Core/Spells: Implement using different difficulty data from all spell related db2s, not just SpellEffect and SpellPower
Port From (https://github.com/TrinityCore/TrinityCore/commit/c7306439e7004288fb85890d6a5f730cf1761d71)
This commit is contained in:
+65
-85
@@ -40,10 +40,9 @@ namespace Game.Spells
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{
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m_spellInfo = info;
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m_caster = (info.HasAttribute(SpellAttr6.CastByCharmer) && caster.GetCharmerOrOwner() != null ? caster.GetCharmerOrOwner() : caster);
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m_spellValue = new SpellValue(caster.GetMap().GetDifficultyID(), m_spellInfo, caster);
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m_spellValue = new SpellValue(m_spellInfo, caster);
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m_preGeneratedPath = new PathGenerator(m_caster);
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m_castItemLevel = -1;
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_effects = info.GetEffectsForDifficulty(caster.GetMap().GetDifficultyID());
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m_castId = ObjectGuid.Create(HighGuid.Cast, SpellCastSource.Normal, m_caster.GetMapId(), m_spellInfo.Id, m_caster.GetMap().GenerateLowGuid(HighGuid.Cast));
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m_SpellVisual = caster.GetCastSpellXSpellVisualId(m_spellInfo);
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@@ -235,7 +234,7 @@ namespace Game.Spells
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SelectExplicitTargets();
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uint processedAreaEffectsMask = 0;
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foreach (SpellEffectInfo effect in GetEffects())
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foreach (SpellEffectInfo effect in m_spellInfo.GetEffects())
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{
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if (effect == null)
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continue;
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@@ -330,11 +329,11 @@ namespace Game.Spells
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// targets for effect already selected
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if (Convert.ToBoolean(effectMask & processedEffectMask))
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return;
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SpellEffectInfo _effect = GetEffect(effIndex);
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SpellEffectInfo _effect = m_spellInfo.GetEffect(effIndex);
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if (_effect != null)
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{
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// choose which targets we can select at once
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foreach (SpellEffectInfo effect in GetEffects())
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foreach (SpellEffectInfo effect in m_spellInfo.GetEffects())
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{
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if (effect == null || effect.EffectIndex <= effIndex)
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continue;
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@@ -509,7 +508,7 @@ namespace Game.Spells
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return;
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}
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SpellEffectInfo effect = GetEffect(effIndex);
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SpellEffectInfo effect = m_spellInfo.GetEffect(effIndex);
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if (effect == null)
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return;
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@@ -644,7 +643,7 @@ namespace Game.Spells
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List<WorldObject> targets = new List<WorldObject>();
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SpellTargetObjectTypes objectType = targetType.GetObjectType();
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SpellTargetCheckTypes selectionType = targetType.GetCheckType();
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SpellEffectInfo effect = GetEffect(effIndex);
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SpellEffectInfo effect = m_spellInfo.GetEffect(effIndex);
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if (effect == null)
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return;
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@@ -732,7 +731,7 @@ namespace Game.Spells
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return;
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}
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List<WorldObject> targets = new List<WorldObject>();
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SpellEffectInfo effect = GetEffect(effIndex);
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SpellEffectInfo effect = m_spellInfo.GetEffect(effIndex);
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if (effect == null)
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return;
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@@ -830,7 +829,7 @@ namespace Game.Spells
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break;
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}
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default:
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SpellEffectInfo effect = GetEffect(effIndex);
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SpellEffectInfo effect = m_spellInfo.GetEffect(effIndex);
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if (effect != null)
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{
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float dist = effect.CalcRadius(m_caster);
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@@ -882,11 +881,11 @@ namespace Game.Spells
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switch (targetType.GetTarget())
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{
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case Targets.DestEnemy:
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case Targets.DestTargetEnemy:
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case Targets.DestAny:
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break;
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default:
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SpellEffectInfo effect = GetEffect(effIndex);
