Core/Auras: Implemented SPELL_AURA_PHASE_ALWAYS_VISIBLE

Port From (https://github.com/TrinityCore/TrinityCore/commit/c9344c145ad1f981492c35d4aad7ca7a60e9f8f2)
This commit is contained in:
hondacrx
2021-03-04 12:18:36 -05:00
parent 5b09d675dd
commit d7d4722d4b
4 changed files with 33 additions and 10 deletions
+11 -7
View File
@@ -481,22 +481,26 @@ namespace Game
return map.GetId();
}
public static void SetAlwaysVisible(PhaseShift phaseShift, bool apply)
public static void SetAlwaysVisible(WorldObject obj, bool apply, bool updateVisibility)
{
if (apply)
phaseShift.Flags |= PhaseShiftFlags.AlwaysVisible;
obj.GetPhaseShift().Flags |= PhaseShiftFlags.AlwaysVisible;
else
phaseShift.Flags &= ~PhaseShiftFlags.AlwaysVisible;
obj.GetPhaseShift().Flags &= ~PhaseShiftFlags.AlwaysVisible;
UpdateVisibilityIfNeeded(obj, updateVisibility, true);
}
public static void SetInversed(PhaseShift phaseShift, bool apply)
public static void SetInversed(WorldObject obj, bool apply, bool updateVisibility)
{
if (apply)
phaseShift.Flags |= PhaseShiftFlags.Inverse;
obj.GetPhaseShift().Flags |= PhaseShiftFlags.Inverse;
else
phaseShift.Flags &= ~PhaseShiftFlags.Inverse;
obj.GetPhaseShift().Flags &= ~PhaseShiftFlags.Inverse;
phaseShift.UpdateUnphasedFlag();
obj.GetPhaseShift().UpdateUnphasedFlag();
UpdateVisibilityIfNeeded(obj, updateVisibility, true);
}
public static void PrintToChat(CommandHandler chat, PhaseShift phaseShift)