Core/DB: Some DB improvements

This commit is contained in:
hondacrx
2018-05-22 11:05:16 -04:00
parent 0be2dc08e2
commit dbd62e5c6f
23 changed files with 360 additions and 294 deletions
+2 -13
View File
@@ -27,7 +27,7 @@ using System.Text;
namespace Game
{
public sealed class AccountManager : Singleton<AccountManager>
{
{
const int MaxAccountLength = 16;
const int MaxEmailLength = 64;
@@ -59,7 +59,7 @@ namespace Game
stmt.AddValue(4, null);
stmt.AddValue(5, null);
}
DB.Login.Execute(stmt); // Enforce saving, otherwise AddGroup can fail
DB.Login.DirectExecute(stmt); // Enforce saving, otherwise AddGroup can fail
stmt = DB.Login.GetPreparedStatement(LoginStatements.INS_REALM_CHARACTERS_INIT);
DB.Login.Execute(stmt);
@@ -73,7 +73,6 @@ namespace Game
PreparedStatement stmt = DB.Login.GetPreparedStatement(LoginStatements.SEL_ACCOUNT_BY_ID);
stmt.AddValue(0, accountId);
SQLResult result = DB.Login.Query(stmt);
if (result.IsEmpty())
return AccountOpResult.NameNotExist;
@@ -81,7 +80,6 @@ namespace Game
stmt = DB.Characters.GetPreparedStatement(CharStatements.SEL_CHARS_BY_ACCOUNT_ID);
stmt.AddValue(0, accountId);
result = DB.Characters.Query(stmt);
if (!result.IsEmpty())
{
do
@@ -147,7 +145,6 @@ namespace Game
PreparedStatement stmt = DB.Login.GetPreparedStatement(LoginStatements.SEL_ACCOUNT_BY_ID);
stmt.AddValue(0, accountId);
SQLResult result = DB.Login.Query(stmt);
if (result.IsEmpty())
return AccountOpResult.NameNotExist;
@@ -231,7 +228,6 @@ namespace Game
PreparedStatement stmt = DB.Login.GetPreparedStatement(LoginStatements.GET_ACCOUNT_ID_BY_USERNAME);
stmt.AddValue(0, username);
SQLResult result = DB.Login.Query(stmt);
return !result.IsEmpty() ? result.Read<uint>(0) : 0;
}
@@ -240,7 +236,6 @@ namespace Game
PreparedStatement stmt = DB.Login.GetPreparedStatement(LoginStatements.GET_ACCOUNT_ACCESS_GMLEVEL);
stmt.AddValue(0, accountId);
SQLResult result = DB.Login.Query(stmt);
return !result.IsEmpty() ? (AccountTypes)result.Read<byte>(0) : AccountTypes.Player;
}
@@ -250,7 +245,6 @@ namespace Game
stmt.AddValue(0, accountId);
stmt.AddValue(1, realmId);
SQLResult result = DB.Login.Query(stmt);
return !result.IsEmpty() ? (AccountTypes)result.Read<uint>(0) : AccountTypes.Player;
}
@@ -260,7 +254,6 @@ namespace Game
PreparedStatement stmt = DB.Login.GetPreparedStatement(LoginStatements.GET_USERNAME_BY_ID);
stmt.AddValue(0, accountId);
SQLResult result = DB.Login.Query(stmt);
if (!result.IsEmpty())
{
name = result.Read<string>(0);
@@ -276,7 +269,6 @@ namespace Game
PreparedStatement stmt = DB.Login.GetPreparedStatement(LoginStatements.GET_EMAIL_BY_ID);
stmt.AddValue(0, accountId);
SQLResult result = DB.Login.Query(stmt);
if (!result.IsEmpty())
{
email = result.Read<string>(0);
@@ -297,7 +289,6 @@ namespace Game
stmt.AddValue(0, accountId);
stmt.AddValue(1, CalculateShaPassHash(username, password));
SQLResult result = DB.Login.Query(stmt);
return result.IsEmpty() ? false : true;
}
@@ -321,7 +312,6 @@ namespace Game
PreparedStatement stmt = DB.Characters.GetPreparedStatement(CharStatements.SEL_SUM_CHARS);
stmt.AddValue(0, accountId);