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SpellEffectInfo effect = m_spellInfo.GetEffect(effIndex);
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if (effect != null)
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{
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float angle = targetType.CalcDirectionAngle();
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@@ -927,7 +926,7 @@ namespace Game.Spells
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case Targets.DestDest:
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return;
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default:
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SpellEffectInfo effect = GetEffect(effIndex);
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SpellEffectInfo effect = m_spellInfo.GetEffect(effIndex);
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if (effect != null)
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{
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float angle = targetType.CalcDirectionAngle();
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@@ -1018,7 +1017,7 @@ namespace Game.Spells
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void SelectImplicitChainTargets(uint effIndex, SpellImplicitTargetInfo targetType, WorldObject target, uint effMask)
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{
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SpellEffectInfo effect = GetEffect(effIndex);
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SpellEffectInfo effect = m_spellInfo.GetEffect(effIndex);
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if (effect == null)
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return;
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@@ -1030,7 +1029,7 @@ namespace Game.Spells
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if (maxTargets > 1)
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{
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// mark damage multipliers as used
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foreach (SpellEffectInfo eff in GetEffects())
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foreach (SpellEffectInfo eff in m_spellInfo.GetEffects())
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if (eff != null && Convert.ToBoolean(effMask & (1 << (int)eff.EffectIndex)))
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m_damageMultipliers[eff.EffectIndex] = 1.0f;
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m_applyMultiplierMask |= (byte)effMask;
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@@ -1090,7 +1089,7 @@ namespace Game.Spells
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// We should check if triggered spell has greater range (which is true in many cases, and initial spell has too short max range)
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// limit max range to 300 yards, sometimes triggered spells can have 50000yds
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float bestDist = m_spellInfo.GetMaxRange(false);
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SpellInfo triggerSpellInfo = Global.SpellMgr.GetSpellInfo(effect.TriggerSpell);
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SpellInfo triggerSpellInfo = Global.SpellMgr.GetSpellInfo(effect.TriggerSpell, GetCastDifficulty());
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if (triggerSpellInfo != null)
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bestDist = Math.Min(Math.Max(bestDist, triggerSpellInfo.GetMaxRange(false)), Math.Min(dist2d, 300.0f));
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@@ -1153,7 +1152,7 @@ namespace Game.Spells
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{
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// special case for SPELL_EFFECT_SUMMON_RAF_FRIEND and SPELL_EFFECT_SUMMON_PLAYER
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// @todo this is a workaround - target shouldn't be stored in target map for those spells
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SpellEffectInfo effect = GetEffect(effIndex);
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SpellEffectInfo effect = m_spellInfo.GetEffect(effIndex);
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if (effect == null)
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return;
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switch (effect.Effect)
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@@ -1505,7 +1504,7 @@ namespace Game.Spells
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void AddUnitTarget(Unit target, uint effectMask, bool checkIfValid = true, bool Implicit = true, Position losPosition = null)
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{
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uint validEffectMask = 0;
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foreach (SpellEffectInfo effect in GetEffects())
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foreach (SpellEffectInfo effect in m_spellInfo.GetEffects())
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if (effect != null && (effectMask & (1 << (int)effect.EffectIndex)) != 0 && CheckEffectTarget(target, effect, losPosition))
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validEffectMask |= 1u << (int)effect.EffectIndex;
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@@ -1520,7 +1519,7 @@ namespace Game.Spells
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return;
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// Check for effect immune skip if immuned
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foreach (SpellEffectInfo effect in GetEffects())
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foreach (SpellEffectInfo effect in m_spellInfo.GetEffects())
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if (effect != null && target.IsImmunedToSpellEffect(m_spellInfo, effect.EffectIndex, m_caster))
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effectMask &= ~(uint)(1 << (int)effect.EffectIndex);
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@@ -1603,7 +1602,7 @@ namespace Game.Spells
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void AddGOTarget(GameObject go, uint effectMask)
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{
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uint validEffectMask = 0;
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foreach (SpellEffectInfo effect in GetEffects())
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foreach (SpellEffectInfo effect in m_spellInfo.GetEffects())
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if (effect != null && (effectMask & (1 << (int)effect.EffectIndex)) != 0 && CheckEffectTarget(go, effect))
