Core/Spells: Implement using different difficulty data from all spell related db2s, not just SpellEffect and SpellPower
Port From (https://github.com/TrinityCore/TrinityCore/commit/c7306439e7004288fb85890d6a5f730cf1761d71)
This commit is contained in:
@@ -123,7 +123,7 @@ namespace Game.Spells
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if (IsSelfcasted() || caster == null || !caster.IsFriendlyTo(GetTarget()))
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{
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bool negativeFound = false;
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foreach (SpellEffectInfo effect in GetBase().GetSpellEffectInfos())
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foreach (SpellEffectInfo effect in GetBase().GetSpellInfo().GetEffects())
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{
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if (effect != null && (Convert.ToBoolean((1 << (int)effect.EffectIndex) & effMask) && !GetBase().GetSpellInfo().IsPositiveEffect(effect.EffectIndex)))
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{
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@@ -138,7 +138,7 @@ namespace Game.Spells
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else
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{
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bool positiveFound = false;
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foreach (SpellEffectInfo effect in GetBase().GetSpellEffectInfos())
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foreach (SpellEffectInfo effect in GetBase().GetSpellInfo().GetEffects())
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{
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if (effect != null && (Convert.ToBoolean((1 << (int)effect.EffectIndex) & effMask) && GetBase().GetSpellInfo().IsPositiveEffect(effect.EffectIndex)))
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{
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@@ -284,9 +284,10 @@ namespace Game.Spells
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{
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const int UPDATE_TARGET_MAP_INTERVAL = 500;
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public Aura(SpellInfo spellproto, ObjectGuid castId, WorldObject owner, Unit caster, Item castItem, ObjectGuid casterGUID, ObjectGuid castItemGuid, uint castItemId, int castItemLevel)
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public Aura(SpellInfo spellproto, ObjectGuid castId, WorldObject owner, Unit caster, Difficulty castDifficulty, Item castItem, ObjectGuid casterGUID, ObjectGuid castItemGuid, uint castItemId, int castItemLevel)
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{
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m_spellInfo = spellproto;
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m_castDifficulty = castDifficulty;
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m_castGuid = castId;
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m_casterGuid = !casterGUID.IsEmpty() ? casterGUID : caster.GetGUID();
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m_castItemGuid = castItem != null ? castItem.GetGUID() : castItemGuid;
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@@ -306,9 +307,8 @@ namespace Game.Spells
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m_lastProcAttemptTime = (DateTime.Now - TimeSpan.FromSeconds(10));
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m_lastProcSuccessTime = (DateTime.Now - TimeSpan.FromSeconds(120));
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var powers = Global.DB2Mgr.GetSpellPowers(GetId(), caster ? caster.GetMap().GetDifficultyID() : Difficulty.None);
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foreach (var power in powers)
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if (power.ManaPerSecond != 0 || power.PowerPctPerSecond > 0.0f)
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foreach (SpellPowerRecord power in m_spellInfo.PowerCosts)
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if (power != null && (power.ManaPerSecond != 0 || power.PowerPctPerSecond > 0.0f))
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m_periodicCosts.Add(power);
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if (!m_periodicCosts.Empty())
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@@ -337,11 +337,9 @@ namespace Game.Spells
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public void _InitEffects(uint effMask, Unit caster, int[] baseAmount)
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{
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// shouldn't be in constructor - functions in AuraEffect.AuraEffect use polymorphism
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_spellEffectInfos = m_spellInfo.GetEffectsForDifficulty(GetOwner().GetMap().GetDifficultyID());
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_effects = new AuraEffect[GetSpellInfo().GetEffects().Count];
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_effects = new AuraEffect[GetSpellEffectInfos().Length];
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foreach (SpellEffectInfo effect in GetSpellEffectInfos())
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foreach (SpellEffectInfo effect in GetSpellInfo().GetEffects())
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{
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if (effect != null && Convert.ToBoolean(effMask & (1 << (int)effect.EffectIndex)))
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_effects[effect.EffectIndex] = new AuraEffect(this, effect.EffectIndex, baseAmount != null ? baseAmount[effect.EffectIndex] : (int?)null, caster);
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@@ -897,7 +895,7 @@ namespace Game.Spells
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public bool HasMoreThanOneEffectForType(AuraType auraType)
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{
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uint count = 0;
