Core/DB: Some DB improvements

This commit is contained in:
hondacrx
2018-05-22 11:05:16 -04:00
parent 0be2dc08e2
commit dbd62e5c6f
23 changed files with 360 additions and 294 deletions
@@ -0,0 +1,62 @@
/*
* Copyright (C) 2012-2018 CypherCore <http://github.com/CypherCore>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
using Framework.Threading;
using System.Threading;
namespace Framework.Database
{
public interface ISqlOperation
{
bool Execute<T>(MySqlBase<T> mySqlBase);
}
class DatabaseWorker<T>
{
Thread _workerThread;
volatile bool _cancelationToken;
ProducerConsumerQueue<ISqlOperation> _queue;
MySqlBase<T> _mySqlBase;
public DatabaseWorker(ProducerConsumerQueue<ISqlOperation> newQueue, MySqlBase<T> mySqlBase)
{
_queue = newQueue;
_mySqlBase = mySqlBase;
_cancelationToken = false;
_workerThread = new Thread(WorkerThread);
_workerThread.Start();
}
void WorkerThread()
{
if (_queue == null)
return;
for (; ; )
{
ISqlOperation operation;
_queue.WaitAndPop(out operation);
if (_cancelationToken || operation == null)
return;
operation.Execute(_mySqlBase);
}
}
}
}
+63 -138
View File
@@ -15,6 +15,7 @@
* along with this program. If not, see <http://www.gnu.org/licenses/>. * along with this program. If not, see <http://www.gnu.org/licenses/>.
*/ */
using Framework.Threading;
using MySql.Data.MySqlClient; using MySql.Data.MySqlClient;
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
@@ -27,19 +28,14 @@ namespace Framework.Database
{ {
public class MySqlConnectionInfo public class MySqlConnectionInfo
{ {
public MySqlConnectionInfo(int poolSize = 10)
{
Poolsize = poolSize;
}
public MySqlConnection GetConnection() public MySqlConnection GetConnection()
{ {
return new MySqlConnection($"Server={Host};Port={Port};User Id={Username};Password={Password};Database={Database};Allow Zero Datetime=True;Allow User Variables=True;Pooling=true;MaximumPoolSize={Poolsize};"); return new MySqlConnection($"Server={Host};Port={Port};User Id={Username};Password={Password};Database={Database};Allow User Variables=True;Pooling=true;");
} }
public MySqlConnection GetConnectionNoDatabase() public MySqlConnection GetConnectionNoDatabase()
{ {
return new MySqlConnection($"Server={Host};Port={Port};User Id={Username};Password={Password};Allow Zero Datetime=True;Allow User Variables=True;Pooling=true;MaximumPoolSize={Poolsize};"); return new MySqlConnection($"Server={Host};Port={Port};User Id={Username};Password={Password};Allow User Variables=True;Pooling=true;");
} }
public string Host; public string Host;
@@ -52,10 +48,18 @@ namespace Framework.Database
public abstract class MySqlBase<T> public abstract class MySqlBase<T>
{ {
Dictionary<T, string> _preparedQueries = new Dictionary<T, string>();
ProducerConsumerQueue<ISqlOperation> _queue = new ProducerConsumerQueue<ISqlOperation>();
MySqlConnectionInfo _connectionInfo;
DatabaseUpdater<T> _updater;
DatabaseWorker<T> _worker;
public MySqlErrorCode Initialize(MySqlConnectionInfo connectionInfo) public MySqlErrorCode Initialize(MySqlConnectionInfo connectionInfo)
{ {
_connectionInfo = connectionInfo; _connectionInfo = connectionInfo;
_updater = new DatabaseUpdater<T>(this); _updater = new DatabaseUpdater<T>(this);
_worker = new DatabaseWorker<T>(_queue, this);
try try
{ {
@@ -72,11 +76,12 @@ namespace Framework.Database
} }
} }
public void Execute(string sql, params object[] args) public bool DirectExecute(string sql, params object[] args)
{ {
Execute(new PreparedStatement(string.Format(sql, args))); return DirectExecute(new PreparedStatement(string.Format(sql, args)));
} }
public void Execute(PreparedStatement stmt)
public bool DirectExecute(PreparedStatement stmt)
{ {
try try
{ {
@@ -90,15 +95,28 @@ namespace Framework.Database
cmd.Parameters.AddWithValue("@" + parameter.Key, parameter.Value); cmd.Parameters.AddWithValue("@" + parameter.Key, parameter.Value);
cmd.ExecuteNonQuery(); cmd.ExecuteNonQuery();
return true;
} }
} }
} }
catch (MySqlException ex) catch (MySqlException ex)
{ {
HandleMySQLException(ex, stmt.CommandText); HandleMySQLException(ex, stmt.CommandText);
return false;
} }
} }
public void Execute(string sql, params object[] args)
{
Execute(new PreparedStatement(string.Format(sql, args)));
}
public void Execute(PreparedStatement stmt)
{
PreparedStatementTask task = new PreparedStatementTask(stmt);
_queue.Push(task);
}
public void ExecuteOrAppend(SQLTransaction trans, PreparedStatement stmt) public void ExecuteOrAppend(SQLTransaction trans, PreparedStatement stmt)
{ {
if (trans == null) if (trans == null)
@@ -114,141 +132,41 @@ namespace Framework.Database
public SQLResult Query(PreparedStatement stmt) public SQLResult Query(PreparedStatement stmt)
{ {
List<object[]> rows = new List<object[]>();
try try
{ {
using (var Connection = _connectionInfo.GetConnection()) MySqlConnection Connection = _connectionInfo.GetConnection();
{ Connection.Open();
Connection.Open();
using (MySqlCommand cmd = Connection.CreateCommand())
