Core/Spells: Allow spell scripts to access other scripts attached to a spell
Port From (https://github.com/TrinityCore/TrinityCore/commit/4c66c09e38ab327019f63f3c7beadb72f4647123)
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@@ -8257,6 +8257,16 @@ namespace Game.Spells
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return true;
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}
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public Script GetScript<Script>() where Script : SpellScript
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{
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return GetScriptByType(typeof(Script)) as Script;
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}
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public SpellScript GetScriptByType(Type type)
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{
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return m_loadedScripts.Find(script => script.GetType() == type);
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}
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public bool CanExecuteTriggersOnHit(Unit unit, SpellInfo triggeredByAura = null)
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{
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bool onlyOnTarget = triggeredByAura != null && triggeredByAura.HasAttribute(SpellAttr4.ClassTriggerOnlyOnTarget);
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