Core/InstanceScript: Refactored door types to reflect its behavior
Port From (https://github.com/TrinityCore/TrinityCore/commit/0e2f04172864e3cff2b5559ac89ded23ade5f92e)
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@@ -91,11 +91,11 @@ namespace Scripts.EasternKingdoms.MagistersTerrace
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public static DoorData[] doorData =
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{
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new DoorData(GameObjectIds.SunwellRaidGate2, DataTypes.SelinFireheart, DoorType.Passage),
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new DoorData(GameObjectIds.AssemblyChamberDoor, DataTypes.SelinFireheart, DoorType.Room),
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new DoorData(GameObjectIds.SunwellRaidGate5, DataTypes.Vexallus, DoorType.Passage),
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new DoorData(GameObjectIds.SunwellRaidGate4, DataTypes.PriestessDelrissa, DoorType.Passage),
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new DoorData(GameObjectIds.AsylumDoor, DataTypes.KaelthasSunstrider, DoorType.Room),
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new DoorData(GameObjectIds.SunwellRaidGate2, DataTypes.SelinFireheart, EncounterDoorBehavior.OpenWhenDone),
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new DoorData(GameObjectIds.AssemblyChamberDoor, DataTypes.SelinFireheart, EncounterDoorBehavior.OpenWhenNotInProgress),
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new DoorData(GameObjectIds.SunwellRaidGate5, DataTypes.Vexallus, EncounterDoorBehavior.OpenWhenDone),
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new DoorData(GameObjectIds.SunwellRaidGate4, DataTypes.PriestessDelrissa, EncounterDoorBehavior.OpenWhenDone),
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new DoorData(GameObjectIds.AsylumDoor, DataTypes.KaelthasSunstrider, EncounterDoorBehavior.OpenWhenNotInProgress),
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};
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public static Position KalecgosSpawnPos = new Position(164.3747f, -397.1197f, 2.151798f, 1.66219f);
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