From db82b42c4930994d9dde8b832e0ba66fa630f13d Mon Sep 17 00:00:00 2001 From: hondacrx Date: Thu, 10 Dec 2020 10:23:44 -0500 Subject: [PATCH] Core/Quests: Define new quest objective types Port From (https://github.com/TrinityCore/TrinityCore/commit/c673199f194fb683a88eb531e9642a49f1ed1b35) --- Source/Framework/Constants/QuestConst.cs | 7 +++++-- 1 file changed, 5 insertions(+), 2 deletions(-) diff --git a/Source/Framework/Constants/QuestConst.cs b/Source/Framework/Constants/QuestConst.cs index 0bed3bdc1..98f5bff93 100644 --- a/Source/Framework/Constants/QuestConst.cs +++ b/Source/Framework/Constants/QuestConst.cs @@ -37,8 +37,11 @@ namespace Framework.Constants WinPvpPetBattles = 13, CriteriaTree = 14, ProgressBar = 15, - HaveCurrency = 16, // requires the player to have X currency when turning in but does not consume it - ObtainCurrency = 17 // requires the player to gain X currency after starting the quest but not required to keep it until the end (does not consume) + HaveCurrency = 16, // requires the player to have X currency when turning in but does not consume it + ObtainCurrency = 17, // requires the player to gain X currency after starting the quest but not required to keep it until the end (does not consume) + IncreaseReputation = 18,// requires the player to gain X reputation with a faction + AreaTriggerEnter = 19, + AreaTriggerExit = 20 } public enum QuestObjectiveFlags