Core/Spells: Implement using different difficulty data from all spell related db2s, not just SpellEffect and SpellPower
Port From (https://github.com/TrinityCore/TrinityCore/commit/c7306439e7004288fb85890d6a5f730cf1761d71)
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@@ -1719,7 +1719,7 @@ Fall Time: 824
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void HandleRemove(AuraEffect aurEff, AuraEffectHandleModes mode)
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{
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SpellInfo damageInfo = Global.SpellMgr.GetSpellInfo(GunshipSpells.RocketPackDamage);
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SpellInfo damageInfo = Global.SpellMgr.GetSpellInfo(GunshipSpells.RocketPackDamage, GetCastDifficulty());
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GetTarget().CastCustomSpell(GunshipSpells.RocketPackDamage, SpellValueMod.BasePoint0, (int)(2 * (damageInfo.GetEffect(0).CalcValue() + aurEff.GetTickNumber() * aurEff.GetPeriod())), null, TriggerCastFlags.FullMask);
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GetTarget().CastSpell(null, GunshipSpells.RocketBurst, TriggerCastFlags.FullMask);
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}
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