{
cmd.CommandText = stmt.CommandText; MySqlCommand cmd = Connection.CreateCommand();
foreach (var parameter in stmt.Parameters) cmd.CommandText = stmt.CommandText;
cmd.Parameters.AddWithValue("@" + parameter.Key, parameter.Value); foreach (var parameter in stmt.Parameters)
cmd.Parameters.AddWithValue("@" + parameter.Key, parameter.Value);
using (var reader = cmd.ExecuteReader()) return new SQLResult(cmd.ExecuteReader(System.Data.CommandBehavior.CloseConnection));
{
if (reader.HasRows)
{
while(reader.Read())
{
var row = new object[reader.FieldCount];
reader.GetValues(row);
rows.Add(row);
}
}
}
}
}
} }
catch (MySqlException ex) catch (MySqlException ex)
{ {
HandleMySQLException(ex, stmt.CommandText); HandleMySQLException(ex, stmt.CommandText);
return new SQLResult();
} }
return new SQLResult(rows);
}
public QueryCallback AsyncQuery(string sql, params object[] args)
{
return AsyncQuery(new PreparedStatement(string.Format(sql, args)));
} }
public QueryCallback AsyncQuery(PreparedStatement stmt) public QueryCallback AsyncQuery(PreparedStatement stmt)
{ {
return new QueryCallback(_AsyncQuery(stmt)); PreparedStatementTask task = new PreparedStatementTask(stmt, true);
// Store future result before enqueueing - task might get already processed and deleted before returning from this method
Task<SQLResult> result = task.GetFuture();
_queue.Push(task);
return new QueryCallback(result);
} }
async Task<SQLResult> _AsyncQuery(PreparedStatement stmt) public Task<SQLQueryHolder<R>> DelayQueryHolder<R>(SQLQueryHolder<R> holder)
{ {
List<object[]> rows = new List<object[]>(); SQLQueryHolderTask<R> task = new SQLQueryHolderTask<R>(holder);
// Store future result before enqueueing - task might get already processed and deleted before returning from this method
try Task<SQLQueryHolder<R>> result = task.GetFuture();
{ _queue.Push(task);
using (var Connection = _connectionInfo.GetConnection()) return result;
{
await Connection.OpenAsync();
using (MySqlCommand cmd = Connection.CreateCommand())
{
cmd.CommandText = stmt.CommandText;
foreach (var parameter in stmt.Parameters)
cmd.Parameters.AddWithValue("@" + parameter.Key, parameter.Value);
using (var reader = await cmd.ExecuteReaderAsync())
{
if (reader.HasRows)
{
while (await reader.ReadAsync())
{
var row = new object[reader.FieldCount];
reader.GetValues(row);
rows.Add(row);
}
}
}
}
}
}
catch (MySqlException ex)
{
HandleMySQLException(ex, stmt.CommandText);
}
return new SQLResult(rows);
}
public async Task<SQLQueryHolder<R>> DelayQueryHolder<R>(SQLQueryHolder<R> holder)
{
return await Task.Run(() =>
{
string query = "";
try
{
using (var Connection = _connectionInfo.GetConnection())
{
Connection.OpenAsync();
foreach (var pair in holder.m_queries)
{
List<object[]> rows = new List<object[]>();
using (MySqlCommand cmd = Connection.CreateCommand())
{
cmd.CommandText = pair.Value.stmt.CommandText;
foreach (var parameter in pair.Value.stmt.Parameters)
cmd.Parameters.AddWithValue("@" + parameter.Key, parameter.Value);
query = cmd.CommandText;
using (var reader = cmd.ExecuteReader())
{
if (reader.HasRows)
{
while (reader.Read())
{
var row = new object[reader.FieldCount];
reader.GetValues(row);
rows.Add(row);
}
}
}
}
holder.SetResult(pair.Key, new SQLResult(rows));
}
}
return holder;
}
catch (MySqlException ex)
{
HandleMySQLException(ex, query);
return holder;
}
});
} }
public void LoadPreparedStatements() public void LoadPreparedStatements()
@@ -268,12 +186,12 @@ namespace Framework.Database
sb.Append(sql[i]); sb.Append(sql[i]);
} }
_queries[statement] = sb.ToString(); _preparedQueries[statement] = sb.ToString();
} }
public PreparedStatement GetPreparedStatement(T statement) public PreparedStatement GetPreparedStatement(T statement)
{ {
return new PreparedStatement(_queries[statement]); return new PreparedStatement(_preparedQueries[statement]);
} }
public bool Apply(string sql) public bool Apply(string sql)
@@ -282,9 +200,9 @@ namespace Framework.Database
{ {
using (var Connection = _connectionInfo.GetConnectionNoDatabase()) using (var Connection = _connectionInfo.GetConnectionNoDatabase())
{ {
Connection.Open();
using (MySqlCommand cmd = Connection.CreateCommand()) using (MySqlCommand cmd = Connection.CreateCommand())
{ {
Connection.Open();
cmd.CommandText = sql; cmd.CommandText = sql;
cmd.ExecuteNonQuery(); cmd.ExecuteNonQuery();
return true; return true;
@@ -302,12 +220,16 @@ namespace Framework.Database
{ {
try try
{ {
string query = File.ReadAllText(path);
if (query.Length > 1048576) //Default size limit of querys
Apply("SET GLOBAL max_allowed_packet=1073741824;");
using (var connection = _connectionInfo.GetConnection()) using (var connection = _connectionInfo.GetConnection())
{ {
connection.Open();
using (MySqlCommand cmd = connection.CreateCommand()) using (MySqlCommand cmd = connection.CreateCommand())
{ {
connection.Open(); cmd.CommandText = query;
cmd.CommandText = File.ReadAllText(path);
