Core/Spells: Implement using different difficulty data from all spell related db2s, not just SpellEffect and SpellPower
Port From (https://github.com/TrinityCore/TrinityCore/commit/c7306439e7004288fb85890d6a5f730cf1761d71)
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@@ -1628,7 +1628,7 @@ namespace Scripts.Spells.Generic
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public override void Register()
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{
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SpellInfo spell = Global.SpellMgr.GetSpellInfo(m_scriptSpellId);
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SpellInfo spell = Global.SpellMgr.GetSpellInfo(m_scriptSpellId, Difficulty.None);
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if (spell.HasEffect(SpellEffectName.ScriptEffect))
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OnEffectHitTarget.Add(new EffectHandler(HandleScriptEffect, SpellConst.EffectFirstFound, SpellEffectName.ScriptEffect));
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