Core/Scripts: Added damage and healing calculation hook to spell and aura scripts allowing to override base damage amount, flat value mod and percent value mod separately

Port From (https://github.com/TrinityCore/TrinityCore/commit/9cdf3530f41e18fc815e7b164e40c01a18c3d757)
This commit is contained in:
hondacrx
2023-09-13 18:18:29 -04:00
parent 44e79ec8ea
commit d7c2fa52f4
10 changed files with 248 additions and 107 deletions
+2 -2
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@@ -1103,8 +1103,8 @@ namespace Game.Entities
uint damage = 0;
damage += CalculateDamage(damageInfo.AttackType, false, true);
// Add melee damage bonus
damage = MeleeDamageBonusDone(damageInfo.Target, damage, damageInfo.AttackType, DamageEffectType.Direct, null, null, (SpellSchoolMask)damageInfo.DamageSchoolMask);
damage = damageInfo.Target.MeleeDamageBonusTaken(this, damage, damageInfo.AttackType, DamageEffectType.Direct, null, (SpellSchoolMask)damageInfo.DamageSchoolMask);
damage = (uint)MeleeDamageBonusDone(damageInfo.Target, (int)damage, damageInfo.AttackType, DamageEffectType.Direct, null, default, (SpellSchoolMask)damageInfo.DamageSchoolMask);
damage = (uint)damageInfo.Target.MeleeDamageBonusTaken(this, (int)damage, damageInfo.AttackType, DamageEffectType.Direct, null, (SpellSchoolMask)damageInfo.DamageSchoolMask);
// Script Hook For CalculateMeleeDamage -- Allow scripts to change the Damage pre class mitigation calculations
Global.ScriptMgr.ModifyMeleeDamage(damageInfo.Target, damageInfo.Attacker, ref damage);
+44 -23
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@@ -57,25 +57,38 @@ namespace Game.Entities
return DoneAdvertisedBenefit;
}
public uint SpellDamageBonusDone(Unit victim, SpellInfo spellProto, uint pdamage, DamageEffectType damagetype, SpellEffectInfo spellEffectInfo, uint stack = 1)
public int SpellDamageBonusDone(Unit victim, SpellInfo spellProto, int pdamage, DamageEffectType damagetype, SpellEffectInfo spellEffectInfo, uint stack = 1, Spell spell = null, AuraEffect aurEff = null)
{
if (spellProto == null || victim == null || damagetype == DamageEffectType.Direct)
if (spellProto == null || victim == null)
return pdamage;
int DoneTotal = 0;
float DoneTotalMod = 1.0f;
void callDamageScript(ref int dmg, ref int flatMod, ref float pctMod)
{
if (spell != null)
spell.CallScriptCalcDamageHandlers(victim, ref dmg, ref flatMod, ref pctMod);
else if (aurEff != null)
aurEff.GetBase().CallScriptCalcDamageAndHealingHandlers(aurEff, aurEff.GetBase().GetApplicationOfTarget(victim.GetGUID()), victim, ref dmg, ref flatMod, ref pctMod);
}
// Some spells don't benefit from done mods
if (spellProto.HasAttribute(SpellAttr3.IgnoreCasterModifiers))
return pdamage;
if (damagetype == DamageEffectType.Direct || spellProto.HasAttribute(SpellAttr3.IgnoreCasterModifiers))
{
callDamageScript(ref pdamage, ref DoneTotal, ref DoneTotalMod);
return (int)Math.Max((float)(pdamage + DoneTotal) * DoneTotalMod, 0.0f);
}
// For totems get damage bonus from owner
if (IsTypeId(TypeId.Unit) && IsTotem())
{
Unit owner = GetOwner();
