Core/Items: Don't update average item level when obtaining/destroying non-equippable items
Port From (https://github.com/TrinityCore/TrinityCore/commit/aa826993e2c5870d2aa7d029ea3c0d98687ee884)
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@@ -1259,7 +1259,7 @@ namespace Game.Entities
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Log.outError(LogFilter.Player, "STORAGE: Can't equip or store initial item {0} for race {1} class {2}, error msg = {3}", titem_id, GetRace(), GetClass(), msg);
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Log.outError(LogFilter.Player, "STORAGE: Can't equip or store initial item {0} for race {1} class {2}, error msg = {3}", titem_id, GetRace(), GetClass(), msg);
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return false;
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return false;
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}
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}
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public Item StoreNewItem(List<ItemPosCount> pos, uint itemId, bool update, uint randomPropertyId = 0, List<ObjectGuid> allowedLooters = null, ItemContext context = 0, List<uint> bonusListIDs = null, bool addToCollection = true)
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public Item StoreNewItem(List<ItemPosCount> pos, uint itemId, bool update, uint randomBonusListId = 0, List<ObjectGuid> allowedLooters = null, ItemContext context = 0, List<uint> bonusListIDs = null, bool addToCollection = true)
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{
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{
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uint count = 0;
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uint count = 0;
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foreach (var itemPosCount in pos)
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foreach (var itemPosCount in pos)
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@@ -1279,7 +1279,7 @@ namespace Game.Entities
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item = StoreItem(pos, item, update);
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item = StoreItem(pos, item, update);
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item.SetFixedLevel(GetLevel());
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item.SetFixedLevel(GetLevel());
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item.SetItemRandomBonusList(randomPropertyId);
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item.SetItemRandomBonusList(randomBonusListId);
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if (allowedLooters != null && allowedLooters.Count > 1 && item.GetTemplate().GetMaxStackSize() == 1 && item.IsSoulBound())
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if (allowedLooters != null && allowedLooters.Count > 1 && item.GetTemplate().GetMaxStackSize() == 1 && item.IsSoulBound())
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{
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{
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@@ -1319,7 +1319,8 @@ namespace Game.Entities
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}
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}
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}
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}
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UpdateAverageItemLevelTotal();
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if (item.GetTemplate().GetInventoryType() != InventoryType.NonEquip)
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UpdateAverageItemLevelTotal();
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}
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}
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return item;
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return item;
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}
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}
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@@ -5408,7 +5409,9 @@ namespace Game.Entities
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pItem.SetSlot(ItemConst.NullSlot);
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pItem.SetSlot(ItemConst.NullSlot);
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pItem.SetState(ItemUpdateState.Removed, this);
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pItem.SetState(ItemUpdateState.Removed, this);
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UpdateAverageItemLevelTotal();
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if (pItem.GetTemplate().GetInventoryType() != InventoryType.NonEquip)
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UpdateAverageItemLevelTotal();
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if (bag == InventorySlots.Bag0)
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if (bag == InventorySlots.Bag0)
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UpdateAverageItemLevelEquipped();
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UpdateAverageItemLevelEquipped();
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}
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}
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