Core/Spells: Implement using different difficulty data from all spell related db2s, not just SpellEffect and SpellPower

Port From (https://github.com/TrinityCore/TrinityCore/commit/c7306439e7004288fb85890d6a5f730cf1761d71)
This commit is contained in:
hondacrx
2020-06-18 12:39:39 -04:00
parent f0942a257e
commit d7954f4fc7
89 changed files with 1738 additions and 1893 deletions
+1 -1
View File
@@ -1907,7 +1907,7 @@ namespace Scripts.World.NpcSpecial
break;
}
SpellInfo spellInfo = Global.SpellMgr.GetSpellInfo(spellId);
SpellInfo spellInfo = Global.SpellMgr.GetSpellInfo(spellId, Difficulty.None);
if (spellInfo != null && spellInfo.GetEffect(0).Effect == SpellEffectName.SummonObjectWild)
return (uint)spellInfo.GetEffect(0).MiscValue;