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validEffectMask |= (uint)(1 << (int)effect.EffectIndex);
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@@ -1660,7 +1659,7 @@ namespace Game.Spells
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void AddItemTarget(Item item, uint effectMask)
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{
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uint validEffectMask = 0;
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foreach (SpellEffectInfo effect in GetEffects())
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foreach (SpellEffectInfo effect in m_spellInfo.GetEffects())
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if (effect != null && (effectMask & (1 << (int)effect.EffectIndex)) != 0 && CheckEffectTarget(item, effect))
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validEffectMask |= 1u << (int)effect.EffectIndex;
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@@ -1709,7 +1708,7 @@ namespace Game.Spells
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{
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uint farMask = 0;
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// create far target mask
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foreach (SpellEffectInfo effect in GetEffects())
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foreach (SpellEffectInfo effect in m_spellInfo.GetEffects())
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{
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if (effect != null && effect.IsFarUnitTargetEffect())
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if (Convert.ToBoolean((1 << (int)effect.EffectIndex) & mask))
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@@ -1726,7 +1725,7 @@ namespace Game.Spells
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// do far effects on the unit
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// can't use default call because of threading, do stuff as fast as possible
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foreach (SpellEffectInfo effect in GetEffects())
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foreach (SpellEffectInfo effect in m_spellInfo.GetEffects())
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if (effect != null && Convert.ToBoolean(farMask & (1 << (int)effect.EffectIndex)))
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HandleEffects(unit, null, null, effect.EffectIndex, SpellEffectHandleMode.HitTarget);
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return;
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@@ -1885,7 +1884,7 @@ namespace Game.Spells
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else if (m_damage > 0)
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{
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// Fill base damage struct (unitTarget - is real spell target)
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SpellNonMeleeDamage damageInfo = new SpellNonMeleeDamage(caster, unitTarget, m_spellInfo.Id, m_SpellVisual, m_spellSchoolMask, m_castId);
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SpellNonMeleeDamage damageInfo = new SpellNonMeleeDamage(caster, unitTarget, m_spellInfo, m_SpellVisual, m_spellSchoolMask, m_castId);
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// Check damage immunity
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if (unitTarget.IsImmunedToDamage(m_spellInfo))
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@@ -1926,7 +1925,7 @@ namespace Game.Spells
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else
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{
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// Fill base damage struct (unitTarget - is real spell target)
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SpellNonMeleeDamage damageInfo = new SpellNonMeleeDamage(caster, unitTarget, m_spellInfo.Id, m_SpellVisual, m_spellSchoolMask);
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SpellNonMeleeDamage damageInfo = new SpellNonMeleeDamage(caster, unitTarget, m_spellInfo, m_SpellVisual, m_spellSchoolMask);
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hitMask |= Unit.CreateProcHitMask(damageInfo, missInfo);
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// Do triggers for unit
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if (canEffectTrigger)
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@@ -1996,7 +1995,7 @@ namespace Game.Spells
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// disable effects to which unit is immune
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SpellMissInfo returnVal = SpellMissInfo.Immune;
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foreach (SpellEffectInfo effect in GetEffects())
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foreach (SpellEffectInfo effect in m_spellInfo.GetEffects())
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if (effect != null && Convert.ToBoolean(effectMask & (1 << (int)effect.EffectIndex)))
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if (unit.IsImmunedToSpellEffect(m_spellInfo, effect.EffectIndex, m_caster))
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effectMask &= (uint)~(1 << (int)effect.EffectIndex);
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@@ -2051,7 +2050,7 @@ namespace Game.Spells
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}
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uint aura_effmask = 0;
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foreach (SpellEffectInfo effect in GetEffects())
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foreach (SpellEffectInfo effect in m_spellInfo.GetEffects())
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if (effect != null && (Convert.ToBoolean(effectMask & (1 << (int)effect.EffectIndex)) && effect.IsUnitOwnedAuraEffect()))
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aura_effmask |= (1u << (int)effect.EffectIndex);
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@@ -2075,7 +2074,7 @@ namespace Game.Spells
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if (m_originalCaster != null)
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{
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int[] basePoints = new int[SpellConst.MaxEffects];
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foreach (SpellEffectInfo auraSpellEffect in GetEffects())
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foreach (SpellEffectInfo auraSpellEffect in m_spellInfo.GetEffects())
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if (auraSpellEffect != null)
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basePoints[auraSpellEffect.EffectIndex] = (m_spellValue.CustomBasePointsMask & (1 << (int)auraSpellEffect.EffectIndex)) != 0 ?