SQLResult result = DB.Characters.Query(stmt);
return result.IsEmpty() ? 0 : (uint)result.Read<ulong>(0);
}
@@ -336,7 +326,6 @@ namespace Game
PreparedStatement stmt = DB.Login.GetPreparedStatement(LoginStatements.SEL_ACCOUNT_BANNED_BY_USERNAME);
stmt.AddValue(0, name);
SQLResult result = DB.Login.Query(stmt);
return !result.IsEmpty();
}
+2 -2
View File
@@ -43,7 +43,7 @@ namespace Game
PreparedStatement stmt = DB.Login.GetPreparedStatement(LoginStatements.INS_BNET_ACCOUNT);
stmt.AddValue(0, email);
stmt.AddValue(1, CalculateShaPassHash(email, password));
DB.Login.Execute(stmt);
DB.Login.DirectExecute(stmt);
uint newAccountId = GetId(email);
Contract.Assert(newAccountId != 0);
@@ -173,7 +173,7 @@ namespace Game
return 0;
}
string CalculateShaPassHash(string name, string password)
public string CalculateShaPassHash(string name, string password)
{
SHA256 sha256 = SHA256.Create();
var i = sha256.ComputeHash(Encoding.UTF8.GetBytes(name));
@@ -719,10 +719,13 @@ namespace Game.Achievements
CompletedAchievementData ca = _completedAchievements[achievementid];
ca.Date = achievementResult.Read<uint>(1);
var guids = new StringArray(achievementResult.Read<string>(2), ' ');
for (int i = 0; i < guids.Length; ++i)
if (!guids.IsEmpty())
{
if (ulong.TryParse(guids[i], out ulong guid))
ca.CompletingPlayers.Add(ObjectGuid.Create(HighGuid.Player, guid));
for (int i = 0; i < guids.Length; ++i)
{
if (ulong.TryParse(guids[i], out ulong guid))
ca.CompletingPlayers.Add(ObjectGuid.Create(HighGuid.Player, guid));
}
}
ca.Changed = false;
+1 -2
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@@ -79,13 +79,12 @@ namespace Game.Arenas
uint oldMSTime = Time.GetMSTime();
// Clean out the trash before loading anything
DB.Characters.Execute("DELETE FROM arena_team_member WHERE arenaTeamId NOT IN (SELECT arenaTeamId FROM arena_team)"); // One-time query
DB.Characters.DirectExecute("DELETE FROM arena_team_member WHERE arenaTeamId NOT IN (SELECT arenaTeamId FROM arena_team)"); // One-time query
// 0 1 2 3 4 5 6 7 8
SQLResult result = DB.Characters.Query("SELECT arenaTeamId, name, captainGuid, type, backgroundColor, emblemStyle, emblemColor, borderStyle, borderColor, " +
// 9 10 11 12 13 14
"rating, weekGames, weekWins, seasonGames, seasonWins, rank FROM arena_team ORDER BY arenaTeamId ASC");
if (result.IsEmpty())
{
Log.outInfo(LogFilter.ServerLoading, "Loaded 0 arena teams. DB table `arena_team` is empty!");
+6 -3
View File
@@ -38,10 +38,13 @@ namespace Game.BlackMarket
var bonusListIDsTok = new StringArray(fields.Read<string>(7), ' ');
List<uint> bonusListIDs = new List<uint>();
foreach (string token in bonusListIDsTok)
if (!bonusListIDsTok.IsEmpty())
{
if (uint.TryParse(token, out uint id))
bonusListIDs.Add(id);
foreach (string token in bonusListIDsTok)
{
if (uint.TryParse(token, out uint id))
bonusListIDs.Add(id);
}
}
if (!bonusListIDs.Empty())
+1 -1
View File
@@ -772,7 +772,7 @@ namespace Game.Chat
{
messageChat.Initialize(ChatMsg.System, Language.Universal, null, null, lines[i]);
_session.SendPacket(messageChat);
}
}
}
