpell.ChrSpecID != 0 && itemSetSpell.ChrSpecID != GetPrimarySpecialization())
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ApplyEquipSpell(spellInfo, null, false, false); // item set aura is not for current spec
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@@ -3137,7 +3137,7 @@ namespace Game.Entities
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// remove cooldowns on spells that have < 10 min CD
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GetSpellHistory().ResetCooldowns(p =>
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{
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SpellInfo spellInfo = Global.SpellMgr.GetSpellInfo(p.Key);
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SpellInfo spellInfo = Global.SpellMgr.GetSpellInfo(p.Key, Difficulty.None);
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return spellInfo.RecoveryTime < 10 * Time.Minute * Time.InMilliseconds && spellInfo.CategoryRecoveryTime < 10 * Time.Minute * Time.InMilliseconds;
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}, true);
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@@ -3329,7 +3329,7 @@ namespace Game.Entities
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if (effectData.TriggerType != ItemSpelltriggerType.ChanceOnHit)
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continue;
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SpellInfo spellInfo = Global.SpellMgr.GetSpellInfo((uint)effectData.SpellID);
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SpellInfo spellInfo = Global.SpellMgr.GetSpellInfo((uint)effectData.SpellID, Difficulty.None);
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if (spellInfo == null)
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{
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Log.outError(LogFilter.Player, "WORLD: unknown Item spellid {0}", effectData.SpellID);
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@@ -3387,7 +3387,7 @@ namespace Game.Entities
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if (entry != null && entry.AttributesMask.HasAnyFlag(EnchantProcAttributes.WhiteHit) && damageInfo.GetSpellInfo() != null)
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continue;
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SpellInfo spellInfo = Global.SpellMgr.GetSpellInfo(pEnchant.EffectArg[s]);
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SpellInfo spellInfo = Global.SpellMgr.GetSpellInfo(pEnchant.EffectArg[s], Difficulty.None);
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if (spellInfo == null)
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{
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Log.outError(LogFilter.Player, "Player.CastItemCombatSpell(GUID: {0}, name: {1}, enchant: {2}): unknown spell {3} is casted, ignoring...",
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@@ -3435,8 +3435,8 @@ namespace Game.Entities
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for (byte i = 0; i < SpellConst.MaxEffects; ++i)
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{
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if (spellInfo.GetEffect(Difficulty.None, i).IsEffect())
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values.Add(SpellValueMod.BasePoint0 + i, MathFunctions.CalculatePct(spellInfo.GetEffect(Difficulty.None, i).CalcValue(this), effectPct));
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if (spellInfo.GetEffect(i).IsEffect())
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values.Add(SpellValueMod.BasePoint0 + i, MathFunctions.CalculatePct(spellInfo.GetEffect(i).CalcValue(this), effectPct));
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}
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}
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@@ -3478,7 +3478,7 @@ namespace Game.Entities
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foreach (var spellId in smap.Keys)
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{
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SpellInfo spellInfo = Global.SpellMgr.GetSpellInfo(spellId);
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SpellInfo spellInfo = Global.SpellMgr.GetSpellInfo(spellId, Difficulty.None);
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if (spellInfo == null)
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continue;
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