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m_spellValue.EffectBasePoints[auraSpellEffect.EffectIndex] : auraSpellEffect.CalcBaseValue(m_originalCaster, unit, m_castItemEntry, m_castItemLevel);
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@@ -2083,7 +2082,7 @@ namespace Game.Spells
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bool refresh = false;
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bool resetPeriodicTimer = !_triggeredCastFlags.HasAnyFlag(TriggerCastFlags.DontResetPeriodicTimer);
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m_spellAura = Aura.TryRefreshStackOrCreate(m_spellInfo, m_castId, (byte)effectMask, unit,
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m_originalCaster, out refresh, basePoints, m_CastItem, ObjectGuid.Empty, resetPeriodicTimer, ObjectGuid.Empty, m_castItemEntry, m_castItemLevel);
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m_originalCaster, GetCastDifficulty(), out refresh, basePoints, m_CastItem, ObjectGuid.Empty, resetPeriodicTimer, ObjectGuid.Empty, m_castItemEntry, m_castItemLevel);
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if (m_spellAura != null)
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{
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// Set aura stack amount to desired value
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@@ -2117,7 +2116,7 @@ namespace Game.Spells
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{
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m_spellAura.Remove();
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bool found = false;
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foreach (SpellEffectInfo effect in GetEffects())
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foreach (SpellEffectInfo effect in m_spellInfo.GetEffects())
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if (effect != null && (Convert.ToBoolean(effectMask & (1 << (int)effect.EffectIndex)) && effect.Effect != SpellEffectName.ApplyAura))
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found = true;
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if (!found)
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@@ -2137,7 +2136,7 @@ namespace Game.Spells
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{
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int origDuration = duration;
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duration = 0;
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foreach (SpellEffectInfo effect in GetEffects())
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foreach (SpellEffectInfo effect in m_spellInfo.GetEffects())
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{
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if (effect != null)
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{
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@@ -2168,7 +2167,7 @@ namespace Game.Spells
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}
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}
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foreach (SpellEffectInfo effect in GetEffects())
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foreach (SpellEffectInfo effect in m_spellInfo.GetEffects())
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if (effect != null && Convert.ToBoolean(effectMask & (1 << (int)effect.EffectIndex)))
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HandleEffects(unit, null, null, effect.EffectIndex, SpellEffectHandleMode.HitTarget);
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@@ -2244,7 +2243,7 @@ namespace Game.Spells
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PrepareScriptHitHandlers();
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CallScriptBeforeHitHandlers(SpellMissInfo.None);
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foreach (SpellEffectInfo effect in GetEffects())
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foreach (SpellEffectInfo effect in m_spellInfo.GetEffects())
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if (effect != null && Convert.ToBoolean(effectMask & (1 << (int)effect.EffectIndex)))
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HandleEffects(null, null, go, effect.EffectIndex, SpellEffectHandleMode.HitTarget);
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@@ -2264,7 +2263,7 @@ namespace Game.Spells