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foreach (SpellEffectInfo effect in GetSpellEffectInfos())
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foreach (SpellEffectInfo effect in GetSpellInfo().GetEffects())
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{
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if (effect != null && HasEffect(effect.EffectIndex) && effect.ApplyAuraName == auraType)
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++count;
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@@ -908,7 +906,7 @@ namespace Game.Spells
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public bool IsArea()
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{
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foreach (SpellEffectInfo effect in GetSpellEffectInfos())
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foreach (SpellEffectInfo effect in GetSpellInfo().GetEffects())
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{
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if (effect != null && HasEffect(effect.EffectIndex) && effect.IsAreaAuraEffect())
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return true;
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@@ -1287,7 +1285,7 @@ namespace Game.Spells
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// check cooldown
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if (caster.IsTypeId(TypeId.Player))
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{
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if (caster.GetSpellHistory().HasCooldown(aura.GetId()))
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if (caster.GetSpellHistory().HasCooldown(aura.GetSpellInfo()))
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{
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// This additional check is needed to add a minimal delay before cooldown in in effect
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// to allow all bubbles broken by a single damage source proc mana return
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@@ -1502,14 +1500,14 @@ namespace Game.Spells
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if (IsPassive() && sameCaster && (m_spellInfo.IsDifferentRankOf(existingSpellInfo) || (m_spellInfo.Id == existingSpellInfo.Id && m_castItemGuid.IsEmpty())))
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return false;
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foreach (SpellEffectInfo effect in existingAura.GetSpellEffectInfos())
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foreach (SpellEffectInfo effect in existingSpellInfo.GetEffects())
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{
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// prevent remove triggering aura by triggered aura
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if (effect != null && effect.TriggerSpell == GetId())
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return true;
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}
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foreach (SpellEffectInfo effect in GetSpellEffectInfos())
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foreach (SpellEffectInfo effect in GetSpellInfo().GetEffects())
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{
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// prevent remove triggered aura by triggering aura refresh
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if (effect != null && effect.TriggerSpell == existingAura.GetId())
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@@ -1552,7 +1550,7 @@ namespace Game.Spells
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// check same periodic auras
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for (byte i = 0; i < SpellConst.MaxEffects; i++)
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{
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SpellEffectInfo effect = GetSpellEffectInfo(i);
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SpellEffectInfo effect = m_spellInfo.GetEffect(i);
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if (effect == null)
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continue;
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@@ -1570,7 +1568,7 @@ namespace Game.Spells
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case AuraType.ObsModPower:
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case AuraType.ObsModHealth:
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case AuraType.PeriodicTriggerSpellWithValue:
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SpellEffectInfo existingEffect = GetSpellEffectInfo(i);
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SpellEffectInfo existingEffect = m_spellInfo.GetEffect(i);
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// periodic auras which target areas are not allowed to stack this way (replenishment for example)
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if (effect.IsTargetingArea() || (existingEffect != null && existingEffect.IsTargetingArea()))
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break;
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@@ -1639,7 +1637,7 @@ namespace Game.Spells
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SetNeedClientUpdateForTargets();
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}
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SpellProcEntry procEntry = Global.SpellMgr.GetSpellProcEntry(GetId());
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SpellProcEntry procEntry = Global.SpellMgr.GetSpellProcEntry(GetSpellInfo());
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Cypher.Assert(procEntry != null);
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@@ -1651,7 +1649,7 @@ namespace Game.Spells
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public uint GetProcEffectMask(AuraApplication aurApp, ProcEventInfo eventInfo, DateTime now)
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{
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SpellProcEntry procEntry = Global.SpellMgr.GetSpellProcEntry(GetId());