public void SendNotification(CypherStrings str, params object[] args)
+6 -3
View File
@@ -1164,10 +1164,13 @@ namespace Game.Chat
if (fbonuslist.IsEmpty())
{
var bonusListIDsTok = new StringArray(fbonuslist, ';');
foreach (string token in bonusListIDsTok)
if (!bonusListIDsTok.IsEmpty())
{
if (uint.TryParse(token, out uint id))
vItem.BonusListIDs.Add(id);
foreach (string token in bonusListIDsTok)
{
if (uint.TryParse(token, out uint id))
vItem.BonusListIDs.Add(id);
}
}
}
-1
View File
@@ -104,7 +104,6 @@ namespace Game
if (uint.TryParse(array[i++], out uint id))
data.param1.Add(id);
}
}
break;
@@ -49,7 +49,7 @@ namespace Game.DataStorage
while (!(line = reader.ReadLine()).IsEmpty())
{
var values = new StringArray(line, '\t');
if (values.Length == 0)
if (values.IsEmpty())
break;
var obj = new T();
+21 -10
View File
@@ -421,11 +421,13 @@ namespace Game.Entities
var tokens = new StringArray(fields.Read<string>(6), ' ');
if (tokens.Length == ItemConst.MaxProtoSpells)
{
for (byte i = 0; i < ItemConst.MaxProtoSpells; ++i)
{
if (int.TryParse(tokens[i], out int value))
SetSpellCharges(i, value);
}
}
SetUInt32Value(ItemFields.Flags, itemFlags);
@@ -466,10 +468,13 @@ namespace Game.Entities
SetUInt32Value(ItemFields.Context, fields.Read<byte>(19));
var bonusListIDs = new StringArray(fields.Read<string>(20), ' ');
for (var i = 0; i < bonusListIDs.Length; ++i)
if (!tokens.IsEmpty())
{
if (uint.TryParse(tokens[i], out uint bonusListID))
AddBonuses(bonusListID);
for (var i = 0; i < bonusListIDs.Length; ++i)
{
if (uint.TryParse(tokens[i], out uint bonusListID))
AddBonuses(bonusListID);
}
}
SetModifier(ItemModifier.TransmogAppearanceAllSpecs, fields.Read<uint>(21));
@@ -491,11 +496,14 @@ namespace Game.Entities
gemData[i] = new ItemDynamicFieldGems();
gemData[i].ItemId = fields.Read<uint>(31 + i * gemFields);
var gemBonusListIDs = new StringArray(fields.Read<string>(32 + i * gemFields), ' ');
uint b = 0;
foreach (string token in gemBonusListIDs)
if (!gemBonusListIDs.IsEmpty())
{
if (uint.TryParse(token, out uint bonusListID) && bonusListID != 0)
gemData[i].BonusListIDs[b++] = (ushort)bonusListID;
uint b = 0;
foreach (string token in gemBonusListIDs)
{
if (uint.TryParse(token, out uint bonusListID) && bonusListID != 0)
gemData[i].BonusListIDs[b++] = (ushort)bonusListID;
}
}
gemData[i].Context = fields.Read<byte>(33 + i * gemFields);
@@ -1920,10 +1928,13 @@ namespace Game.Entities
loot_item.context = item_result.Read<byte>(11);
StringArray bonusLists = new StringArray(item_result.Read<string>(12), ' ');
foreach (string line in bonusLists)
if (!bonusLists.IsEmpty())
{
if (uint.TryParse(line, out uint id))
loot_item.BonusListIDs.Add(id);
foreach (string line in bonusLists)
{
if (uint.TryParse(line, out uint id))
loot_item.BonusListIDs.Add(id);
}
}
// Copy the extra loot conditions from the item in the loot template
+18 -8
View File
@@ -3147,10 +3147,13 @@ namespace Game
vItem.IgnoreFiltering = result.Read<bool>(8);
var bonusListIDsTok = new StringArray(result.Read<string>(6), ' ');
foreach (string token in bonusListIDsTok)
if (!bonusListIDsTok.IsEmpty())
{