if (owner != null)
return owner.SpellDamageBonusDone(victim, spellProto, pdamage, damagetype, spellEffectInfo, stack);
return owner.SpellDamageBonusDone(victim, spellProto, pdamage, damagetype, spellEffectInfo, stack, spell, aurEff);
}
int DoneTotal = 0;
float DoneTotalMod = SpellDamagePctDone(victim, spellProto, damagetype, spellEffectInfo);
DoneTotalMod = SpellDamagePctDone(victim, spellProto, damagetype, spellEffectInfo);
// Done fixed damage bonus auras
int DoneAdvertisedBenefit = SpellBaseDamageBonusDone(spellProto.GetSchoolMask());
@@ -114,7 +127,7 @@ namespace Game.Entities
{
// No bonus damage for SPELL_DAMAGE_CLASS_NONE class spells by default
if (spellProto.DmgClass == SpellDmgClass.None)
return (uint)Math.Max(pdamage * DoneTotalMod, 0.0f);
return (int)Math.Max(pdamage * DoneTotalMod, 0.0f);
}
// Default calculation
@@ -131,13 +144,16 @@ namespace Game.Entities
DoneTotal += (int)(DoneAdvertisedBenefit * coeff * stack);
}
float tmpDamage = (float)((int)pdamage + DoneTotal) * DoneTotalMod;
callDamageScript(ref pdamage, ref DoneTotal, ref DoneTotalMod);
float tmpDamage = (float)(pdamage + DoneTotal) * DoneTotalMod;
// apply spellmod to Done damage (flat and pct)
Player _modOwner = GetSpellModOwner();
if (_modOwner != null)
_modOwner.ApplySpellMod(spellProto, damagetype == DamageEffectType.DOT ? SpellModOp.PeriodicHealingAndDamage : SpellModOp.HealingAndDamage, ref tmpDamage);
return (uint)Math.Max(tmpDamage, 0.0f);
return (int)Math.Max(tmpDamage, 0.0f);
}
public float SpellDamagePctDone(Unit victim, SpellInfo spellProto, DamageEffectType damagetype, SpellEffectInfo spellEffectInfo)
@@ -243,7 +259,7 @@ namespace Game.Entities
return DoneTotalMod;
}
public uint SpellDamageBonusTaken(Unit caster, SpellInfo spellProto, uint pdamage, DamageEffectType damagetype)
public int SpellDamageBonusTaken(Unit caster, SpellInfo spellProto, int pdamage, DamageEffectType damagetype)
{
if (spellProto == null || damagetype == DamageEffectType.Direct)
return pdamage;
@@ -323,7 +339,7 @@ namespace Game.Entities
}
float tmpDamage = pdamage * TakenTotalMod;
return (uint)Math.Max(tmpDamage, 0.0f);
return (int)Math.Max(tmpDamage, 0.0f);
}
public uint SpellBaseHealingBonusDone(SpellSchoolMask schoolMask)
@@ -386,14 +402,14 @@ namespace Game.Entities
return damage;
}
public uint SpellHealingBonusDone(Unit victim, SpellInfo spellProto, uint healamount, DamageEffectType damagetype, SpellEffectInfo spellEffectInfo, uint stack = 1)
public int SpellHealingBonusDone(Unit victim, SpellInfo spellProto, int healamount, DamageEffectType damagetype, SpellEffectInfo spellEffectInfo, uint stack = 1, Spell spell = null, AuraEffect aurEff = null)
{
// For totems get healing bonus from owner (statue isn't totem in fact)
if (IsTypeId(TypeId.Unit) && IsTotem())
{
Unit owner = GetOwner();
if (owner)
return owner.SpellHealingBonusDone(victim, spellProto, healamount, damagetype, spellEffectInfo, stack);
return owner.SpellHealingBonusDone(victim, spellProto, healamount, damagetype, spellEffectInfo, stack, spell, aurEff);
}
// No bonus healing for potion spells
