Followup to waypoint movement
Port From (https://github.com/TrinityCore/TrinityCore/commit/0a133e77d61fc6bafad7b60b74604d5da648ece9)
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@@ -74,6 +74,7 @@ namespace Game
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// Stop the npc if moving
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creature.PauseMovement(WorldConfig.GetUIntValue(WorldCfg.CreatureStopForPlayer));
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creature.SetHomePosition(creature.GetPosition());
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_player.PlayerTalkClass.ClearMenus();
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if (creature.GetAI().GossipHello(_player))
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