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PrepareScriptHitHandlers();
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CallScriptBeforeHitHandlers(SpellMissInfo.None);
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foreach (SpellEffectInfo effect in GetEffects())
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foreach (SpellEffectInfo effect in m_spellInfo.GetEffects())
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if (effect != null && Convert.ToBoolean(effectMask & (1 << (int)effect.EffectIndex)))
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HandleEffects(null, target.item, null, effect.EffectIndex, SpellEffectHandleMode.HitTarget);
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@@ -2281,7 +2280,7 @@ namespace Game.Spells
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uint channelTargetEffectMask = m_channelTargetEffectMask;
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uint channelAuraMask = 0;
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foreach (SpellEffectInfo effect in GetEffects())
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foreach (SpellEffectInfo effect in m_spellInfo.GetEffects())
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if (effect != null && effect.Effect == SpellEffectName.ApplyAura)
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channelAuraMask |= (1u << (int)effect.EffectIndex);
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@@ -2481,7 +2480,7 @@ namespace Game.Spells
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if (!_triggeredCastFlags.HasAnyFlag(TriggerCastFlags.IgnoreAuraInterruptFlags) && m_spellInfo.IsBreakingStealth())
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{
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m_caster.RemoveAurasWithInterruptFlags(SpellAuraInterruptFlags.Cast);
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foreach (SpellEffectInfo effect in GetEffects())
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foreach (SpellEffectInfo effect in m_spellInfo.GetEffects())
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{
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if (effect != null && effect.GetUsedTargetObjectType() == SpellTargetObjectTypes.Unit)
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{
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@@ -2999,7 +2998,7 @@ namespace Game.Spells
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PrepareScriptHitHandlers();
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// handle effects with SPELL_EFFECT_HANDLE_HIT mode
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foreach (SpellEffectInfo effect in GetEffects())
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foreach (SpellEffectInfo effect in m_spellInfo.GetEffects())
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{
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// don't do anything for empty effect
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if (effect == null || !effect.IsEffect())
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@@ -3078,7 +3077,7 @@ namespace Game.Spells
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// check if the player caster has moved before the spell finished
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// with the exception of spells affected with SPELL_AURA_CAST_WHILE_WALKING effect
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SpellEffectInfo effect = GetEffect(0);
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SpellEffectInfo effect = m_spellInfo.GetEffect(0);
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if ((m_caster.IsTypeId(TypeId.Player) && m_timer != 0) &&
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m_caster.IsMoving() && m_spellInfo.InterruptFlags.HasAnyFlag(SpellInterruptFlags.Movement) &&
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((effect != null && effect.Effect != SpellEffectName.Stuck) || !m_caster.HasUnitMovementFlag(MovementFlag.FallingFar)) &&
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@@ -3187,7 +3186,7 @@ namespace Game.Spells
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{
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// Unsummon statue
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uint spell = m_caster.m_unitData.CreatedBySpell;
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SpellInfo spellInfo = Global.SpellMgr.GetSpellInfo(spell);
