Core/Spells: Implement using different difficulty data from all spell related db2s, not just SpellEffect and SpellPower
Port From (https://github.com/TrinityCore/TrinityCore/commit/c7306439e7004288fb85890d6a5f730cf1761d71)
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@@ -130,7 +130,7 @@ namespace Game
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static bool SpellCheck(uint spell_id)
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{
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SpellInfo spellInfo = Global.SpellMgr.GetSpellInfo(spell_id);
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SpellInfo spellInfo = Global.SpellMgr.GetSpellInfo(spell_id, Difficulty.None);
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return spellInfo != null && !spellInfo.HasAttribute(SpellCustomAttributes.IsTalent);
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}
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