Core/Creatures: implemented most movement related static flags and migrated existing movement data into static flags

* implemented CREATURE_STATIC_FLAG_AQUATIC - creatures cannot leave liquids
* implemented CREATURE_STATIC_FLAG_AMPHIBIOUS - creatures can enter and leave liquids but remain on the ocean floor when swimming is not enabled until engaged
* implemented CREATURE_STATIC_FLAG_FLOATING - creatures have their gravity on spawn / reset disabled
* implemented CREATURE_STATIC_FLAG_SESSILE - creatures are rooted in place
* implemented CREATURE_STATIC_FLAG_CAN_SWIM - creature can swim in liquids
* implemented CREATURE_STATIC_FLAG_3_CANNOT_SWIM - Amphibious creatures cannot toggle on swimming
* implemented CREATURE_STATIC_FLAG_3_CANNOT_TURN - Creatures cannot turn at all
* implemented CREATURE_STATIC_FLAG_4_PREVENT_SWIM - Amphibious creatures won't toggle on swimming until their victim starts leaving the ocean floor
* partially implemented CREATURE_STATIC_FLAG_3_CANNOT_PENETRATE_WATER
* deprecated CREATURE_FLAG_EXTRA_NO_MOVE_FLAGS_UPDATE as this flag was a hackfix to a wrong implementation that is now gone
Port From (https://github.com/TrinityCore/TrinityCore/commit/c541eda54d7e0dddeec329a6beac2948e0b0a40b)
This commit is contained in:
hondacrx
2024-02-29 17:08:30 -05:00
parent 4dded15a03
commit db05394d99
13 changed files with 207 additions and 204 deletions
@@ -0,0 +1,80 @@
-- Convert existing data to static flags. There may be some errors in conversion due to dirty unit flag that that's been dumped into the DB which needs manual fixups
-- CREATURE_STATIC_FLAG_CAN_SWIM
UPDATE `creature_template_difficulty` AS ctd LEFT JOIN `creature_template` AS ct ON ct.`entry` = ctd.`Entry`
SET ctd.`StaticFlags1`= ctd.`StaticFlags1` | 0x10000000
WHERE (ct.`unit_flags` & 0x00008000) != 0;
UPDATE `creature_template_difficulty` AS ctd LEFT JOIN `creature_template` AS ct ON ct.`entry` = ctd.`Entry`
SET ctd.`StaticFlags1`= ctd.`StaticFlags1` &~ 0x00000100
WHERE (ct.`unit_flags` & 0x00008000) != 0;
-- CREATURE_STATIC_FLAG_CANT_SWIM
UPDATE `creature_template_difficulty` AS ctd LEFT JOIN `creature_template` AS ct ON ct.`entry` = ctd.`Entry`
SET ctd.`StaticFlags1`= ctd.`StaticFlags1` | 0x00000100
WHERE (ct.`unit_flags` & 0x00004000) != 0;
UPDATE `creature_template_difficulty` AS ctd LEFT JOIN `creature_template` AS ct ON ct.`entry` = ctd.`Entry`
SET ctd.`StaticFlags1`= ctd.`StaticFlags1` &~ 0x10000000
WHERE (ct.`unit_flags` & 0x00004000) != 0;
-- CREATURE_STATIC_FLAG_AMPHIBIOUS
UPDATE `creature_template_difficulty` AS ctd
LEFT JOIN `creature_template_movement` AS ctm ON ctm.`CreatureId` = ctd.`Entry`
LEFT JOIN `creature_template` AS ct ON ct.`entry` = ctd.`Entry`
SET ctd.`StaticFlags1`= ctd.`StaticFlags1` | 0x00080000
WHERE ctm.`Ground`= 1 AND ctm.`Swim`= 1 AND (ct.`unit_flags` & 0x00008000) = 0;
-- CREATURE_STATIC_FLAG_SESSILE
UPDATE `creature_template_difficulty` AS ctd LEFT JOIN `creature_template_movement` AS ctm ON ctm.`CreatureId` = ctd.`Entry`
SET ctd.`StaticFlags1`= ctd.`StaticFlags1` | 0x00000100
WHERE ctm.`Rooted`= 1;
-- CREATURE_STATIC_FLAG_FLOATING
UPDATE `creature_template_difficulty` AS ctd LEFT JOIN `creature_template_movement` AS ctm ON ctm.`CreatureId` = ctd.`Entry`
SET ctd.`StaticFlags1`= ctd.`StaticFlags1` | 0x20000000
WHERE ctm.`Flight`!= 0;
-- CREATURE_STATIC_FLAG_AQUATIC
UPDATE `creature_template_difficulty` AS ctd LEFT JOIN `creature_template_movement` AS ctm ON ctm.`CreatureId` = ctd.`Entry`
SET ctd.`StaticFlags1`= ctd.`StaticFlags1` | 0x00040000
WHERE ctm.`Ground`= 0 AND ctm.`Swim`= 1;
-- CREATURE_STATIC_FLAG_3_CANNOT_TURN
UPDATE `creature_template_difficulty` AS ctd LEFT JOIN `creature_template` AS ct ON ct.`entry` = ctd.`Entry`
SET ctd.`StaticFlags3`= ctd.`StaticFlags3` | 0x02000000
WHERE (ct.`unit_flags2` & 0x00008000) != 0;
-- Remove unit flags that are now handled by static flags
UPDATE `creature_template` SET `unit_flags`= `unit_flags` &~ (0x00008000 | 0x00004000);
UPDATE `creature_template` SET `unit_flags2`= `unit_flags2` &~ 0x00008000;
-- Add new movement settings
ALTER TABLE `creature_template_movement`
ADD COLUMN `HoverInitiallyEnabled` TINYINT UNSIGNED NULL AFTER `CreatureId`;
UPDATE `creature_template_movement` SET `HoverInitiallyEnabled`= 1 WHERE `Ground` = 2;
ALTER TABLE `creature_movement_override`
ADD COLUMN `HoverInitiallyEnabled` TINYINT UNSIGNED NULL AFTER `SpawnId`;
UPDATE `creature_movement_override` SET `HoverInitiallyEnabled`= 1 WHERE `Ground` = 2;
-- Remove deprecated CREATURE_FLAG_EXTRA_NO_MOVE_FLAGS_UPDATE
UPDATE `creature_template` SET `flags_extra`= `flags_extra` &~ 0x200;
-- Conversion done. Drop old columns
ALTER TABLE `creature_movement_override`
DROP COLUMN `Ground`,
DROP COLUMN `Swim`,
DROP COLUMN `Flight`,
DROP COLUMN `Rooted`;
ALTER TABLE `creature_template_movement`
DROP COLUMN `Ground`,
DROP COLUMN `Swim`,
DROP COLUMN `Flight`,
DROP COLUMN `Rooted`;
-- Converted a couple script hacks to static flags where they belong
UPDATE `creature_template_difficulty` SET `StaticFlags1`= `StaticFlags1` | 0x00000100 WHERE `Entry` IN (37081, 38038);