Partial: Core/Entities: Reduce the probability of units dropping under the map
Port From (https://github.com/TrinityCore/TrinityCore/commit/69edf282fa777912385dbb4d921b9f3a8f92a00e)
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@@ -977,6 +977,7 @@ namespace Game.Movement
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Detour.dtNavMesh _navMesh;
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}
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[Flags]
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public enum PathType
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{
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Blank = 0x00, // path not built yet
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