cmd.ExecuteNonQuery(); cmd.ExecuteNonQuery();
return true; return true;
} }
@@ -326,6 +248,11 @@ namespace Framework.Database
} }
public void CommitTransaction(SQLTransaction transaction) public void CommitTransaction(SQLTransaction transaction)
{
_queue.Push(new TransactionTask(transaction));
}
public bool DirectCommitTransaction(SQLTransaction transaction)
{ {
using (var Connection = _connectionInfo.GetConnection()) using (var Connection = _connectionInfo.GetConnection())
{ {
@@ -349,11 +276,13 @@ namespace Framework.Database
trans.Commit(); trans.Commit();
scope.Complete(); scope.Complete();
} }
return true;
} }
catch (MySqlException ex) //error occurred catch (MySqlException ex) //error occurred
{ {
HandleMySQLException(ex, query); HandleMySQLException(ex, query);
trans.Rollback(); trans.Rollback();
return false;
} }
} }
} }
@@ -407,9 +336,5 @@ namespace Framework.Database
} }
public abstract void PreparedStatements(); public abstract void PreparedStatements();
Dictionary<T, string> _queries = new Dictionary<T, string>();
MySqlConnectionInfo _connectionInfo;
DatabaseUpdater<T> _updater;
} }
} }
+38 -2
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@@ -16,11 +16,15 @@
*/ */
using System.Collections.Generic; using System.Collections.Generic;
using System.Threading.Tasks;
namespace Framework.Database namespace Framework.Database
{ {
public class PreparedStatement public class PreparedStatement
{ {
public string CommandText;
public Dictionary<int, object> Parameters = new Dictionary<int, object>();
public PreparedStatement(string commandText) public PreparedStatement(string commandText)
{ {
CommandText = commandText; CommandText = commandText;
@@ -35,8 +39,40 @@ namespace Framework.Database
{ {
Parameters.Clear(); Parameters.Clear();
} }
}
public string CommandText; public class PreparedStatementTask : ISqlOperation
public Dictionary<int, object> Parameters = new Dictionary<int, object>(); {
PreparedStatement m_stmt;
bool _needsResult;
TaskCompletionSource<SQLResult> m_result;
public PreparedStatementTask(PreparedStatement stmt, bool needsResult = false)
{
m_stmt = stmt;
_needsResult = needsResult;
if (needsResult)
m_result = new TaskCompletionSource<SQLResult>();
}
public bool Execute<T>(MySqlBase<T> mySqlBase)
{
if (_needsResult)
{
SQLResult result = mySqlBase.Query(m_stmt);
if (result == null)
{
m_result.SetResult(new SQLResult());
return false;
}
m_result.SetResult(result);
return true;
}
return mySqlBase.DirectExecute(m_stmt);
}
public Task<SQLResult> GetFuture() { return m_result.Task; }
} }
} }
+38 -21
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@@ -16,45 +16,62 @@
*/ */
using System.Collections.Generic; using System.Collections.Generic;
using System.Threading.Tasks;
namespace Framework.Database namespace Framework.Database
{ {
public class SQLQueryHolder<T> public class SQLQueryHolder<T>
{ {
public void SetQuery(T index, PreparedStatement _stmt) public Dictionary<T, PreparedStatement> m_queries = new Dictionary<T, PreparedStatement>();
{ Dictionary<T, SQLResult> _results = new Dictionary<T, SQLResult>();
m_queries[index] = new SQLResultPair(_stmt);
}
public void SetQuery(T index, string sql, params object[] args) public void SetQuery(T index, string sql, params object[] args)
{ {
SetQuery(index, new PreparedStatement(string.Format(sql, args))); SetQuery(index, new PreparedStatement(string.Format(sql, args)));
} }
public void SetResult(T index, SQLResult _result) public void SetQuery(T index, PreparedStatement stmt)
{ {
m_queries[index].result = _result; m_queries[index] = stmt;
}
public void SetResult(T index, SQLResult result)
{
_results[index] = result;
} }
public SQLResult GetResult(T index) public SQLResult GetResult(T index)
{ {
if (!m_queries.ContainsKey(index)) if (!_results.ContainsKey(index))
return new SQLResult(); return new SQLResult();
return m_queries[index].result; return _results[index];
}
public Dictionary<T, SQLResultPair> m_queries = new Dictionary<T, SQLResultPair>();
public class SQLResultPair
{
public SQLResultPair(PreparedStatement _stmt)
{
stmt = _stmt;
}
public PreparedStatement stmt;
public SQLResult result;
} }
} }
class SQLQueryHolderTask<R> : ISqlOperation
{
SQLQueryHolder<R> m_holder;
TaskCompletionSource<SQLQueryHolder<R>> m_result;
public SQLQueryHolderTask(SQLQueryHolder<R> holder)
{
m_holder = holder;
m_result = new TaskCompletionSource<SQLQueryHolder<R>>();
}
public bool Execute<T>(MySqlBase<T> mySqlBase)
{
if (m_holder == null)
return false;
// execute all queries in the holder and pass the results
foreach (var pair in m_holder.m_queries)
m_holder.SetResult(pair.Key, mySqlBase.Query(pair.Value));
return m_result.TrySetResult(m_holder);
}
public Task<SQLQueryHolder<R>> GetFuture() { return m_result.Task; }
}
} }
+37 -43
View File
@@ -15,81 +15,77 @@
* along with this program. If not, see <http://www.gnu.org/licenses/>. * along with this program. If not, see <http://www.gnu.org/licenses/>.
