Core/Quests: Add missing GO_DYNFLAG_LO_ACTIVATE to lootable chests related to quests but not having quest loot
Port From (https://github.com/TrinityCore/TrinityCore/commit/0e586bb476f5d36df646539f5bb3d47a2101e9fc)
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@@ -1356,7 +1356,7 @@ namespace Game.Entities
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return false;
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return false;
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// scan GO chest with loot including quest items
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// scan GO chest with loot including quest items
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if (LootStorage.Gameobject.HaveQuestLootForPlayer(GetGoInfo().GetLootId(), target))
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if (target.GetQuestStatus(GetGoInfo().Chest.questID) == QuestStatus.Incomplete || LootStorage.Gameobject.HaveQuestLootForPlayer(GetGoInfo().GetLootId(), target))
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{
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{
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Battleground bg = target.GetBattleground();
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Battleground bg = target.GetBattleground();
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if (bg)
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if (bg)
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