Core/Scripts: Added script hook to execute actions after completing an achievement
Port From (https://github.com/TrinityCore/TrinityCore/commit/27cba3f52309dad5be964fec11d80cd8cad128cf)
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@@ -866,6 +866,15 @@ namespace Game.Scripting
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RunScript<TransportScript>(p => p.OnRelocate(transport, waypointId, mapId, x, y, z), transport.GetScriptId());
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}
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// Achievement
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public void OnAchievementCompleted(Player player, AchievementRecord achievement)
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{
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Cypher.Assert(player != null);
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Cypher.Assert(achievement != null);
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RunScript<AchievementScript>(p => p.OnCompleted(player, achievement), Global.AchievementMgr.GetAchievementScriptId(achievement.Id));
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}
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// AchievementCriteriaScript
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public bool OnCriteriaCheck(uint ScriptId, Player source, Unit target)
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{
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