Core/InstanceScript: Refactored door types to reflect its behavior
Port From (https://github.com/TrinityCore/TrinityCore/commit/0e2f04172864e3cff2b5559ac89ded23ade5f92e)
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@@ -39,7 +39,7 @@ namespace Scripts.DragonIsles.RubyLifePools
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static DoorData[] doorData =
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{
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new(GameObjectIds.FireWall, DataTypes.KokiaBlazehoof, DoorType.Passage)
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new(GameObjectIds.FireWall, DataTypes.KokiaBlazehoof, EncounterDoorBehavior.OpenWhenDone)
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};
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static DungeonEncounterData[] encounters =
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