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SpellInfo spellInfo = Global.SpellMgr.GetSpellInfo(spell, GetCastDifficulty());
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if (spellInfo != null && spellInfo.IconFileDataId == 134230)
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{
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Log.outDebug(LogFilter.Spells, "Statue {0} is unsummoned in spell {1} finish", m_caster.GetGUID().ToString(), m_spellInfo.Id);
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@@ -3325,7 +3324,7 @@ namespace Game.Spells
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else
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{
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uint item = 0;
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foreach (SpellEffectInfo effect in spellInfo.GetEffectsForDifficulty(caster.GetMap().GetDifficultyID()))
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foreach (SpellEffectInfo effect in spellInfo.GetEffects())
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if (effect.ItemType != 0)
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item = effect.ItemType;
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ItemTemplate proto = Global.ObjectMgr.GetItemTemplate(item);
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@@ -3799,7 +3798,7 @@ namespace Game.Spells
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spellExecuteLog.Caster = m_caster.GetGUID();
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spellExecuteLog.SpellID = m_spellInfo.Id;
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foreach (SpellEffectInfo effect in GetEffects())
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foreach (SpellEffectInfo effect in m_spellInfo.GetEffects())
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{
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if (effect == null)
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continue;
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@@ -4321,7 +4320,7 @@ namespace Game.Spells
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gameObjTarget = pGOTarget;
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destTarget = m_destTargets[i].Position;
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effectInfo = GetEffect(i);
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effectInfo = m_spellInfo.GetEffect(i);
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if (effectInfo == null)
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{
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Log.outError(LogFilter.Spells, "Spell: {0} HandleEffects at EffectIndex: {1} missing effect", m_spellInfo.Id, i);
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@@ -4477,7 +4476,7 @@ namespace Game.Spells
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if (m_caster.IsTypeId(TypeId.Player) && m_caster.ToPlayer().IsMoving() && (!m_caster.IsCharmed() || !m_caster.GetCharmerGUID().IsCreature()) && !m_caster.HasAuraTypeWithAffectMask(AuraType.CastWhileWalking, m_spellInfo))
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{
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// skip stuck spell to allow use it in falling case and apply spell limitations at movement
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SpellEffectInfo effect = GetEffect(0);
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SpellEffectInfo effect = m_spellInfo.GetEffect(0);
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if ((!m_caster.HasUnitMovementFlag(MovementFlag.FallingFar) || (effect != null && effect.Effect != SpellEffectName.Stuck)) &&
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(IsAutoRepeat() || m_spellInfo.HasAuraInterruptFlag(SpellAuraInterruptFlags.NotSeated)))
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return SpellCastResult.Moving;
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@@ -4584,7 +4583,7 @@ namespace Game.Spells
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}
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// check pet presence
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foreach (SpellEffectInfo effect in GetEffects())
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foreach (SpellEffectInfo effect in m_spellInfo.GetEffects())
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{
