Core/Spells: Implement using different difficulty data from all spell related db2s, not just SpellEffect and SpellPower

Port From (https://github.com/TrinityCore/TrinityCore/commit/c7306439e7004288fb85890d6a5f730cf1761d71)
This commit is contained in:
hondacrx
2020-06-18 12:39:39 -04:00
parent f0942a257e
commit d7954f4fc7
89 changed files with 1738 additions and 1893 deletions
@@ -1719,7 +1719,7 @@ Fall Time: 824
void HandleRemove(AuraEffect aurEff, AuraEffectHandleModes mode)
{
SpellInfo damageInfo = Global.SpellMgr.GetSpellInfo(GunshipSpells.RocketPackDamage);
SpellInfo damageInfo = Global.SpellMgr.GetSpellInfo(GunshipSpells.RocketPackDamage, GetCastDifficulty());
GetTarget().CastCustomSpell(GunshipSpells.RocketPackDamage, SpellValueMod.BasePoint0, (int)(2 * (damageInfo.GetEffect(0).CalcValue() + aurEff.GetTickNumber() * aurEff.GetPeriod())), null, TriggerCastFlags.FullMask);
GetTarget().CastSpell(null, GunshipSpells.RocketBurst, TriggerCastFlags.FullMask);
}