Core/Spells: Implement using different difficulty data from all spell related db2s, not just SpellEffect and SpellPower

Port From (https://github.com/TrinityCore/TrinityCore/commit/c7306439e7004288fb85890d6a5f730cf1761d71)
This commit is contained in:
hondacrx
2020-06-18 12:39:39 -04:00
parent f0942a257e
commit d7954f4fc7
89 changed files with 1738 additions and 1893 deletions
+2 -2
View File
@@ -126,7 +126,7 @@ namespace Scripts.World
disabled = true;
break;
case 34475:
SpellInfo spellInfo = Global.SpellMgr.GetSpellInfo(ItemScriptConst.SpellArcaneCharges);
SpellInfo spellInfo = Global.SpellMgr.GetSpellInfo(ItemScriptConst.SpellArcaneCharges, player.GetMap().GetDifficultyID());
if (spellInfo != null)
Spell.SendCastResult(player, spellInfo, 0, castId, SpellCastResult.NotOnGround);
break;
@@ -275,7 +275,7 @@ namespace Scripts.World
if (!player.GetTransport() || player.GetAreaId() != ItemScriptConst.AreaIdShatteredStraits)
{
SpellInfo spellInfo = Global.SpellMgr.GetSpellInfo(ItemScriptConst.SpellPetrovBomb);
SpellInfo spellInfo = Global.SpellMgr.GetSpellInfo(ItemScriptConst.SpellPetrovBomb, Difficulty.None);
if (spellInfo != null)
Spell.SendCastResult(player, spellInfo, 0, castId, SpellCastResult.NotHere);