if (uint.TryParse(token, out uint id))
vItem.BonusListIDs.Add(id);
foreach (string token in bonusListIDsTok)
{
if (uint.TryParse(token, out uint id))
vItem.BonusListIDs.Add(id);
}
}
if (!IsVendorItemValid(entry, vItem, null, skipvendors))
@@ -3196,10 +3199,13 @@ namespace Game
vItem.IgnoreFiltering = result.Read<bool>(7);
var bonusListIDsTok = new StringArray(result.Read<string>(5), ' ');
foreach (string token in bonusListIDsTok)
if (!bonusListIDsTok.IsEmpty())
{
if (uint.TryParse(token, out uint id))
vItem.BonusListIDs.Add(id);
foreach (string token in bonusListIDsTok)
{
if (uint.TryParse(token, out uint id))
vItem.BonusListIDs.Add(id);
}
}
if (!IsVendorItemValid((uint)vendor, vItem, null, skip_vendors))
@@ -8925,8 +8931,12 @@ namespace Game
uint itemId = rewardItem.Read<uint>(2);
StringArray bonusListIDsTok = new StringArray(rewardItem.Read<string>(3), ' ');
List<uint> bonusListIds = new List<uint>();
foreach (uint token in bonusListIDsTok)
bonusListIds.Add(token);
if (!bonusListIDsTok.IsEmpty())
{
foreach (uint token in bonusListIDsTok)
bonusListIds.Add(token);
}
int quantity = rewardItem.Read<int>(4);
PlayerChoice choice = _playerChoices.LookupByKey(choiceId);
+6 -5
View File
@@ -108,9 +108,9 @@ namespace Game.Groups
uint oldMSTime = Time.GetMSTime();
// Delete all groups whose leader does not exist
DB.Characters.Execute("DELETE FROM groups WHERE leaderGuid NOT IN (SELECT guid FROM characters)");
DB.Characters.DirectExecute("DELETE FROM groups WHERE leaderGuid NOT IN (SELECT guid FROM characters)");
// Delete all groups with less than 2 members
DB.Characters.Execute("DELETE FROM groups WHERE guid NOT IN (SELECT guid FROM group_member GROUP BY guid HAVING COUNT(guid) > 1)");
DB.Characters.DirectExecute("DELETE FROM groups WHERE guid NOT IN (SELECT guid FROM group_member GROUP BY guid HAVING COUNT(guid) > 1)");
// 0 1 2 3 4 5 6 7 8 9
SQLResult result = DB.Characters.Query("SELECT g.leaderGuid, g.lootMethod, g.looterGuid, g.lootThreshold, g.icon1, g.icon2, g.icon3, g.icon4, g.icon5, g.icon6" +
@@ -150,10 +150,10 @@ namespace Game.Groups
uint oldMSTime = Time.GetMSTime();
// Delete all rows from group_member or group_instance with no group
DB.Characters.Execute("DELETE FROM group_member WHERE guid NOT IN (SELECT guid FROM groups)");
DB.Characters.Execute("DELETE FROM group_instance WHERE guid NOT IN (SELECT guid FROM groups)");
DB.Characters.DirectExecute("DELETE FROM group_member WHERE guid NOT IN (SELECT guid FROM groups)");
DB.Characters.DirectExecute("DELETE FROM group_instance WHERE guid NOT IN (SELECT guid FROM groups)");
// Delete all members that does not exist
DB.Characters.Execute("DELETE FROM group_member WHERE memberGuid NOT IN (SELECT guid FROM characters)");
DB.Characters.DirectExecute("DELETE FROM group_member WHERE memberGuid NOT IN (SELECT guid FROM characters)");
// 0 1 2 3 4
SQLResult result = DB.Characters.Query("SELECT guid, memberGuid, memberFlags, subgroup, roles FROM group_member ORDER BY guid");
@@ -184,6 +184,7 @@ namespace Game.Groups
Log.outInfo(LogFilter.ServerLoading, "Loading Group instance saves...");