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SpellProcEntry procEntry = Global.SpellMgr.GetSpellProcEntry(GetSpellInfo());
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// only auras with spell proc entry can trigger proc
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if (procEntry == null)
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return 0;
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@@ -1671,7 +1669,7 @@ namespace Game.Spells
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}
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// check don't break stealth attr present
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if (m_spellInfo.HasAura(Difficulty.None, AuraType.ModStealth))
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if (m_spellInfo.HasAura(AuraType.ModStealth))
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{
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SpellInfo eventSpellInfo = eventInfo.GetSpellInfo();
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if (eventSpellInfo != null)
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@@ -2240,6 +2238,7 @@ namespace Game.Spells
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public SpellInfo GetSpellInfo() { return m_spellInfo; }
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public uint GetId() { return m_spellInfo.Id; }
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public Difficulty GetCastDifficulty() { return m_castDifficulty; }
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public ObjectGuid GetCastGUID() { return m_castGuid; }
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public ObjectGuid GetCasterGUID() { return m_casterGuid; }
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public ObjectGuid GetCastItemGUID() { return m_castItemGuid; }
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@@ -2297,7 +2296,7 @@ namespace Game.Spells
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byte CalcMaxCharges(Unit caster)
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{
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uint maxProcCharges = m_spellInfo.ProcCharges;
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var procEntry = Global.SpellMgr.GetSpellProcEntry(GetId());
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var procEntry = Global.SpellMgr.GetSpellProcEntry(GetSpellInfo());
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if (procEntry != null)
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maxProcCharges = procEntry.Charges;
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@@ -2357,15 +2356,6 @@ namespace Game.Spells
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public AuraEffect[] GetAuraEffects() { return _effects; }
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public SpellEffectInfo[] GetSpellEffectInfos() { return _spellEffectInfos; }
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public SpellEffectInfo GetSpellEffectInfo(uint index)
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{
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if (index >= _spellEffectInfos.Length)
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return null;
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return _spellEffectInfos[index];
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}
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public void SetLastProcAttemptTime(DateTime lastProcAttemptTime) { m_lastProcAttemptTime = lastProcAttemptTime; }
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public void SetLastProcSuccessTime(DateTime lastProcSuccessTime) { m_lastProcSuccessTime = lastProcSuccessTime; }
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@@ -2379,14 +2369,14 @@ namespace Game.Spells
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{
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case TypeId.Unit:
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case TypeId.Player:
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foreach (SpellEffectInfo effect in spellProto.GetEffectsForDifficulty(owner.GetMap().GetDifficultyID()))
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foreach (SpellEffectInfo effect in spellProto.GetEffects())
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{
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if (effect != null && effect.IsUnitOwnedAuraEffect())
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effMask |= (uint)(1 << (int)effect.EffectIndex);
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}
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break;
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case TypeId.DynamicObject:
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foreach (SpellEffectInfo effect in spellProto.GetEffectsForDifficulty(owner.GetMap().GetDifficultyID()))
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foreach (SpellEffectInfo effect in spellProto.GetEffects())
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{
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if (effect != null && effect.Effect == SpellEffectName.PersistentAreaAura)
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effMask |= (uint)(1 << (int)effect.EffectIndex);
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@@ -2397,12 +2387,11 @@ namespace Game.Spells
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}
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return (effMask & availableEffectMask);
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}
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public static Aura TryRefreshStackOrCreate(SpellInfo spellproto, ObjectGuid castId, uint tryEffMask, WorldObject owner, Unit caster, int[] baseAmount = null, Item castItem = null, ObjectGuid casterGUID = default, bool resetPeriodicTimer = true, ObjectGuid castItemGuid = default, uint castItemId = 0, int castItemLevel = -1)
