Core/Spells: Implement using different difficulty data from all spell related db2s, not just SpellEffect and SpellPower
Port From (https://github.com/TrinityCore/TrinityCore/commit/c7306439e7004288fb85890d6a5f730cf1761d71)
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@@ -335,73 +335,6 @@ namespace Game.Scripting
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public void FillSpellSummary()
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{
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UnitAI.FillAISpellInfo();
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SpellInfo pTempSpell;
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var spellStorage = Global.SpellMgr.GetSpellInfoStorage();
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foreach (var i in spellStorage.Keys)
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{
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spellSummaryStorage[i] = new SpellSummary();
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pTempSpell = spellStorage.LookupByKey(i);
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// This spell doesn't exist.
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if (pTempSpell == null)
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continue;
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foreach (SpellEffectInfo effect in pTempSpell.GetEffectsForDifficulty(Difficulty.None))
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{
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if (effect == null)
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continue;
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// Spell targets self.
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if (effect.TargetA.GetTarget() == Targets.UnitCaster)
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spellSummaryStorage[i].Targets |= 1 << ((int)SelectTargetType.Self - 1);
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// Spell targets a single enemy.
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if (effect.TargetA.GetTarget() == Targets.UnitEnemy || effect.TargetA.GetTarget() == Targets.DestEnemy)
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spellSummaryStorage[i].Targets |= 1 << ((int)SelectTargetType.SingleEnemy - 1);
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// Spell targets AoE at enemy.
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if (effect.TargetA.GetTarget() == Targets.UnitSrcAreaEnemy || effect.TargetA.GetTarget() == Targets.UnitDestAreaEnemy ||
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effect.TargetA.GetTarget() == Targets.SrcCaster || effect.TargetA.GetTarget() == Targets.DestDynobjEnemy)
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spellSummaryStorage[i].Targets |= 1 << ((int)SelectTargetType.AoeEnemy - 1);
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// Spell targets an enemy.
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if (effect.TargetA.GetTarget() == Targets.UnitEnemy || effect.TargetA.GetTarget() == Targets.DestEnemy ||
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effect.TargetA.GetTarget() == Targets.UnitSrcAreaEnemy || effect.TargetA.GetTarget() == Targets.UnitDestAreaEnemy ||
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effect.TargetA.GetTarget() == Targets.SrcCaster || effect.TargetA.GetTarget() == Targets.DestDynobjEnemy)
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spellSummaryStorage[i].Targets |= 1 << ((int)SelectTargetType.AnyEnemy - 1);
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// Spell targets a single friend (or self).
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if (effect.TargetA.GetTarget() == Targets.UnitCaster || effect.TargetA.GetTarget() == Targets.UnitAlly ||
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effect.TargetA.GetTarget() == Targets.UnitParty)
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spellSummaryStorage[i].Targets |= 1 << ((int)SelectTargetType.SingleFriend - 1);
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// Spell targets AoE friends.
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if (effect.TargetA.GetTarget() == Targets.UnitCasterAreaParty || effect.TargetA.GetTarget() == Targets.UnitLastAreaParty ||
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effect.TargetA.GetTarget() == Targets.SrcCaster)
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spellSummaryStorage[i].Targets |= 1 << ((int)SelectTargetType.AoeFriend - 1);
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// Spell targets any friend (or self).
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if (effect.TargetA.GetTarget() == Targets.UnitCaster || effect.TargetA.GetTarget() == Targets.UnitAlly ||
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effect.TargetA.GetTarget() == Targets.UnitParty || effect.TargetA.GetTarget() == Targets.UnitCasterAreaParty ||
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effect.TargetA.GetTarget() == Targets.UnitLastAreaParty || effect.TargetA.GetTarget() == Targets.SrcCaster)
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spellSummaryStorage[i].Targets |= 1 << ((int)SelectTargetType.AnyFriend - 1);
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// Make sure that this spell includes a damage effect.
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if (effect.Effect == SpellEffectName.SchoolDamage || effect.Effect == SpellEffectName.Instakill ||
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effect.Effect == SpellEffectName.EnvironmentalDamage || effect.Effect == SpellEffectName.HealthLeech)
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spellSummaryStorage[i].Effects |= 1 << ((int)SelectEffect.Damage - 1);
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// Make sure that this spell includes a healing effect (or an apply aura with a periodic heal).
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if (effect.Effect == SpellEffectName.Heal || effect.Effect == SpellEffectName.HealMaxHealth ||
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effect.Effect == SpellEffectName.HealMechanical || (effect.Effect == SpellEffectName.ApplyAura && effect.ApplyAuraName == AuraType.PeriodicHeal))
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spellSummaryStorage[i].Effects |= 1 << ((int)SelectEffect.Healing - 1);
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// Make sure that this spell applies an aura.
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if (effect.Effect == SpellEffectName.ApplyAura)
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spellSummaryStorage[i].Effects |= 1 << ((int)SelectEffect.Aura - 1);
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}
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}
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}
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public List<SplineChainLink> GetSplineChain(Creature who, ushort chainId)
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