{
uint oldMSTime = Time.GetMSTime();
// 0 1 2 3 4 5 6 7
SQLResult result = DB.Characters.Query("SELECT gi.guid, i.map, gi.instance, gi.permanent, i.difficulty, i.resettime, i.entranceId, COUNT(g.guid) " +
"FROM group_instance gi INNER JOIN instance i ON gi.instance = i.id " +
+9 -9
View File
@@ -139,7 +139,7 @@ namespace Game
uint oldMSTime = Time.GetMSTime();
// Delete orphaned guild rank entries before loading the valid ones
DB.Characters.Execute("DELETE gr FROM guild_rank gr LEFT JOIN guild g ON gr.guildId = g.guildId WHERE g.guildId IS NULL");
DB.Characters.DirectExecute("DELETE gr FROM guild_rank gr LEFT JOIN guild g ON gr.guildId = g.guildId WHERE g.guildId IS NULL");
// 0 1 2 3 4
SQLResult result = DB.Characters.Query("SELECT guildid, rid, rname, rights, BankMoneyPerDay FROM guild_rank ORDER BY guildid ASC, rid ASC");
@@ -173,8 +173,8 @@ namespace Game
uint oldMSTime = Time.GetMSTime();
// Delete orphaned guild member entries before loading the valid ones
DB.Characters.Execute("DELETE gm FROM guild_member gm LEFT JOIN guild g ON gm.guildId = g.guildId WHERE g.guildId IS NULL");
DB.Characters.Execute("DELETE gm FROM guild_member_withdraw gm LEFT JOIN guild_member g ON gm.guid = g.guid WHERE g.guid IS NULL");
DB.Characters.DirectExecute("DELETE gm FROM guild_member gm LEFT JOIN guild g ON gm.guildId = g.guildId WHERE g.guildId IS NULL");
DB.Characters.DirectExecute("DELETE gm FROM guild_member_withdraw gm LEFT JOIN guild_member g ON gm.guid = g.guid WHERE g.guid IS NULL");
// 0 1 2 3 4 5 6 7 8 9 10
SQLResult result = DB.Characters.Query("SELECT gm.guildid, gm.guid, rank, pnote, offnote, w.tab0, w.tab1, w.tab2, w.tab3, w.tab4, w.tab5, " +
@@ -210,7 +210,7 @@ namespace Game
uint oldMSTime = Time.GetMSTime();
// Delete orphaned guild bank right entries before loading the valid ones
DB.Characters.Execute("DELETE gbr FROM guild_bank_right gbr LEFT JOIN guild g ON gbr.guildId = g.guildId WHERE g.guildId IS NULL");
DB.Characters.DirectExecute("DELETE gbr FROM guild_bank_right gbr LEFT JOIN guild g ON gbr.guildId = g.guildId WHERE g.guildId IS NULL");
// 0 1 2 3 4
SQLResult result = DB.Characters.Query("SELECT guildid, TabId, rid, gbright, SlotPerDay FROM guild_bank_right ORDER BY guildid ASC, TabId ASC");
@@ -242,7 +242,7 @@ namespace Game
{
uint oldMSTime = Time.GetMSTime();
DB.Characters.Execute("DELETE FROM guild_eventlog WHERE LogGuid > {0}", GuildConst.EventLogMaxRecords);
DB.Characters.DirectExecute("DELETE FROM guild_eventlog WHERE LogGuid > {0}", GuildConst.EventLogMaxRecords);
// 0 1 2 3 4 5 6
SQLResult result = DB.Characters.Query("SELECT guildid, LogGuid, EventType, PlayerGuid1, PlayerGuid2, NewRank, TimeStamp FROM guild_eventlog ORDER BY TimeStamp DESC, LogGuid DESC");
@@ -275,7 +275,7 @@ namespace Game
uint oldMSTime = Time.GetMSTime();
// Remove log entries that exceed the number of allowed entries per guild
DB.Characters.Execute("DELETE FROM guild_bank_eventlog WHERE LogGuid > {0}", GuildConst.BankLogMaxRecords);
DB.Characters.DirectExecute("DELETE FROM guild_bank_eventlog WHERE LogGuid > {0}", GuildConst.BankLogMaxRecords);
