Core/Scripts: Added script hook to execute actions after completing an achievement
Port From (https://github.com/TrinityCore/TrinityCore/commit/27cba3f52309dad5be964fec11d80cd8cad128cf)
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@@ -20,6 +20,7 @@ using Game.BattleGrounds;
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using Game.BattleGrounds.Zones;
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using Game.Entities;
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using Game.Scripting;
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using Game.DataStorage;
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namespace Scripts.World.Achievements
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{
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@@ -43,7 +44,7 @@ namespace Scripts.World.Achievements
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}
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struct VehicleIds
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{
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{
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//BgSA Artillery
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public const uint AntiPersonnalCannon = 27894;
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}
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@@ -310,4 +311,27 @@ namespace Scripts.World.Achievements
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return target && player.IsHonorOrXPTarget(target);
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}
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}
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[Script] // 7433 - Newbie
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class achievement_newbie : AchievementScript
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{
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public achievement_newbie() : base("achievement_newbie") { }
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public override void OnCompleted(Player player, AchievementRecord achievement)
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{
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player.GetSession().GetBattlePetMgr().UnlockSlot(BattlePetSlots.Slot1);
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// TODO: Unlock trap
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}
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}
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[Script] // 6566 - Just a Pup
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class achievement_just_a_pup : AchievementScript
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{
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public achievement_just_a_pup() : base("achievement_just_a_pup") { }
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public override void OnCompleted(Player player, AchievementRecord achievement)
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{
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player.GetSession().GetBattlePetMgr().UnlockSlot(BattlePetSlots.Slot2);
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}
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}
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}
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