*/ */
using MySql.Data.MySqlClient;
using System; using System;
using System.Collections.Generic;
namespace Framework.Database namespace Framework.Database
{ {
public class SQLResult public class SQLResult
{ {
public SQLResult() MySqlDataReader _reader;
public SQLResult() { }
public SQLResult(MySqlDataReader reader)
{ {
_rows = new List<object[]>(); _reader = reader;
NextRow();
} }
public SQLResult(List<object[]> values)
~SQLResult()
{ {
_rows = values; _reader = null;
} }
public T Read<T>(int column) public T Read<T>(int column)
{ {
var value = _rows[_rowIndex][column]; var value = _reader[column];
if (value.GetType() == typeof(T)) if (value == DBNull.Value)
return (T)value; return default(T);
if (value != DBNull.Value) if (value.GetType() != typeof(T))
return (T)Convert.ChangeType(value, typeof(T)); return (T)Convert.ChangeType(value, typeof(T));//todo remove me when all fields are the right type this is super slow
if (typeof(T).Name == "String") return (T)value;
return (T)Convert.ChangeType("", typeof(T));
return default(T);
}
public T[] ReadValues<T>(int startIndex, int numColumns)
{
T[] values = new T[numColumns];
for (var c = 0; c < numColumns; ++c)
values[c] = Read<T>(startIndex + c);
return values;
} }
public bool IsNull(int column) public bool IsNull(int column)
{ {
return _rows[_rowIndex][column] == DBNull.Value; return _reader.IsDBNull(column);
} }
public int GetRowCount() { return _rows.Count; } public int GetFieldCount() { return _reader.FieldCount; }
public bool IsEmpty() { return GetRowCount() == 0; } public bool IsEmpty()
{
return _reader == null || !_reader.HasRows;
}
public SQLFields GetFields() { return new SQLFields(_rows[_rowIndex]); } public SQLFields GetFields()
{
object[] values = new object[_reader.FieldCount];
_reader.GetValues(values);
return new SQLFields(values);
}
public bool NextRow() public bool NextRow()
{ {
if (_rowIndex >= GetRowCount() - 1) if (_reader == null)
{
_rowIndex = 0;
return false; return false;
}
_rowIndex++; if (_reader.Read())
return true; return true;
_reader.Close();
return false;
} }
public void ResetRowIndex()
{
_rowIndex = 0;
}
private int _rowIndex;
List<object[]> _rows;
} }
public class SQLFields public class SQLFields
{ {
object[] _currentRow;
public SQLFields(object[] row) { _currentRow = row; } public SQLFields(object[] row) { _currentRow = row; }
public T Read<T>(int column) public T Read<T>(int column)
@@ -116,7 +112,5 @@ namespace Framework.Database
return values; return values;
} }
object[] _currentRow;
} }
} }
@@ -43,4 +43,19 @@ namespace Framework.Database
commands.Add(new MySqlCommand(string.Format(sql, args))); commands.Add(new MySqlCommand(string.Format(sql, args)));
} }
} }
class TransactionTask : ISqlOperation
{
public TransactionTask(SQLTransaction trans)
{
m_trans = trans;
}
public bool Execute<T>(MySqlBase<T> mySqlBase)
{
return mySqlBase.DirectCommitTransaction(m_trans);
}
SQLTransaction m_trans;
}
} }
+1 -2
View File
@@ -59,7 +59,6 @@ public class RealmManager : Singleton<RealmManager>
{ {
PreparedStatement stmt = DB.Login.GetPreparedStatement(LoginStatements.SEL_REALMLIST); PreparedStatement stmt = DB.Login.GetPreparedStatement(LoginStatements.SEL_REALMLIST);
SQLResult result = DB.Login.Query(stmt); SQLResult result = DB.Login.Query(stmt);
Dictionary<RealmHandle, string> existingRealms = new Dictionary<RealmHandle, string>(); Dictionary<RealmHandle, string> existingRealms = new Dictionary<RealmHandle, string>();
foreach (var p in _realms) foreach (var p in _realms)
existingRealms[p.Key] = p.Value.Name; existingRealms[p.Key] = p.Value.Name;
@@ -285,7 +284,7 @@ public class RealmManager : Singleton<RealmManager>
stmt.AddValue(2, locale); stmt.AddValue(2, locale);
stmt.AddValue(3, os); stmt.AddValue(3, os);
stmt.AddValue(4, accountName); stmt.AddValue(4, accountName);
DB.Login.Execute(stmt); DB.Login.DirectExecute(stmt);
Bgs.Protocol.Attribute attribute = new Bgs.Protocol.Attribute(); Bgs.Protocol.Attribute attribute = new Bgs.Protocol.Attribute();
attribute.Name = "Param_RealmJoinTicket"; attribute.Name = "Param_RealmJoinTicket";
+1 -12
View File
@@ -59,7 +59,7 @@ namespace Game
stmt.AddValue(4, null); stmt.AddValue(4, null);
stmt.AddValue(5, null); stmt.AddValue(5, null);
} }
DB.Login.Execute(stmt); // Enforce saving, otherwise AddGroup can fail DB.Login.DirectExecute(stmt); // Enforce saving, otherwise AddGroup can fail
stmt = DB.Login.GetPreparedStatement(LoginStatements.INS_REALM_CHARACTERS_INIT); stmt = DB.Login.GetPreparedStatement(LoginStatements.INS_REALM_CHARACTERS_INIT);
