Core/Spells: Implement using different difficulty data from all spell related db2s, not just SpellEffect and SpellPower

Port From (https://github.com/TrinityCore/TrinityCore/commit/c7306439e7004288fb85890d6a5f730cf1761d71)
This commit is contained in:
hondacrx
2020-06-18 12:39:39 -04:00
parent f0942a257e
commit d7954f4fc7
89 changed files with 1738 additions and 1893 deletions
+1 -1
View File
@@ -67,7 +67,7 @@ namespace Game
if (effect == null)
return;
SpellInfo spellInfo = Global.SpellMgr.GetSpellInfo(packet.Cast.SpellID);
SpellInfo spellInfo = Global.SpellMgr.GetSpellInfo(packet.Cast.SpellID, Difficulty.None);
if (spellInfo == null)
{
Log.outError(LogFilter.Network, "HandleUseToy: unknown spell id: {0} used by Toy Item entry {1}", packet.Cast.SpellID, itemId);