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if (effect != null && effect.TargetA.GetTarget() == Targets.UnitPet)
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{
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@@ -4678,7 +4677,7 @@ namespace Game.Spells
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if (castResult != SpellCastResult.SpellCastOk)
|
||||
return castResult;
|
||||
|
||||
foreach (SpellEffectInfo effect in GetEffects())
|
||||
foreach (SpellEffectInfo effect in m_spellInfo.GetEffects())
|
||||
{
|
||||
if (effect == null)
|
||||
continue;
|
||||
@@ -4712,11 +4711,10 @@ namespace Game.Spells
|
||||
break;
|
||||
|
||||
Pet pet = m_caster.ToPlayer().GetPet();
|
||||
|
||||
if (pet == null)
|
||||
return SpellCastResult.NoPet;
|
||||
|
||||
SpellInfo learn_spellproto = Global.SpellMgr.GetSpellInfo(effect.TriggerSpell);
|
||||
SpellInfo learn_spellproto = Global.SpellMgr.GetSpellInfo(effect.TriggerSpell, Difficulty.None);
|
||||
|
||||
if (learn_spellproto == null)
|
||||
return SpellCastResult.NotKnown;
|
||||
@@ -4749,7 +4747,7 @@ namespace Game.Spells
|
||||
if (pet == null || pet.GetOwner() != m_caster)
|
||||
return SpellCastResult.BadTargets;
|
||||
|
||||
SpellInfo learn_spellproto = Global.SpellMgr.GetSpellInfo(effect.TriggerSpell);
|
||||
SpellInfo learn_spellproto = Global.SpellMgr.GetSpellInfo(effect.TriggerSpell, Difficulty.None);
|
||||
if (learn_spellproto == null)
|
||||
return SpellCastResult.NotKnown;
|
||||
|
||||
@@ -5194,7 +5192,7 @@ namespace Game.Spells
|
||||
}
|
||||
}
|
||||
|
||||
foreach (SpellEffectInfo effect in GetEffects())
|
||||
foreach (SpellEffectInfo effect in m_spellInfo.GetEffects())
|
||||
{
|
||||
if (effect == null)
|
||||
continue;
|
||||
@@ -5255,7 +5253,7 @@ namespace Game.Spells
|
||||
}
|
||||
case AuraType.Mounted:
|
||||
{
|
||||
if (m_caster.IsInWater() && m_spellInfo.HasAura(m_caster.GetMap().GetDifficultyID(), AuraType.ModIncreaseMountedFlightSpeed))
|
||||
if (m_caster.IsInWater() && m_spellInfo.HasAura(AuraType.ModIncreaseMountedFlightSpeed))
|
||||
return SpellCastResult.OnlyAbovewater;
|
||||
|
||||
// Ignore map check if spell have AreaId. AreaId already checked and this prevent special mount spells
|
||||
@@ -5613,7 +5611,7 @@ namespace Game.Spells
|
||||
ObjectGuid targetguid = target.GetGUID();
|
||||
|
||||
// check if target already has the same or a more powerful aura
|
||||
foreach (SpellEffectInfo effect in GetEffects())
|
||||
foreach (SpellEffectInfo effect in m_spellInfo.GetEffects())
|
||||
{
|
||||
if (effect == null)
|
||||
continue;
|
||||
@@ -5837,7 +5835,7 @@ namespace Game.Spells
|
||||
{
|
||||
// such items should only fail if there is no suitable effect at all - see Rejuvenation Potions for example
|
||||
SpellCastResult failReason = SpellCastResult.SpellCastOk;
|
||||
foreach (SpellEffectInfo effect in GetEffects())
|
||||
foreach (SpellEffectInfo effect in m_spellInfo.GetEffects())
|
||||
{
|
||||
// skip check, pet not required like checks, and for TARGET_UNIT_PET m_targets.GetUnitTarget() is not the real target but the caster
|
||||
if (effect == null || effect.TargetA.GetTarget() == Targets.UnitPet)
|
||||
@@ -5993,7 +5991,7 @@ namespace Game.Spells
|
||||
}
|
||||
|
||||
// special checks for spell effects
|
||||
foreach (SpellEffectInfo effect in GetEffects())
|
||||
foreach (SpellEffectInfo effect in m_spellInfo.GetEffects())
|
||||
{
|
||||
if (effect == null)
|
||||
continue;
|
||||
@@ -6028,7 +6026,7 @@ namespace Game.Spells
|
||||
player.SendEquipError(msg, null, null, effect.ItemType);
|
||||
return SpellCastResult.DontReport;
|
||||
}
|
||||
else if ((efi = GetEffect(1)) != null)
|
||||
else if ((efi = m_spellInfo.GetEffect(1)) != null)
|
||||
player.CastSpell(m_caster, (uint)efi.CalcValue(), false); // move this to anywhere
|
||||
return SpellCastResult.DontReport;
|
||||
}
|
||||
@@ -6437,7 +6435,7 @@ namespace Game.Spells
|
||||
WorldObject transport = null;
|
||||
|
||||
// update effect destinations (in case of moved transport dest target)
|
||||
foreach (SpellEffectInfo effect in GetEffects())
|
||||
foreach (SpellEffectInfo effect in m_spellInfo.GetEffects())
|
||||
{
|
||||
if (effect == null)
|
||||
continue;
|
||||
@@ -6471,6 +6469,11 @@ namespace Game.Spells
|
||||
return CurrentSpellTypes.Generic;
|
||||
}
|
||||
|
||||
public Difficulty GetCastDifficulty()
|
||||
{
|
||||
return m_caster.GetMap().GetDifficultyID();
|
||||
}
|
||||
|
||||
