Core/Spells: Implement using different difficulty data from all spell related db2s, not just SpellEffect and SpellPower
Port From (https://github.com/TrinityCore/TrinityCore/commit/c7306439e7004288fb85890d6a5f730cf1761d71)
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@@ -139,7 +139,7 @@ namespace Game.Network.Packets
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}
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public List<HotfixData> Hotfixes = new List<HotfixData>();
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public ByteBuffer HotfixContent;
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public ByteBuffer HotfixContent = new ByteBuffer();
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public class HotfixData
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{
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