Core/InstanceScript: Refactored door types to reflect its behavior
Port From (https://github.com/TrinityCore/TrinityCore/commit/0e2f04172864e3cff2b5559ac89ded23ade5f92e)
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@@ -41,9 +41,9 @@ namespace Scripts.EasternKingdoms.BaradinHold
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{
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static DoorData[] doorData =
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{
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new DoorData(GameObjectIds.ArgalothDoor, DataTypes.Argaloth, DoorType.Room),
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new DoorData(GameObjectIds.OccutharDoor, DataTypes.Occuthar, DoorType.Room),
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new DoorData(GameObjectIds.AlizabalDoor, DataTypes.Alizabal, DoorType.Room),
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new DoorData(GameObjectIds.ArgalothDoor, DataTypes.Argaloth, EncounterDoorBehavior.OpenWhenNotInProgress),
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new DoorData(GameObjectIds.OccutharDoor, DataTypes.Occuthar, EncounterDoorBehavior.OpenWhenNotInProgress),
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new DoorData(GameObjectIds.AlizabalDoor, DataTypes.Alizabal, EncounterDoorBehavior.OpenWhenNotInProgress),
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};
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static DungeonEncounterData[] encounters =
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