Core/Creatures: implemented most movement related static flags and migrated existing movement data into static flags

* implemented CREATURE_STATIC_FLAG_AQUATIC - creatures cannot leave liquids
* implemented CREATURE_STATIC_FLAG_AMPHIBIOUS - creatures can enter and leave liquids but remain on the ocean floor when swimming is not enabled until engaged
* implemented CREATURE_STATIC_FLAG_FLOATING - creatures have their gravity on spawn / reset disabled
* implemented CREATURE_STATIC_FLAG_SESSILE - creatures are rooted in place
* implemented CREATURE_STATIC_FLAG_CAN_SWIM - creature can swim in liquids
* implemented CREATURE_STATIC_FLAG_3_CANNOT_SWIM - Amphibious creatures cannot toggle on swimming
* implemented CREATURE_STATIC_FLAG_3_CANNOT_TURN - Creatures cannot turn at all
* implemented CREATURE_STATIC_FLAG_4_PREVENT_SWIM - Amphibious creatures won't toggle on swimming until their victim starts leaving the ocean floor
* partially implemented CREATURE_STATIC_FLAG_3_CANNOT_PENETRATE_WATER
* deprecated CREATURE_FLAG_EXTRA_NO_MOVE_FLAGS_UPDATE as this flag was a hackfix to a wrong implementation that is now gone
Port From (https://github.com/TrinityCore/TrinityCore/commit/c541eda54d7e0dddeec329a6beac2948e0b0a40b)
This commit is contained in:
hondacrx
2024-02-29 17:08:30 -05:00
parent 4dded15a03
commit db05394d99
13 changed files with 207 additions and 204 deletions
+2 -8
View File
@@ -2531,10 +2531,7 @@ namespace Game.Spells
target.SetControlled(apply, UnitState.Root);
// Do not remove DisableGravity if there are more than this auraEffect of that kind on the unit or if it's a creature with DisableGravity on its movement template.
if (!apply
&& (target.HasAuraType(GetAuraType())
|| target.HasAuraType(AuraType.ModStunDisableGravity)
|| (target.IsCreature() && target.ToCreature().GetMovementTemplate().Flight == CreatureFlightMovementType.DisableGravity)))
if (!apply && (target.HasAuraType(GetAuraType()) || target.HasAuraType(AuraType.ModRootDisableGravity) || (target.IsCreature() && target.ToCreature().IsFloating())))
return;
if (target.SetDisableGravity(apply))
@@ -2556,10 +2553,7 @@ namespace Game.Spells
target.GetThreatManager().EvaluateSuppressed();
// Do not remove DisableGravity if there are more than this auraEffect of that kind on the unit or if it's a creature with DisableGravity on its movement template.
if (!apply
&& (target.HasAuraType(GetAuraType())
|| target.HasAuraType(AuraType.ModStunDisableGravity)
|| (target.IsCreature() && target.ToCreature().GetMovementTemplate().Flight == CreatureFlightMovementType.DisableGravity)))
if (!apply && (target.HasAuraType(GetAuraType()) || target.HasAuraType(AuraType.ModStunDisableGravity) || (target.IsCreature() && target.ToCreature().IsFloating())))
return;
if (target.SetDisableGravity(apply))