Core/Spells: Implement using different difficulty data from all spell related db2s, not just SpellEffect and SpellPower
Port From (https://github.com/TrinityCore/TrinityCore/commit/c7306439e7004288fb85890d6a5f730cf1761d71)
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@@ -263,7 +263,7 @@ namespace Scripts.Spells.DeathKnight
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return;
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int amount = (int)(damageInfo.GetDamage() / 2);
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SpellNonMeleeDamage log = new SpellNonMeleeDamage(drw, drw.GetVictim(), spellInfo.Id, spellInfo.GetSpellXSpellVisualId(drw), spellInfo.GetSchoolMask());
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SpellNonMeleeDamage log = new SpellNonMeleeDamage(drw, drw.GetVictim(), spellInfo, spellInfo.GetSpellXSpellVisualId(drw), spellInfo.GetSchoolMask());
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log.damage = (uint)amount;
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drw.DealDamage(drw.GetVictim(), (uint)amount, null, DamageEffectType.Direct, spellInfo.GetSchoolMask(), spellInfo, true);
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drw.SendSpellNonMeleeDamageLog(log);
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