Core/Spells: Implement using different difficulty data from all spell related db2s, not just SpellEffect and SpellPower
Port From (https://github.com/TrinityCore/TrinityCore/commit/c7306439e7004288fb85890d6a5f730cf1761d71)
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@@ -1907,7 +1907,7 @@ namespace Scripts.World.NpcSpecial
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break;
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}
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SpellInfo spellInfo = Global.SpellMgr.GetSpellInfo(spellId);
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SpellInfo spellInfo = Global.SpellMgr.GetSpellInfo(spellId, Difficulty.None);
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if (spellInfo != null && spellInfo.GetEffect(0).Effect == SpellEffectName.SummonObjectWild)
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return (uint)spellInfo.GetEffect(0).MiscValue;
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