// 0 1 2 3 4 5 6 7 8
SQLResult result = DB.Characters.Query("SELECT guildid, TabId, LogGuid, EventType, PlayerGuid, ItemOrMoney, ItemStackCount, DestTabId, TimeStamp FROM guild_bank_eventlog ORDER BY TimeStamp DESC, LogGuid DESC");
@@ -307,7 +307,7 @@ namespace Game
{
uint oldMSTime = Time.GetMSTime();
DB.Characters.Execute("DELETE FROM guild_newslog WHERE LogGuid > {0}", GuildConst.NewsLogMaxRecords);
DB.Characters.DirectExecute("DELETE FROM guild_newslog WHERE LogGuid > {0}", GuildConst.NewsLogMaxRecords);
// 0 1 2 3 4 5 6
SQLResult result = DB.Characters.Query("SELECT guildid, LogGuid, EventType, PlayerGuid, Flags, Value, Timestamp FROM guild_newslog ORDER BY TimeStamp DESC, LogGuid DESC");
@@ -338,7 +338,7 @@ namespace Game
uint oldMSTime = Time.GetMSTime();
// Delete orphaned guild bank tab entries before loading the valid ones
DB.Characters.Execute("DELETE gbt FROM guild_bank_tab gbt LEFT JOIN guild g ON gbt.guildId = g.guildId WHERE g.guildId IS NULL");
DB.Characters.DirectExecute("DELETE gbt FROM guild_bank_tab gbt LEFT JOIN guild g ON gbt.guildId = g.guildId WHERE g.guildId IS NULL");
// 0 1 2 3 4
SQLResult result = DB.Characters.Query("SELECT guildid, TabId, TabName, TabIcon, TabText FROM guild_bank_tab ORDER BY guildid ASC, TabId ASC");
@@ -371,7 +371,7 @@ namespace Game
uint oldMSTime = Time.GetMSTime();
// Delete orphan guild bank items
DB.Characters.Execute("DELETE gbi FROM guild_bank_item gbi LEFT JOIN guild g ON gbi.guildId = g.guildId WHERE g.guildId IS NULL");
DB.Characters.DirectExecute("DELETE gbi FROM guild_bank_item gbi LEFT JOIN guild g ON gbi.guildId = g.guildId WHERE g.guildId IS NULL");
SQLResult result = DB.Characters.Query(DB.Characters.GetPreparedStatement(CharStatements.SEL_GUILD_BANK_ITEMS));
if (result.IsEmpty())
@@ -144,25 +144,25 @@ namespace Game.Maps
uint oldMSTime = Time.GetMSTime();
// Delete expired instances (Instance related spawns are removed in the following cleanup queries)
DB.Characters.Execute("DELETE i FROM instance i LEFT JOIN instance_reset ir ON mapid = map AND i.difficulty = ir.difficulty " +
DB.Characters.DirectExecute("DELETE i FROM instance i LEFT JOIN instance_reset ir ON mapid = map AND i.difficulty = ir.difficulty " +
"WHERE (i.resettime > 0 AND i.resettime < UNIX_TIMESTAMP()) OR (ir.resettime IS NOT NULL AND ir.resettime < UNIX_TIMESTAMP())");
// Delete invalid character_instance and group_instance references
DB.Characters.Execute("DELETE ci.* FROM character_instance AS ci LEFT JOIN characters AS c ON ci.guid = c.guid WHERE c.guid IS NULL");
DB.Characters.Execute("DELETE gi.* FROM group_instance AS gi LEFT JOIN groups AS g ON gi.guid = g.guid WHERE g.guid IS NULL");
DB.Characters.DirectExecute("DELETE ci.* FROM character_instance AS ci LEFT JOIN characters AS c ON ci.guid = c.guid WHERE c.guid IS NULL");
DB.Characters.DirectExecute("DELETE gi.* FROM group_instance AS gi LEFT JOIN groups AS g ON gi.guid = g.guid WHERE g.guid IS NULL");
// Delete invalid instance references