DB.Login.Execute(stmt); DB.Login.Execute(stmt);
@@ -73,7 +73,6 @@ namespace Game
PreparedStatement stmt = DB.Login.GetPreparedStatement(LoginStatements.SEL_ACCOUNT_BY_ID); PreparedStatement stmt = DB.Login.GetPreparedStatement(LoginStatements.SEL_ACCOUNT_BY_ID);
stmt.AddValue(0, accountId); stmt.AddValue(0, accountId);
SQLResult result = DB.Login.Query(stmt); SQLResult result = DB.Login.Query(stmt);
if (result.IsEmpty()) if (result.IsEmpty())
return AccountOpResult.NameNotExist; return AccountOpResult.NameNotExist;
@@ -81,7 +80,6 @@ namespace Game
stmt = DB.Characters.GetPreparedStatement(CharStatements.SEL_CHARS_BY_ACCOUNT_ID); stmt = DB.Characters.GetPreparedStatement(CharStatements.SEL_CHARS_BY_ACCOUNT_ID);
stmt.AddValue(0, accountId); stmt.AddValue(0, accountId);
result = DB.Characters.Query(stmt); result = DB.Characters.Query(stmt);
if (!result.IsEmpty()) if (!result.IsEmpty())
{ {
do do
@@ -147,7 +145,6 @@ namespace Game
PreparedStatement stmt = DB.Login.GetPreparedStatement(LoginStatements.SEL_ACCOUNT_BY_ID); PreparedStatement stmt = DB.Login.GetPreparedStatement(LoginStatements.SEL_ACCOUNT_BY_ID);
stmt.AddValue(0, accountId); stmt.AddValue(0, accountId);
SQLResult result = DB.Login.Query(stmt); SQLResult result = DB.Login.Query(stmt);
if (result.IsEmpty()) if (result.IsEmpty())
return AccountOpResult.NameNotExist; return AccountOpResult.NameNotExist;
@@ -231,7 +228,6 @@ namespace Game
PreparedStatement stmt = DB.Login.GetPreparedStatement(LoginStatements.GET_ACCOUNT_ID_BY_USERNAME); PreparedStatement stmt = DB.Login.GetPreparedStatement(LoginStatements.GET_ACCOUNT_ID_BY_USERNAME);
stmt.AddValue(0, username); stmt.AddValue(0, username);
SQLResult result = DB.Login.Query(stmt); SQLResult result = DB.Login.Query(stmt);
return !result.IsEmpty() ? result.Read<uint>(0) : 0; return !result.IsEmpty() ? result.Read<uint>(0) : 0;
} }
@@ -240,7 +236,6 @@ namespace Game
PreparedStatement stmt = DB.Login.GetPreparedStatement(LoginStatements.GET_ACCOUNT_ACCESS_GMLEVEL); PreparedStatement stmt = DB.Login.GetPreparedStatement(LoginStatements.GET_ACCOUNT_ACCESS_GMLEVEL);
stmt.AddValue(0, accountId); stmt.AddValue(0, accountId);
SQLResult result = DB.Login.Query(stmt); SQLResult result = DB.Login.Query(stmt);
return !result.IsEmpty() ? (AccountTypes)result.Read<byte>(0) : AccountTypes.Player; return !result.IsEmpty() ? (AccountTypes)result.Read<byte>(0) : AccountTypes.Player;
} }
@@ -250,7 +245,6 @@ namespace Game
stmt.AddValue(0, accountId); stmt.AddValue(0, accountId);
stmt.AddValue(1, realmId); stmt.AddValue(1, realmId);
SQLResult result = DB.Login.Query(stmt); SQLResult result = DB.Login.Query(stmt);
return !result.IsEmpty() ? (AccountTypes)result.Read<uint>(0) : AccountTypes.Player; return !result.IsEmpty() ? (AccountTypes)result.Read<uint>(0) : AccountTypes.Player;
} }
@@ -260,7 +254,6 @@ namespace Game
PreparedStatement stmt = DB.Login.GetPreparedStatement(LoginStatements.GET_USERNAME_BY_ID); PreparedStatement stmt = DB.Login.GetPreparedStatement(LoginStatements.GET_USERNAME_BY_ID);
stmt.AddValue(0, accountId); stmt.AddValue(0, accountId);
SQLResult result = DB.Login.Query(stmt); SQLResult result = DB.Login.Query(stmt);
if (!result.IsEmpty()) if (!result.IsEmpty())
{ {
name = result.Read<string>(0); name = result.Read<string>(0);
@@ -276,7 +269,6 @@ namespace Game
PreparedStatement stmt = DB.Login.GetPreparedStatement(LoginStatements.GET_EMAIL_BY_ID); PreparedStatement stmt = DB.Login.GetPreparedStatement(LoginStatements.GET_EMAIL_BY_ID);
stmt.AddValue(0, accountId); stmt.AddValue(0, accountId);
SQLResult result = DB.Login.Query(stmt); SQLResult result = DB.Login.Query(stmt);
if (!result.IsEmpty()) if (!result.IsEmpty())
{ {
email = result.Read<string>(0); email = result.Read<string>(0);
@@ -297,7 +289,6 @@ namespace Game
stmt.AddValue(0, accountId); stmt.AddValue(0, accountId);
stmt.AddValue(1, CalculateShaPassHash(username, password)); stmt.AddValue(1, CalculateShaPassHash(username, password));
SQLResult result = DB.Login.Query(stmt); SQLResult result = DB.Login.Query(stmt);
return result.IsEmpty() ? false : true; return result.IsEmpty() ? false : true;
} }
@@ -321,7 +312,6 @@ namespace Game
PreparedStatement stmt = DB.Characters.GetPreparedStatement(CharStatements.SEL_SUM_CHARS); PreparedStatement stmt = DB.Characters.GetPreparedStatement(CharStatements.SEL_SUM_CHARS);
stmt.AddValue(0, accountId); stmt.AddValue(0, accountId);
