Core/Spells: Corrected aura SPELL_AURA_MOD_CASTING_SPEED_NOT_STACK handling for auras with very high values
Port From (https://github.com/TrinityCore/TrinityCore/commit/9842ca3f4a843e97815512e84e9860737ab5db21)
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@@ -131,6 +131,7 @@ namespace Game.Entities
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uint m_transform;
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bool m_cleanupDone; // lock made to not add stuff after cleanup before delete
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bool m_duringRemoveFromWorld; // lock made to not add stuff after begining removing from world
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bool _instantCast;
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ushort _aiAnimKitId;
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ushort _movementAnimKitId;
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