DB.Characters.Execute("DELETE i.* FROM instance AS i LEFT JOIN character_instance AS ci ON i.id = ci.instance LEFT JOIN group_instance AS gi ON i.id = gi.instance WHERE ci.guid IS NULL AND gi.guid IS NULL");
DB.Characters.DirectExecute("DELETE i.* FROM instance AS i LEFT JOIN character_instance AS ci ON i.id = ci.instance LEFT JOIN group_instance AS gi ON i.id = gi.instance WHERE ci.guid IS NULL AND gi.guid IS NULL");
// Delete invalid references to instance
DB.Characters.Execute("DELETE FROM creature_respawn WHERE instanceId > 0 AND instanceId NOT IN (SELECT id FROM instance)");
DB.Characters.Execute("DELETE FROM gameobject_respawn WHERE instanceId > 0 AND instanceId NOT IN (SELECT id FROM instance)");
DB.Characters.Execute("DELETE tmp.* FROM character_instance AS tmp LEFT JOIN instance ON tmp.instance = instance.id WHERE tmp.instance > 0 AND instance.id IS NULL");
DB.Characters.Execute("DELETE tmp.* FROM group_instance AS tmp LEFT JOIN instance ON tmp.instance = instance.id WHERE tmp.instance > 0 AND instance.id IS NULL");
DB.Characters.DirectExecute("DELETE FROM creature_respawn WHERE instanceId > 0 AND instanceId NOT IN (SELECT id FROM instance)");
DB.Characters.DirectExecute("DELETE FROM gameobject_respawn WHERE instanceId > 0 AND instanceId NOT IN (SELECT id FROM instance)");
DB.Characters.DirectExecute("DELETE tmp.* FROM character_instance AS tmp LEFT JOIN instance ON tmp.instance = instance.id WHERE tmp.instance > 0 AND instance.id IS NULL");
DB.Characters.DirectExecute("DELETE tmp.* FROM group_instance AS tmp LEFT JOIN instance ON tmp.instance = instance.id WHERE tmp.instance > 0 AND instance.id IS NULL");
// Clean invalid references to instance
DB.Characters.Execute("UPDATE corpse SET instanceId = 0 WHERE instanceId > 0 AND instanceId NOT IN (SELECT id FROM instance)");
DB.Characters.Execute("UPDATE characters AS tmp LEFT JOIN instance ON tmp.instance_id = instance.id SET tmp.instance_id = 0 WHERE tmp.instance_id > 0 AND instance.id IS NULL");
DB.Characters.DirectExecute("UPDATE corpse SET instanceId = 0 WHERE instanceId > 0 AND instanceId NOT IN (SELECT id FROM instance)");
DB.Characters.DirectExecute("UPDATE characters AS tmp LEFT JOIN instance ON tmp.instance_id = instance.id SET tmp.instance_id = 0 WHERE tmp.instance_id > 0 AND instance.id IS NULL");
// Initialize instance id storage (Needs to be done after the trash has been clean out)
Global.MapMgr.InitInstanceIds();
@@ -225,7 +225,7 @@ namespace Game.Maps
var pair = instResetTime.LookupByKey(instance);
if (pair != null && pair.Item2 != resettime)
{
DB.Characters.Execute("UPDATE instance SET resettime = '{0}' WHERE id = '{1}'", resettime, instance);
DB.Characters.DirectExecute("UPDATE instance SET resettime = '{0}' WHERE id = '{1}'", resettime, instance);
instResetTime[instance] = Tuple.Create(pair.Item1, resettime);
}
}
@@ -253,14 +253,14 @@ namespace Game.Maps
if (mapDiff == null)
{
Log.outError(LogFilter.Server, "InstanceSaveManager.LoadResetTimes: invalid mapid({0})/difficulty({1}) pair in instance_reset!", mapid, difficulty);
DB.Characters.Execute("DELETE FROM instance_reset WHERE mapid = '{0}' AND difficulty = '{1}'", mapid, difficulty);