@@ -406,15 +422,15 @@ namespace Game.Entities
// done scripted mod (take it from owner)
Unit owner1 = GetOwner() ?? this;
var mOverrideClassScript = owner1.GetAuraEffectsByType(AuraType.OverrideClassScripts);
foreach (var aurEff in mOverrideClassScript)
foreach (var effect in mOverrideClassScript)
{
if (!aurEff.IsAffectingSpell(spellProto))
if (!effect.IsAffectingSpell(spellProto))
continue;
switch (aurEff.GetMiscValue())
switch (effect.GetMiscValue())
{
case 3736: // Hateful Totem of the Third Wind / Increased Lesser Healing Wave / LK Arena (4/5/6) Totem of the Third Wind / Savage Totem of the Third Wind
DoneTotal += aurEff.GetAmount();
DoneTotal += effect.GetAmount();
break;
default:
break;
@@ -445,7 +461,7 @@ namespace Game.Entities
{
// No bonus healing for SPELL_DAMAGE_CLASS_NONE class spells by default
if (spellProto.DmgClass == SpellDmgClass.None)
return (uint)Math.Max(healamount * DoneTotalMod, 0.0f);
return (int)Math.Max(healamount * DoneTotalMod, 0.0f);
}
// Default calculation
@@ -476,14 +492,19 @@ namespace Game.Entities
DoneTotal = 0;
}
float heal = (float)((int)healamount + DoneTotal) * DoneTotalMod;
if (spell != null)
spell.CallScriptCalcHealingHandlers(victim, ref healamount, ref DoneTotal, ref DoneTotalMod);
else if (aurEff != null)
aurEff.GetBase().CallScriptCalcDamageAndHealingHandlers(aurEff, aurEff.GetBase().GetApplicationOfTarget(victim.GetGUID()), victim, ref healamount, ref DoneTotal, ref DoneTotalMod);
float heal = (float)(healamount + DoneTotal) * DoneTotalMod;
// apply spellmod to Done amount
Player _modOwner = GetSpellModOwner();
if (_modOwner)
_modOwner.ApplySpellMod(spellProto, damagetype == DamageEffectType.DOT ? SpellModOp.PeriodicHealingAndDamage : SpellModOp.HealingAndDamage, ref heal);
return (uint)Math.Max(heal, 0.0f);
return (int)Math.Max(heal, 0.0f);
}
public float SpellHealingPctDone(Unit victim, SpellInfo spellProto)
@@ -539,7 +560,7 @@ namespace Game.Entities
return DoneTotalMod;
}
public uint SpellHealingBonusTaken(Unit caster, SpellInfo spellProto, uint healamount, DamageEffectType damagetype)
public int SpellHealingBonusTaken(Unit caster, SpellInfo spellProto, int healamount, DamageEffectType damagetype)
{
float TakenTotalMod = 1.0f;
@@ -589,7 +610,7 @@ namespace Game.Entities
}
float heal = healamount * TakenTotalMod;
return (uint)Math.Max(heal, 0.0f);
return (int)Math.Max(heal, 0.0f);
}
public float SpellCritChanceDone(Spell spell, AuraEffect aurEff, SpellSchoolMask schoolMask, WeaponAttackType attackType = WeaponAttackType.BaseAttack)
+14 -11
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@@ -3023,8 +3023,8 @@ namespace Game.Entities
Unit caster = dmgShield.GetCaster();
if (caster)
{
damage = caster.SpellDamageBonusDone(this, spellInfo, damage, DamageEffectType.SpellDirect, dmgShield.GetSpellEffectInfo());
damage = SpellDamageBonusTaken(caster, spellInfo, damage, DamageEffectType.SpellDirect);
damage = (uint)caster.SpellDamageBonusDone(this, spellInfo, (int)damage, DamageEffectType.SpellDirect, dmgShield.GetSpellEffectInfo());
