Core/PacketIO: Implemented splash screen opcodes

Port From (https://github.com/TrinityCore/TrinityCore/commit/14b8d7d8393bb99ef66ec833bf89c3d6ce7683ab)
This commit is contained in:
hondacrx
2021-11-15 22:22:12 -05:00
parent ee8228582b
commit d87e2cd315
5 changed files with 70 additions and 0 deletions
+2
View File
@@ -331,6 +331,7 @@ namespace Game.DataStorage
UiMapAssignmentStorage = ReadDB2<UiMapAssignmentRecord>("UiMapAssignment.db2", HotfixStatements.SEL_UI_MAP_ASSIGNMENT);
UiMapLinkStorage = ReadDB2<UiMapLinkRecord>("UiMapLink.db2", HotfixStatements.SEL_UI_MAP_LINK);
UiMapXMapArtStorage = ReadDB2<UiMapXMapArtRecord>("UiMapXMapArt.db2", HotfixStatements.SEL_UI_MAP_X_MAP_ART);
UISplashScreenStorage = ReadDB2<UISplashScreenRecord>("UISplashScreen.db2", HotfixStatements.SEL_UI_SPLASH_SCREEN, HotfixStatements.SEL_UI_SPLASH_SCREEN_LOCALE);
UnitPowerBarStorage = ReadDB2<UnitPowerBarRecord>("UnitPowerBar.db2", HotfixStatements.SEL_UNIT_POWER_BAR, HotfixStatements.SEL_UNIT_POWER_BAR_LOCALE);
VehicleStorage = ReadDB2<VehicleRecord>("Vehicle.db2", HotfixStatements.SEL_VEHICLE);
VehicleSeatStorage = ReadDB2<VehicleSeatRecord>("VehicleSeat.db2", HotfixStatements.SEL_VEHICLE_SEAT);
@@ -715,6 +716,7 @@ namespace Game.DataStorage
public static DB6Storage<UiMapAssignmentRecord> UiMapAssignmentStorage;
public static DB6Storage<UiMapLinkRecord> UiMapLinkStorage;
public static DB6Storage<UiMapXMapArtRecord> UiMapXMapArtStorage;
public static DB6Storage<UISplashScreenRecord> UISplashScreenStorage;
public static DB6Storage<UnitPowerBarRecord> UnitPowerBarStorage;
public static DB6Storage<VehicleRecord> VehicleStorage;
public static DB6Storage<VehicleSeatRecord> VehicleSeatStorage;
@@ -74,6 +74,26 @@ namespace Game.DataStorage
public uint UiMapID;
}
public sealed class UISplashScreenRecord
{
public uint Id;
public string Header;
public string TopLeftFeatureTitle;
public string TopLeftFeatureDesc;
public string BottomLeftFeatureTitle;
public string BottomLeftFeatureDesc;
public string RightFeatureTitle;
public string RightFeatureDesc;
public int AllianceQuestID;
public int HordeQuestID;
public sbyte ScreenType;
public int TextureKitID;
public int SoundKitID;
public int PlayerConditionID;
public int CharLevelConditionID;
public int RequiredTimeEventPassed; // serverside TimeEvent table, see ModifierTreeType::HasTimeEventPassed
}
public sealed class UnitPowerBarRecord
{
public uint Id;