Core/Spells: Implement using different difficulty data from all spell related db2s, not just SpellEffect and SpellPower
Port From (https://github.com/TrinityCore/TrinityCore/commit/c7306439e7004288fb85890d6a5f730cf1761d71)
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@@ -434,7 +434,7 @@ namespace Scripts.Spells.Hunter
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// immediately finishes the cooldown on your other Hunter abilities except Bestial Wrath
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GetCaster().GetSpellHistory().ResetCooldowns(p =>
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{
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SpellInfo spellInfo = Global.SpellMgr.GetSpellInfo(p.Key);
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SpellInfo spellInfo = Global.SpellMgr.GetSpellInfo(p.Key, GetCastDifficulty());
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//! If spellId in cooldown map isn't valid, the above will return a null pointer.
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if (spellInfo.SpellFamilyName == SpellFamilyNames.Hunter &&
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