DB.Characters.DirectExecute("DELETE FROM instance_reset WHERE mapid = '{0}' AND difficulty = '{1}'", mapid, difficulty);
continue;
}
// update the reset time if the hour in the configs changes
ulong newresettime = (oldresettime / Time.Day) * Time.Day + diff;
if (oldresettime != newresettime)
DB.Characters.Execute("UPDATE instance_reset SET resettime = '{0}' WHERE mapid = '{1}' AND difficulty = '{2}'", newresettime, mapid, difficulty);
DB.Characters.DirectExecute("UPDATE instance_reset SET resettime = '{0}' WHERE mapid = '{1}' AND difficulty = '{2}'", newresettime, mapid, difficulty);
InitializeResetTimeFor(mapid, difficulty, (long)newresettime);
} while (result.NextRow());
@@ -289,7 +289,7 @@ namespace Game.Maps
{
// initialize the reset time
t = today + period + diff;
DB.Characters.Execute("INSERT INTO instance_reset VALUES ('{0}', '{1}', '{2}')", mapid, (uint)difficulty, (uint)t);
DB.Characters.DirectExecute("INSERT INTO instance_reset VALUES ('{0}', '{1}', '{2}')", mapid, (uint)difficulty, (uint)t);
}
if (t < now)
@@ -298,7 +298,7 @@ namespace Game.Maps
// calculate the next reset time
t = (t / Time.Day) * Time.Day;
t += ((today - t) / period + 1) * period + diff;
DB.Characters.Execute("UPDATE instance_reset SET resettime = '{0}' WHERE mapid = '{1}' AND difficulty= '{2}'", t, mapid, (uint)difficulty);
DB.Characters.DirectExecute("UPDATE instance_reset SET resettime = '{0}' WHERE mapid = '{1}' AND difficulty= '{2}'", t, mapid, (uint)difficulty);
}
InitializeResetTimeFor(mapid, difficulty, t);
@@ -566,7 +566,7 @@ namespace Game.Maps
((InstanceMap)map2).Reset(InstanceResetMethod.Global);
}
/// @todo delete creature/gameobject respawn times even if the maps are not loaded
// @todo delete creature/gameobject respawn times even if the maps are not loaded
}
public uint GetNumBoundPlayersTotal()
@@ -62,8 +62,8 @@ namespace Game
// NOTE: In order to have persistentFlags be set in worldstates for the next cleanup,
// you need to define them at least once in worldstates.
flags &= (CleaningFlags) WorldConfig.GetIntValue(WorldCfg.PersistentCharacterCleanFlags);
DB.Characters.Execute("UPDATE worldstates SET value = {0} WHERE entry = {1}", flags, (uint)WorldStates.CleaningFlags);
flags &= (CleaningFlags)WorldConfig.GetIntValue(WorldCfg.PersistentCharacterCleanFlags);
DB.Characters.DirectExecute("UPDATE worldstates SET value = {0} WHERE entry = {1}", flags, (uint)WorldStates.CleaningFlags);
Global.WorldMgr.SetCleaningFlags(flags);
@@ -150,13 +150,13 @@ namespace Game
static void CleanCharacterTalent()
{
DB.Characters.Execute("DELETE FROM character_talent WHERE talentGroup > {0}", PlayerConst.MaxSpecializations);
DB.Characters.DirectExecute("DELETE FROM character_talent WHERE talentGroup > {0}", PlayerConst.MaxSpecializations);
CheckUnique("talentId", "character_talent", TalentCheck);
}
static void CleanCharacterQuestStatus()
{
DB.Characters.Execute("DELETE FROM character_queststatus WHERE status = 0");
DB.Characters.DirectExecute("DELETE FROM character_queststatus WHERE status = 0");
}
}