Core/Spells: Implement using different difficulty data from all spell related db2s, not just SpellEffect and SpellPower
Port From (https://github.com/TrinityCore/TrinityCore/commit/c7306439e7004288fb85890d6a5f730cf1761d71)
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@@ -110,7 +110,7 @@ namespace Scripts.Spells.Monk
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{
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if (GetExplTargetUnit().GetEntry() != BlackOxStatusEntry)
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{
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SpellInfo singleTarget = Global.SpellMgr.GetSpellInfo(SpellIds.ProvokeSingleTarget);
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SpellInfo singleTarget = Global.SpellMgr.GetSpellInfo(SpellIds.ProvokeSingleTarget, GetCastDifficulty());
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SpellCastResult singleTargetExplicitResult = singleTarget.CheckExplicitTarget(GetCaster(), GetExplTargetUnit());
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if (singleTargetExplicitResult != SpellCastResult.SpellCastOk)
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return singleTargetExplicitResult;
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