Core/PacketIO: Implemented splash screen opcodes
Port From (https://github.com/TrinityCore/TrinityCore/commit/14b8d7d8393bb99ef66ec833bf89c3d6ce7683ab)
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@@ -331,6 +331,7 @@ namespace Game.DataStorage
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UiMapAssignmentStorage = ReadDB2<UiMapAssignmentRecord>("UiMapAssignment.db2", HotfixStatements.SEL_UI_MAP_ASSIGNMENT);
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UiMapLinkStorage = ReadDB2<UiMapLinkRecord>("UiMapLink.db2", HotfixStatements.SEL_UI_MAP_LINK);
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UiMapXMapArtStorage = ReadDB2<UiMapXMapArtRecord>("UiMapXMapArt.db2", HotfixStatements.SEL_UI_MAP_X_MAP_ART);
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UISplashScreenStorage = ReadDB2<UISplashScreenRecord>("UISplashScreen.db2", HotfixStatements.SEL_UI_SPLASH_SCREEN, HotfixStatements.SEL_UI_SPLASH_SCREEN_LOCALE);
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UnitPowerBarStorage = ReadDB2<UnitPowerBarRecord>("UnitPowerBar.db2", HotfixStatements.SEL_UNIT_POWER_BAR, HotfixStatements.SEL_UNIT_POWER_BAR_LOCALE);
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VehicleStorage = ReadDB2<VehicleRecord>("Vehicle.db2", HotfixStatements.SEL_VEHICLE);
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VehicleSeatStorage = ReadDB2<VehicleSeatRecord>("VehicleSeat.db2", HotfixStatements.SEL_VEHICLE_SEAT);
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@@ -715,6 +716,7 @@ namespace Game.DataStorage
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public static DB6Storage<UiMapAssignmentRecord> UiMapAssignmentStorage;
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public static DB6Storage<UiMapLinkRecord> UiMapLinkStorage;
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public static DB6Storage<UiMapXMapArtRecord> UiMapXMapArtStorage;
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public static DB6Storage<UISplashScreenRecord> UISplashScreenStorage;
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public static DB6Storage<UnitPowerBarRecord> UnitPowerBarStorage;
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public static DB6Storage<VehicleRecord> VehicleStorage;
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public static DB6Storage<VehicleSeatRecord> VehicleSeatStorage;
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@@ -74,6 +74,26 @@ namespace Game.DataStorage
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public uint UiMapID;
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}
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public sealed class UISplashScreenRecord
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{
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public uint Id;
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public string Header;
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public string TopLeftFeatureTitle;
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public string TopLeftFeatureDesc;
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public string BottomLeftFeatureTitle;
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public string BottomLeftFeatureDesc;
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public string RightFeatureTitle;
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public string RightFeatureDesc;
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public int AllianceQuestID;
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public int HordeQuestID;
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public sbyte ScreenType;
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public int TextureKitID;
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public int SoundKitID;
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public int PlayerConditionID;
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public int CharLevelConditionID;
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public int RequiredTimeEventPassed; // serverside TimeEvent table, see ModifierTreeType::HasTimeEventPassed
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}
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public sealed class UnitPowerBarRecord
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{
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public uint Id;
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