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public static Aura TryRefreshStackOrCreate(SpellInfo spellproto, ObjectGuid castId, uint tryEffMask, WorldObject owner, Unit caster, Difficulty castDifficulty, int[] baseAmount = null, Item castItem = null, ObjectGuid casterGUID = default, bool resetPeriodicTimer = true, ObjectGuid castItemGuid = default, uint castItemId = 0, int castItemLevel = -1)
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{
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bool throwway;
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return TryRefreshStackOrCreate(spellproto, castId, tryEffMask, owner, caster, out throwway, baseAmount, castItem, casterGUID, resetPeriodicTimer, castItemGuid, castItemId, castItemLevel);
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return TryRefreshStackOrCreate(spellproto, castId, tryEffMask, owner, caster, castDifficulty, out _, baseAmount, castItem, casterGUID, resetPeriodicTimer, castItemGuid, castItemId, castItemLevel);
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}
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public static Aura TryRefreshStackOrCreate(SpellInfo spellproto, ObjectGuid castId, uint tryEffMask, WorldObject owner, Unit caster, out bool refresh, int[] baseAmount, Item castItem = null, ObjectGuid casterGUID = default, bool resetPeriodicTimer = true, ObjectGuid castItemGuid = default, uint castItemId = 0, int castItemLevel = -1)
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public static Aura TryRefreshStackOrCreate(SpellInfo spellproto, ObjectGuid castId, uint tryEffMask, WorldObject owner, Unit caster, Difficulty castDifficulty, out bool refresh, int[] baseAmount, Item castItem = null, ObjectGuid casterGUID = default, bool resetPeriodicTimer = true, ObjectGuid castItemGuid = default, uint castItemId = 0, int castItemLevel = -1)
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{
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Cypher.Assert(spellproto != null);
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Cypher.Assert(owner != null);
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@@ -2425,9 +2414,9 @@ namespace Game.Spells
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return foundAura;
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}
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else
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return Create(spellproto, castId, effMask, owner, caster, baseAmount, castItem, casterGUID, castItemGuid, castItemId, castItemLevel);
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return Create(spellproto, castId, effMask, owner, caster, castDifficulty, baseAmount, castItem, casterGUID, castItemGuid, castItemId, castItemLevel);
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}
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public static Aura TryCreate(SpellInfo spellproto, ObjectGuid castId, uint tryEffMask, WorldObject owner, Unit caster, int[] baseAmount, Item castItem = null, ObjectGuid casterGUID = default, ObjectGuid castItemGuid = default, uint castItemId = 0, int castItemLevel = -1)
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public static Aura TryCreate(SpellInfo spellproto, ObjectGuid castId, uint tryEffMask, WorldObject owner, Unit caster, Difficulty castDifficulty, int[] baseAmount, Item castItem = null, ObjectGuid casterGUID = default, ObjectGuid castItemGuid = default, uint castItemId = 0, int castItemLevel = -1)
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{
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Cypher.Assert(spellproto != null);
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Cypher.Assert(owner != null);
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@@ -2436,9 +2425,9 @@ namespace Game.Spells
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uint effMask = BuildEffectMaskForOwner(spellproto, tryEffMask, owner);
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if (effMask == 0)
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return null;
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return Create(spellproto, castId, effMask, owner, caster, baseAmount, castItem, casterGUID, castItemGuid, castItemId, castItemLevel);
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return Create(spellproto, castId, effMask, owner, caster, castDifficulty, baseAmount, castItem, casterGUID, castItemGuid, castItemId, castItemLevel);
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}
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public static Aura Create(SpellInfo spellproto, ObjectGuid castId, uint effMask, WorldObject owner, Unit caster, int[] baseAmount, Item castItem, ObjectGuid casterGUID, ObjectGuid castItemGuid, uint castItemId, int castItemLevel)
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public static Aura Create(SpellInfo spellproto, ObjectGuid castId, uint effMask, WorldObject owner, Unit caster, Difficulty castDifficulty, int[] baseAmount, Item castItem, ObjectGuid casterGUID, ObjectGuid castItemGuid, uint castItemId, int castItemLevel)
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{
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Cypher.Assert(effMask != 0);
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Cypher.Assert(spellproto != null);
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@@ -2468,10 +2457,10 @@ namespace Game.Spells
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{
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case TypeId.Unit:
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case TypeId.Player:
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aura = new UnitAura(spellproto, castId, effMask, owner, caster, baseAmount, castItem, casterGUID, castItemGuid, castItemId, castItemLevel);
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aura = new UnitAura(spellproto, castId, effMask, owner, caster, castDifficulty, baseAmount, castItem, casterGUID, castItemGuid, castItemId, castItemLevel);
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break;
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case TypeId.DynamicObject:
