Core/Spells: Implement using different difficulty data from all spell related db2s, not just SpellEffect and SpellPower

Port From (https://github.com/TrinityCore/TrinityCore/commit/c7306439e7004288fb85890d6a5f730cf1761d71)
This commit is contained in:
hondacrx
2020-06-18 12:39:39 -04:00
parent f0942a257e
commit d7954f4fc7
89 changed files with 1738 additions and 1893 deletions
+1 -1
View File
@@ -110,7 +110,7 @@ namespace Scripts.Spells.Monk
{
if (GetExplTargetUnit().GetEntry() != BlackOxStatusEntry)
{
SpellInfo singleTarget = Global.SpellMgr.GetSpellInfo(SpellIds.ProvokeSingleTarget);
SpellInfo singleTarget = Global.SpellMgr.GetSpellInfo(SpellIds.ProvokeSingleTarget, GetCastDifficulty());
SpellCastResult singleTargetExplicitResult = singleTarget.CheckExplicitTarget(GetCaster(), GetExplTargetUnit());
if (singleTargetExplicitResult != SpellCastResult.SpellCastOk)
return singleTargetExplicitResult;