SQLResult result = DB.Characters.Query(stmt); SQLResult result = DB.Characters.Query(stmt);
return result.IsEmpty() ? 0 : (uint)result.Read<ulong>(0); return result.IsEmpty() ? 0 : (uint)result.Read<ulong>(0);
} }
@@ -336,7 +326,6 @@ namespace Game
PreparedStatement stmt = DB.Login.GetPreparedStatement(LoginStatements.SEL_ACCOUNT_BANNED_BY_USERNAME); PreparedStatement stmt = DB.Login.GetPreparedStatement(LoginStatements.SEL_ACCOUNT_BANNED_BY_USERNAME);
stmt.AddValue(0, name); stmt.AddValue(0, name);
SQLResult result = DB.Login.Query(stmt); SQLResult result = DB.Login.Query(stmt);
return !result.IsEmpty(); return !result.IsEmpty();
} }
+2 -2
View File
@@ -43,7 +43,7 @@ namespace Game
PreparedStatement stmt = DB.Login.GetPreparedStatement(LoginStatements.INS_BNET_ACCOUNT); PreparedStatement stmt = DB.Login.GetPreparedStatement(LoginStatements.INS_BNET_ACCOUNT);
stmt.AddValue(0, email); stmt.AddValue(0, email);
stmt.AddValue(1, CalculateShaPassHash(email, password)); stmt.AddValue(1, CalculateShaPassHash(email, password));
DB.Login.Execute(stmt); DB.Login.DirectExecute(stmt);
uint newAccountId = GetId(email); uint newAccountId = GetId(email);
Contract.Assert(newAccountId != 0); Contract.Assert(newAccountId != 0);
@@ -173,7 +173,7 @@ namespace Game
return 0; return 0;
} }
string CalculateShaPassHash(string name, string password) public string CalculateShaPassHash(string name, string password)
{ {
SHA256 sha256 = SHA256.Create(); SHA256 sha256 = SHA256.Create();
var i = sha256.ComputeHash(Encoding.UTF8.GetBytes(name)); var i = sha256.ComputeHash(Encoding.UTF8.GetBytes(name));
@@ -719,10 +719,13 @@ namespace Game.Achievements
CompletedAchievementData ca = _completedAchievements[achievementid]; CompletedAchievementData ca = _completedAchievements[achievementid];
ca.Date = achievementResult.Read<uint>(1); ca.Date = achievementResult.Read<uint>(1);
var guids = new StringArray(achievementResult.Read<string>(2), ' '); var guids = new StringArray(achievementResult.Read<string>(2), ' ');
for (int i = 0; i < guids.Length; ++i) if (!guids.IsEmpty())
{ {
if (ulong.TryParse(guids[i], out ulong guid)) for (int i = 0; i < guids.Length; ++i)
ca.CompletingPlayers.Add(ObjectGuid.Create(HighGuid.Player, guid)); {
if (ulong.TryParse(guids[i], out ulong guid))
ca.CompletingPlayers.Add(ObjectGuid.Create(HighGuid.Player, guid));
}
} }
ca.Changed = false; ca.Changed = false;
+1 -2
View File
@@ -79,13 +79,12 @@ namespace Game.Arenas
uint oldMSTime = Time.GetMSTime(); uint oldMSTime = Time.GetMSTime();
// Clean out the trash before loading anything // Clean out the trash before loading anything
DB.Characters.Execute("DELETE FROM arena_team_member WHERE arenaTeamId NOT IN (SELECT arenaTeamId FROM arena_team)"); // One-time query DB.Characters.DirectExecute("DELETE FROM arena_team_member WHERE arenaTeamId NOT IN (SELECT arenaTeamId FROM arena_team)"); // One-time query
// 0 1 2 3 4 5 6 7 8 // 0 1 2 3 4 5 6 7 8
SQLResult result = DB.Characters.Query("SELECT arenaTeamId, name, captainGuid, type, backgroundColor, emblemStyle, emblemColor, borderStyle, borderColor, " + SQLResult result = DB.Characters.Query("SELECT arenaTeamId, name, captainGuid, type, backgroundColor, emblemStyle, emblemColor, borderStyle, borderColor, " +
// 9 10 11 12 13 14 // 9 10 11 12 13 14
"rating, weekGames, weekWins, seasonGames, seasonWins, rank FROM arena_team ORDER BY arenaTeamId ASC"); "rating, weekGames, weekWins, seasonGames, seasonWins, rank FROM arena_team ORDER BY arenaTeamId ASC");
if (result.IsEmpty()) if (result.IsEmpty())
{ {
Log.outInfo(LogFilter.ServerLoading, "Loaded 0 arena teams. DB table `arena_team` is empty!"); Log.outInfo(LogFilter.ServerLoading, "Loaded 0 arena teams. DB table `arena_team` is empty!");
+6 -3
View File
@@ -38,10 +38,13 @@ namespace Game.BlackMarket
var bonusListIDsTok = new StringArray(fields.Read<string>(7), ' '); var bonusListIDsTok = new StringArray(fields.Read<string>(7), ' ');
List<uint> bonusListIDs = new List<uint>(); List<uint> bonusListIDs = new List<uint>();
foreach (string token in bonusListIDsTok) if (!bonusListIDsTok.IsEmpty())
{ {
if (uint.TryParse(token, out uint id)) foreach (string token in bonusListIDsTok)
bonusListIDs.Add(id); {
if (uint.TryParse(token, out uint id))
bonusListIDs.Add(id);
}
} }
if (!bonusListIDs.Empty()) if (!bonusListIDs.Empty())
+6 -3
View File
@@ -1164,10 +1164,13 @@ namespace Game.Chat
if (fbonuslist.IsEmpty()) if (fbonuslist.IsEmpty())
{ {
