Core/Spells: Implement using different difficulty data from all spell related db2s, not just SpellEffect and SpellPower

Port From (https://github.com/TrinityCore/TrinityCore/commit/c7306439e7004288fb85890d6a5f730cf1761d71)
This commit is contained in:
hondacrx
2020-06-18 12:39:39 -04:00
parent f0942a257e
commit d7954f4fc7
89 changed files with 1738 additions and 1893 deletions
@@ -130,7 +130,7 @@ namespace Game
static bool SpellCheck(uint spell_id)
{
SpellInfo spellInfo = Global.SpellMgr.GetSpellInfo(spell_id);
SpellInfo spellInfo = Global.SpellMgr.GetSpellInfo(spell_id, Difficulty.None);
return spellInfo != null && !spellInfo.HasAttribute(SpellCustomAttributes.IsTalent);
}