Core/Spells: Implement using different difficulty data from all spell related db2s, not just SpellEffect and SpellPower
Port From (https://github.com/TrinityCore/TrinityCore/commit/c7306439e7004288fb85890d6a5f730cf1761d71)
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@@ -117,7 +117,7 @@ namespace Scripts.Northrend.AzjolNerub.Ahnkahet.HeraldVolazj
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// phase the player
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target.CastSpell(target, SpellIds.InsanityTarget + insanityHandled, true);
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SpellInfo spellInfo = Global.SpellMgr.GetSpellInfo(SpellIds.InsanityTarget + insanityHandled);
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SpellInfo spellInfo = Global.SpellMgr.GetSpellInfo(SpellIds.InsanityTarget + insanityHandled, GetDifficulty());
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if (spellInfo == null)
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return;
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