var bonusListIDsTok = new StringArray(fbonuslist, ';'); var bonusListIDsTok = new StringArray(fbonuslist, ';');
foreach (string token in bonusListIDsTok) if (!bonusListIDsTok.IsEmpty())
{ {
if (uint.TryParse(token, out uint id)) foreach (string token in bonusListIDsTok)
vItem.BonusListIDs.Add(id); {
if (uint.TryParse(token, out uint id))
vItem.BonusListIDs.Add(id);
}
} }
} }
-1
View File
@@ -104,7 +104,6 @@ namespace Game
if (uint.TryParse(array[i++], out uint id)) if (uint.TryParse(array[i++], out uint id))
data.param1.Add(id); data.param1.Add(id);
} }
} }
break; break;
@@ -49,7 +49,7 @@ namespace Game.DataStorage
while (!(line = reader.ReadLine()).IsEmpty()) while (!(line = reader.ReadLine()).IsEmpty())
{ {
var values = new StringArray(line, '\t'); var values = new StringArray(line, '\t');
if (values.Length == 0) if (values.IsEmpty())
break; break;
var obj = new T(); var obj = new T();
+21 -10
View File
@@ -421,11 +421,13 @@ namespace Game.Entities
var tokens = new StringArray(fields.Read<string>(6), ' '); var tokens = new StringArray(fields.Read<string>(6), ' ');
if (tokens.Length == ItemConst.MaxProtoSpells) if (tokens.Length == ItemConst.MaxProtoSpells)
{
for (byte i = 0; i < ItemConst.MaxProtoSpells; ++i) for (byte i = 0; i < ItemConst.MaxProtoSpells; ++i)
{ {
if (int.TryParse(tokens[i], out int value)) if (int.TryParse(tokens[i], out int value))
SetSpellCharges(i, value); SetSpellCharges(i, value);
} }
}
SetUInt32Value(ItemFields.Flags, itemFlags); SetUInt32Value(ItemFields.Flags, itemFlags);
@@ -466,10 +468,13 @@ namespace Game.Entities
SetUInt32Value(ItemFields.Context, fields.Read<byte>(19)); SetUInt32Value(ItemFields.Context, fields.Read<byte>(19));
var bonusListIDs = new StringArray(fields.Read<string>(20), ' '); var bonusListIDs = new StringArray(fields.Read<string>(20), ' ');
for (var i = 0; i < bonusListIDs.Length; ++i) if (!tokens.IsEmpty())
{ {
if (uint.TryParse(tokens[i], out uint bonusListID)) for (var i = 0; i < bonusListIDs.Length; ++i)
AddBonuses(bonusListID); {
if (uint.TryParse(tokens[i], out uint bonusListID))
AddBonuses(bonusListID);
}
} }
SetModifier(ItemModifier.TransmogAppearanceAllSpecs, fields.Read<uint>(21)); SetModifier(ItemModifier.TransmogAppearanceAllSpecs, fields.Read<uint>(21));
@@ -491,11 +496,14 @@ namespace Game.Entities
gemData[i] = new ItemDynamicFieldGems(); gemData[i] = new ItemDynamicFieldGems();
gemData[i].ItemId = fields.Read<uint>(31 + i * gemFields); gemData[i].ItemId = fields.Read<uint>(31 + i * gemFields);
var gemBonusListIDs = new StringArray(fields.Read<string>(32 + i * gemFields), ' '); var gemBonusListIDs = new StringArray(fields.Read<string>(32 + i * gemFields), ' ');
uint b = 0; if (!gemBonusListIDs.IsEmpty())
foreach (string token in gemBonusListIDs)
{ {
if (uint.TryParse(token, out uint bonusListID) && bonusListID != 0) uint b = 0;
gemData[i].BonusListIDs[b++] = (ushort)bonusListID; foreach (string token in gemBonusListIDs)
{
if (uint.TryParse(token, out uint bonusListID) && bonusListID != 0)
gemData[i].BonusListIDs[b++] = (ushort)bonusListID;
}
} }
gemData[i].Context = fields.Read<byte>(33 + i * gemFields); gemData[i].Context = fields.Read<byte>(33 + i * gemFields);
@@ -1920,10 +1928,13 @@ namespace Game.Entities
loot_item.context = item_result.Read<byte>(11); loot_item.context = item_result.Read<byte>(11);
StringArray bonusLists = new StringArray(item_result.Read<string>(12), ' '); StringArray bonusLists = new StringArray(item_result.Read<string>(12), ' ');
foreach (string line in bonusLists) if (!bonusLists.IsEmpty())
{ {
if (uint.TryParse(line, out uint id)) foreach (string line in bonusLists)
loot_item.BonusListIDs.Add(id); {
if (uint.TryParse(line, out uint id))
loot_item.BonusListIDs.Add(id);
}
} }
// Copy the extra loot conditions from the item in the loot template // Copy the extra loot conditions from the item in the loot template
+18 -8
View File
@@ -3147,10 +3147,13 @@ namespace Game
vItem.IgnoreFiltering = result.Read<bool>(8); vItem.IgnoreFiltering = result.Read<bool>(8);
var bonusListIDsTok = new StringArray(result.Read<string>(6), ' '); var bonusListIDsTok = new StringArray(result.Read<string>(6), ' ');
foreach (string token in bonusListIDsTok) if (!bonusListIDsTok.IsEmpty())
{ {
if (uint.TryParse(token, out uint id)) foreach (string token in bonusListIDsTok)
vItem.BonusListIDs.Add(id); {
if (uint.TryParse(token, out uint id))
vItem.BonusListIDs.Add(id);
}
} }
if (!IsVendorItemValid(entry, vItem, null, skipvendors)) if (!IsVendorItemValid(entry, vItem, null, skipvendors))