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aura = new DynObjAura(spellproto, castId, effMask, owner, caster, baseAmount, castItem, casterGUID, castItemGuid, castItemId, castItemLevel);
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aura = new DynObjAura(spellproto, castId, effMask, owner, caster, castDifficulty, baseAmount, castItem, casterGUID, castItemGuid, castItemId, castItemLevel);
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break;
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default:
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Cypher.Assert(false);
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@@ -2486,6 +2475,7 @@ namespace Game.Spells
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#region Fields
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List<AuraScript> m_loadedScripts = new List<AuraScript>();
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SpellInfo m_spellInfo;
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Difficulty m_castDifficulty;
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ObjectGuid m_castGuid;
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ObjectGuid m_casterGuid;
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ObjectGuid m_castItemGuid;
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@@ -2506,7 +2496,6 @@ namespace Game.Spells
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byte m_stackAmount; // Aura stack amount
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//might need to be arrays still
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SpellEffectInfo[] _spellEffectInfos;
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AuraEffect[] _effects;
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Dictionary<ObjectGuid, AuraApplication> m_applications = new Dictionary<ObjectGuid, AuraApplication>();
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@@ -2526,8 +2515,8 @@ namespace Game.Spells
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public class UnitAura : Aura
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{
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public UnitAura(SpellInfo spellproto, ObjectGuid castId, uint effMask, WorldObject owner, Unit caster, int[] baseAmount, Item castItem, ObjectGuid casterGUID, ObjectGuid castItemGuid, uint castItemId, int castItemLevel)
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: base(spellproto, castId, owner, caster, castItem, casterGUID, castItemGuid, castItemId, castItemLevel)
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public UnitAura(SpellInfo spellproto, ObjectGuid castId, uint effMask, WorldObject owner, Unit caster, Difficulty castDifficulty, int[] baseAmount, Item castItem, ObjectGuid casterGUID, ObjectGuid castItemGuid, uint castItemId, int castItemLevel)
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: base(spellproto, castId, owner, caster, castDifficulty, castItem, casterGUID, castItemGuid, castItemId, castItemLevel)
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{
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m_AuraDRGroup = DiminishingGroup.None;
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LoadScripts();
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@@ -2560,7 +2549,7 @@ namespace Game.Spells
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public override void FillTargetMap(ref Dictionary<Unit, uint> targets, Unit caster)
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{
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foreach (SpellEffectInfo effect in GetSpellEffectInfos())
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foreach (SpellEffectInfo effect in GetSpellInfo().GetEffects())
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{
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if (effect == null || !HasEffect(effect.EffectIndex))
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continue;
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@@ -2637,8 +2626,8 @@ namespace Game.Spells
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public class DynObjAura : Aura
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{
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public DynObjAura(SpellInfo spellproto, ObjectGuid castId, uint effMask, WorldObject owner, Unit caster, int[] baseAmount, Item castItem, ObjectGuid casterGUID, ObjectGuid castItemGuid, uint castItemId, int castItemLevel)
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: base(spellproto, castId, owner, caster, castItem, casterGUID, castItemGuid, castItemId, castItemLevel)
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public DynObjAura(SpellInfo spellproto, ObjectGuid castId, uint effMask, WorldObject owner, Unit caster, Difficulty castDifficulty, int[] baseAmount, Item castItem, ObjectGuid casterGUID, ObjectGuid castItemGuid, uint castItemId, int castItemLevel)
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: base(spellproto, castId, owner, caster, castDifficulty, castItem, casterGUID, castItemGuid, castItemId, castItemLevel)
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{
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LoadScripts();
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Cypher.Assert(GetDynobjOwner() != null);
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@@ -2661,7 +2650,7 @@ namespace Game.Spells
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Unit dynObjOwnerCaster = GetDynobjOwner().GetCaster();
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float radius = GetDynobjOwner().GetRadius();
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foreach (SpellEffectInfo effect in GetSpellEffectInfos())
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foreach (SpellEffectInfo effect in GetSpellInfo().GetEffects())
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{
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if (effect == null || !HasEffect(effect.EffectIndex))
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continue;
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