Core/Spells: Implement using different difficulty data from all spell related db2s, not just SpellEffect and SpellPower
Port From (https://github.com/TrinityCore/TrinityCore/commit/c7306439e7004288fb85890d6a5f730cf1761d71)
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@@ -67,7 +67,7 @@ namespace Game
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if (effect == null)
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return;
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SpellInfo spellInfo = Global.SpellMgr.GetSpellInfo(packet.Cast.SpellID);
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SpellInfo spellInfo = Global.SpellMgr.GetSpellInfo(packet.Cast.SpellID, Difficulty.None);
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if (spellInfo == null)
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{
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Log.outError(LogFilter.Network, "HandleUseToy: unknown spell id: {0} used by Toy Item entry {1}", packet.Cast.SpellID, itemId);
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