Core/InstanceScript: Refactored door types to reflect its behavior

Port From (https://github.com/TrinityCore/TrinityCore/commit/0e2f04172864e3cff2b5559ac89ded23ade5f92e)
This commit is contained in:
hondacrx
2024-02-02 15:04:43 -05:00
parent c9a11f3ead
commit d9e524a657
10 changed files with 61 additions and 56 deletions
@@ -39,7 +39,7 @@ namespace Scripts.DragonIsles.RubyLifePools
static DoorData[] doorData =
{
new(GameObjectIds.FireWall, DataTypes.KokiaBlazehoof, DoorType.Passage)
new(GameObjectIds.FireWall, DataTypes.KokiaBlazehoof, EncounterDoorBehavior.OpenWhenDone)
};
static DungeonEncounterData[] encounters =