Followup to waypoint movement
Port From (https://github.com/TrinityCore/TrinityCore/commit/0a133e77d61fc6bafad7b60b74604d5da648ece9)
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@@ -159,7 +159,7 @@ namespace Game.Entities
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init.Stop();
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}
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public virtual void PauseMovement(uint timer = 0, MovementSlot slot = 0)
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public void PauseMovement(uint timer = 0, MovementSlot slot = 0)
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{
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if (slot >= MovementSlot.Max)
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return;
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