Core/Spells: Implement using different difficulty data from all spell related db2s, not just SpellEffect and SpellPower

Port From (https://github.com/TrinityCore/TrinityCore/commit/c7306439e7004288fb85890d6a5f730cf1761d71)
This commit is contained in:
hondacrx
2020-06-18 12:39:39 -04:00
parent f0942a257e
commit d7954f4fc7
89 changed files with 1738 additions and 1893 deletions
+1 -1
View File
@@ -434,7 +434,7 @@ namespace Scripts.Spells.Hunter
// immediately finishes the cooldown on your other Hunter abilities except Bestial Wrath
GetCaster().GetSpellHistory().ResetCooldowns(p =>
{
SpellInfo spellInfo = Global.SpellMgr.GetSpellInfo(p.Key);
SpellInfo spellInfo = Global.SpellMgr.GetSpellInfo(p.Key, GetCastDifficulty());
//! If spellId in cooldown map isn't valid, the above will return a null pointer.
if (spellInfo.SpellFamilyName == SpellFamilyNames.Hunter &&