Core/Conditions: Allow conditions for seen object in CONDITION_SOURCE_TYPE_OBJECT_ID_VISIBILITY
Port From (https://github.com/TrinityCore/TrinityCore/commit/6e3c8a84637cc669fe08c3933ce5323f8cf4c5cb)
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@@ -637,6 +637,7 @@ namespace Game.Conditions
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case ConditionSourceType.SmartEvent:
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case ConditionSourceType.NpcVendor:
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case ConditionSourceType.SpellProc:
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case ConditionSourceType.ObjectIdVisibility:
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return 2;
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default:
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return 1;
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