bool CheckEffectTarget(Unit target, SpellEffectInfo effect, Position losPosition)
|
||||
{
|
||||
if (!effect.IsEffect())
|
||||
@@ -6632,7 +6635,7 @@ namespace Game.Spells
|
||||
void HandleLaunchPhase()
|
||||
{
|
||||
// handle effects with SPELL_EFFECT_HANDLE_LAUNCH mode
|
||||
foreach (SpellEffectInfo effect in GetEffects())
|
||||
foreach (SpellEffectInfo effect in m_spellInfo.GetEffects())
|
||||
{
|
||||
// don't do anything for empty effect
|
||||
if (effect == null || !effect.IsEffect())
|
||||
@@ -6642,7 +6645,7 @@ namespace Game.Spells
|
||||
}
|
||||
|
||||
float[] multiplier = new float[SpellConst.MaxEffects];
|
||||
foreach (SpellEffectInfo effect in GetEffects())
|
||||
foreach (SpellEffectInfo effect in m_spellInfo.GetEffects())
|
||||
if (effect != null && Convert.ToBoolean(m_applyMultiplierMask & (1 << (int)effect.EffectIndex)))
|
||||
multiplier[effect.EffectIndex] = effect.CalcDamageMultiplier(m_originalCaster, this);
|
||||
|
||||
@@ -6674,7 +6677,7 @@ namespace Game.Spells
|
||||
if (unit == null)
|
||||
return;
|
||||
|
||||
foreach (SpellEffectInfo effect in GetEffects())
|
||||
foreach (SpellEffectInfo effect in m_spellInfo.GetEffects())
|
||||
{
|
||||
if (effect != null && Convert.ToBoolean(targetInfo.effectMask & (1 << (int)effect.EffectIndex)))
|
||||
{
|
||||
@@ -6723,7 +6726,7 @@ namespace Game.Spells
|
||||
if (lockInfo == null)
|
||||
return SpellCastResult.BadTargets;
|
||||
|
||||
SpellEffectInfo effect = GetEffect(effIndex);
|
||||
SpellEffectInfo effect = m_spellInfo.GetEffect(effIndex);
|
||||
if (effect == null)
|
||||
return SpellCastResult.BadTargets; // no idea about correct error
|
||||
|
||||
@@ -7054,7 +7057,7 @@ namespace Game.Spells
|
||||
{
|
||||
bool only_on_caster = (triggeredByAura != null && triggeredByAura.HasAttribute(SpellAttr4.ProcOnlyOnCaster));
|
||||
// If triggeredByAura has SPELL_ATTR4_PROC_ONLY_ON_CASTER then it can only proc on a casted spell with TARGET_UNIT_CASTER
|
||||
foreach (SpellEffectInfo effect in GetEffects())
|
||||
foreach (SpellEffectInfo effect in m_spellInfo.GetEffects())
|
||||
{
|
||||
if (effect != null && (Convert.ToBoolean(effMask & (1 << (int)effect.EffectIndex)) && (!only_on_caster || (effect.TargetA.GetTarget() == Targets.UnitCaster))))
|
||||
return true;
|
||||
@@ -7073,7 +7076,7 @@ namespace Game.Spells
|
||||
if (!aurEff.IsAffectingSpell(m_spellInfo))
|
||||
continue;
|
||||
|
||||
SpellInfo spellInfo = Global.SpellMgr.GetSpellInfo(aurEff.GetSpellEffectInfo().TriggerSpell);
|
||||
SpellInfo spellInfo = Global.SpellMgr.GetSpellInfo(aurEff.GetSpellEffectInfo().TriggerSpell, GetCastDifficulty());
|
||||
if (spellInfo != null)
|
||||
{
|
||||
// calculate the chance using spell base amount, because aura amount is not updated on combo-points change
|
||||
@@ -7279,25 +7282,6 @@ namespace Game.Spells
|
||||
|
||||
public SpellInfo GetTriggeredByAuraSpell() { return m_triggeredByAuraSpell; }
|
||||
|
||||
SpellEffectInfo[] GetEffects() { return _effects; }
|
||||
public SpellEffectInfo GetEffect(uint index)
|
||||
{
|
||||
if (index >= _effects.Length)
|
||||
return null;
|
||||
|
||||
return _effects[index];
|
||||
}
|
||||
|
||||
bool HasEffect(SpellEffectName effect)
|
||||
{
|
||||
foreach (SpellEffectInfo eff in GetEffects())
|
||||
{
|
||||
if (eff != null && eff.IsEffect(effect))
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
public static implicit operator bool(Spell spell)
|
||||
{
|
||||
return spell != null;
|
||||
@@ -7412,8 +7396,6 @@ namespace Game.Spells
|
||||
// and in same time need aura data and after aura deleting.
|
||||
public SpellInfo m_triggeredByAuraSpell;
|
||||
|
||||
SpellEffectInfo[] _effects = new SpellEffectInfo[SpellConst.MaxEffects];
|
||||
|
||||
bool m_skipCheck;
|
||||
#endregion
|
||||
}
|
||||
@@ -7605,11 +7587,9 @@ namespace Game.Spells
|
||||
|
||||
public class SpellValue
|
||||
{
|
||||
public SpellValue(Difficulty difficulty, SpellInfo proto, Unit caster)
|
||||
public SpellValue(SpellInfo proto, Unit caster)
|
||||
{
|
||||
var effects = proto.GetEffectsForDifficulty(difficulty);
|
||||
Cypher.Assert(effects.Length <= SpellConst.MaxEffects);
|
||||
foreach (SpellEffectInfo effect in effects)
|
||||
foreach (SpellEffectInfo effect in proto.GetEffects())
|
||||
if (effect != null)
|
||||
EffectBasePoints[effect.EffectIndex] = effect.CalcBaseValue(caster, null, 0, -1);
|
||||
|
||||
|
||||
Reference in New Issue
Block a user