damage = (uint)SpellDamageBonusTaken(caster, spellInfo, (int)damage, DamageEffectType.SpellDirect);
}
DamageInfo damageInfo1 = new(this, victim, damage, spellInfo, spellInfo.GetSchoolMask(), DamageEffectType.SpellDirect, WeaponAttackType.BaseAttack);
@@ -3850,7 +3850,7 @@ namespace Game.Entities
return (uint)Math.Max(damage * (1.0f - mitigation), 0.0f);
}
public uint MeleeDamageBonusDone(Unit victim, uint damage, WeaponAttackType attType, DamageEffectType damagetype, SpellInfo spellProto = null, SpellEffectInfo spellEffectInfo = null, SpellSchoolMask damageSchoolMask = SpellSchoolMask.Normal)
public int MeleeDamageBonusDone(Unit victim, int damage, WeaponAttackType attType, DamageEffectType damagetype, SpellInfo spellProto = null, Mechanics mechanic = default, SpellSchoolMask damageSchoolMask = SpellSchoolMask.Normal, Spell spell = null, AuraEffect aurEff = null)
{
if (victim == null || damage == 0)
return 0;
@@ -3944,12 +3944,17 @@ namespace Game.Entities
});
// Add SPELL_AURA_MOD_DAMAGE_DONE_FOR_MECHANIC percent bonus
if (spellEffectInfo != null && spellEffectInfo.Mechanic != 0)
MathFunctions.AddPct(ref DoneTotalMod, GetTotalAuraModifierByMiscValue(AuraType.ModDamageDoneForMechanic, (int)spellEffectInfo.Mechanic));
if (mechanic != Mechanics.None)
MathFunctions.AddPct(ref DoneTotalMod, GetTotalAuraModifierByMiscValue(AuraType.ModDamageDoneForMechanic, (int)mechanic));
else if (spellProto != null && spellProto.Mechanic != 0)
MathFunctions.AddPct(ref DoneTotalMod, GetTotalAuraModifierByMiscValue(AuraType.ModDamageDoneForMechanic, (int)spellProto.Mechanic));
float damageF = damage;
if (spell != null)
spell.CallScriptCalcDamageHandlers(victim, ref damage, ref DoneFlatBenefit, ref DoneTotalMod);
else if (aurEff != null)
aurEff.GetBase().CallScriptCalcDamageAndHealingHandlers(aurEff, aurEff.GetBase().GetApplicationOfTarget(victim.GetGUID()), victim, ref damage, ref DoneFlatBenefit, ref DoneTotalMod);
float damageF = (float)(damage + DoneFlatBenefit) * DoneTotalMod;
// apply spellmod to Done damage
if (spellProto != null)
@@ -3959,13 +3964,11 @@ namespace Game.Entities
modOwner.ApplySpellMod(spellProto, damagetype == DamageEffectType.DOT ? SpellModOp.PeriodicHealingAndDamage : SpellModOp.HealingAndDamage, ref damageF);
}
damageF = (damageF + DoneFlatBenefit) * DoneTotalMod;
// bonus result can be negative
return (uint)Math.Max(damageF, 0.0f);
return (int)Math.Max(damageF, 0.0f);
}
public uint MeleeDamageBonusTaken(Unit attacker, uint pdamage, WeaponAttackType attType, DamageEffectType damagetype, SpellInfo spellProto = null, SpellSchoolMask damageSchoolMask = SpellSchoolMask.Normal)
public int MeleeDamageBonusTaken(Unit attacker, int pdamage, WeaponAttackType attType, DamageEffectType damagetype, SpellInfo spellProto = null, SpellSchoolMask damageSchoolMask = SpellSchoolMask.Normal)
{
if (pdamage == 0)
return 0;
@@ -4068,7 +4071,7 @@ namespace Game.Entities
}
float tmpDamage = (float)(pdamage + TakenFlatBenefit) * TakenTotalMod;
return (uint)Math.Max(tmpDamage, 0.0f);
return (int)Math.Max(tmpDamage, 0.0f);
}
bool IsBlockCritical()