Core/Scripts: Added damage and healing calculation hook to spell and aura scripts allowing to override base damage amount, flat value mod and percent value mod separately
Port From (https://github.com/TrinityCore/TrinityCore/commit/9cdf3530f41e18fc815e7b164e40c01a18c3d757)
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@@ -7623,6 +7623,30 @@ namespace Game.Spells
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public void CallScriptCalcDamageHandlers(Unit victim, ref int damage, ref int flatMod, ref float pctMod)
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{
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foreach (SpellScript script in m_loadedScripts)
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{
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script._PrepareScriptCall(SpellScriptHookType.CalcDamage);
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foreach (var calcDamage in script.CalcDamage)
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calcDamage.Call(victim, ref damage, ref flatMod, ref pctMod);
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script._FinishScriptCall();
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}
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}
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public void CallScriptCalcHealingHandlers(Unit victim, ref int healing, ref int flatMod, ref float pctMod)
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{
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foreach (SpellScript script in m_loadedScripts)
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{
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script._PrepareScriptCall(SpellScriptHookType.CalcHealing);
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foreach (var calcHealing in script.CalcHealing)
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calcHealing.Call(victim, ref healing, ref flatMod, ref pctMod);
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script._FinishScriptCall();
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}
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}
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void CallScriptObjectAreaTargetSelectHandlers(List<WorldObject> targets, uint effIndex, SpellImplicitTargetInfo targetType)
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{
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foreach (var script in m_loadedScripts)
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