Core/PacketIO: Implemented splash screen opcodes
Port From (https://github.com/TrinityCore/TrinityCore/commit/14b8d7d8393bb99ef66ec833bf89c3d6ce7683ab)
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@@ -74,6 +74,26 @@ namespace Game.DataStorage
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public uint UiMapID;
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}
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public sealed class UISplashScreenRecord
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{
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public uint Id;
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public string Header;
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public string TopLeftFeatureTitle;
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public string TopLeftFeatureDesc;
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public string BottomLeftFeatureTitle;
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public string BottomLeftFeatureDesc;
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public string RightFeatureTitle;
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public string RightFeatureDesc;
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public int AllianceQuestID;
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public int HordeQuestID;
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public sbyte ScreenType;
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public int TextureKitID;
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public int SoundKitID;
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public int PlayerConditionID;
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public int CharLevelConditionID;
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public int RequiredTimeEventPassed; // serverside TimeEvent table, see ModifierTreeType::HasTimeEventPassed
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}
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public sealed class UnitPowerBarRecord
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{
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public uint Id;
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