@@ -3196,10 +3199,13 @@ namespace Game
vItem.IgnoreFiltering = result.Read<bool>(7); vItem.IgnoreFiltering = result.Read<bool>(7);
var bonusListIDsTok = new StringArray(result.Read<string>(5), ' '); var bonusListIDsTok = new StringArray(result.Read<string>(5), ' ');
foreach (string token in bonusListIDsTok) if (!bonusListIDsTok.IsEmpty())
{ {
if (uint.TryParse(token, out uint id)) foreach (string token in bonusListIDsTok)
vItem.BonusListIDs.Add(id); {
if (uint.TryParse(token, out uint id))
vItem.BonusListIDs.Add(id);
}
} }
if (!IsVendorItemValid((uint)vendor, vItem, null, skip_vendors)) if (!IsVendorItemValid((uint)vendor, vItem, null, skip_vendors))
@@ -8925,8 +8931,12 @@ namespace Game
uint itemId = rewardItem.Read<uint>(2); uint itemId = rewardItem.Read<uint>(2);
StringArray bonusListIDsTok = new StringArray(rewardItem.Read<string>(3), ' '); StringArray bonusListIDsTok = new StringArray(rewardItem.Read<string>(3), ' ');
List<uint> bonusListIds = new List<uint>(); List<uint> bonusListIds = new List<uint>();
foreach (uint token in bonusListIDsTok) if (!bonusListIDsTok.IsEmpty())
bonusListIds.Add(token); {
foreach (uint token in bonusListIDsTok)
bonusListIds.Add(token);
}
int quantity = rewardItem.Read<int>(4); int quantity = rewardItem.Read<int>(4);
PlayerChoice choice = _playerChoices.LookupByKey(choiceId); PlayerChoice choice = _playerChoices.LookupByKey(choiceId);
+6 -5
View File
@@ -108,9 +108,9 @@ namespace Game.Groups
uint oldMSTime = Time.GetMSTime(); uint oldMSTime = Time.GetMSTime();
// Delete all groups whose leader does not exist // Delete all groups whose leader does not exist
DB.Characters.Execute("DELETE FROM groups WHERE leaderGuid NOT IN (SELECT guid FROM characters)"); DB.Characters.DirectExecute("DELETE FROM groups WHERE leaderGuid NOT IN (SELECT guid FROM characters)");
// Delete all groups with less than 2 members // Delete all groups with less than 2 members
DB.Characters.Execute("DELETE FROM groups WHERE guid NOT IN (SELECT guid FROM group_member GROUP BY guid HAVING COUNT(guid) > 1)"); DB.Characters.DirectExecute("DELETE FROM groups WHERE guid NOT IN (SELECT guid FROM group_member GROUP BY guid HAVING COUNT(guid) > 1)");
// 0 1 2 3 4 5 6 7 8 9 // 0 1 2 3 4 5 6 7 8 9
SQLResult result = DB.Characters.Query("SELECT g.leaderGuid, g.lootMethod, g.looterGuid, g.lootThreshold, g.icon1, g.icon2, g.icon3, g.icon4, g.icon5, g.icon6" + SQLResult result = DB.Characters.Query("SELECT g.leaderGuid, g.lootMethod, g.looterGuid, g.lootThreshold, g.icon1, g.icon2, g.icon3, g.icon4, g.icon5, g.icon6" +
@@ -150,10 +150,10 @@ namespace Game.Groups
uint oldMSTime = Time.GetMSTime(); uint oldMSTime = Time.GetMSTime();
// Delete all rows from group_member or group_instance with no group // Delete all rows from group_member or group_instance with no group
DB.Characters.Execute("DELETE FROM group_member WHERE guid NOT IN (SELECT guid FROM groups)"); DB.Characters.DirectExecute("DELETE FROM group_member WHERE guid NOT IN (SELECT guid FROM groups)");
DB.Characters.Execute("DELETE FROM group_instance WHERE guid NOT IN (SELECT guid FROM groups)"); DB.Characters.DirectExecute("DELETE FROM group_instance WHERE guid NOT IN (SELECT guid FROM groups)");
// Delete all members that does not exist // Delete all members that does not exist
DB.Characters.Execute("DELETE FROM group_member WHERE memberGuid NOT IN (SELECT guid FROM characters)"); DB.Characters.DirectExecute("DELETE FROM group_member WHERE memberGuid NOT IN (SELECT guid FROM characters)");
// 0 1 2 3 4 // 0 1 2 3 4
SQLResult result = DB.Characters.Query("SELECT guid, memberGuid, memberFlags, subgroup, roles FROM group_member ORDER BY guid"); SQLResult result = DB.Characters.Query("SELECT guid, memberGuid, memberFlags, subgroup, roles FROM group_member ORDER BY guid");
@@ -184,6 +184,7 @@ namespace Game.Groups
Log.outInfo(LogFilter.ServerLoading, "Loading Group instance saves..."); Log.outInfo(LogFilter.ServerLoading, "Loading Group instance saves...");
{ {
uint oldMSTime = Time.GetMSTime(); uint oldMSTime = Time.GetMSTime();
// 0 1 2 3 4 5 6 7 // 0 1 2 3 4 5 6 7
SQLResult result = DB.Characters.Query("SELECT gi.guid, i.map, gi.instance, gi.permanent, i.difficulty, i.resettime, i.entranceId, COUNT(g.guid) " + SQLResult result = DB.Characters.Query("SELECT gi.guid, i.map, gi.instance, gi.permanent, i.difficulty, i.resettime, i.entranceId, COUNT(g.guid) " +
"FROM group_instance gi INNER JOIN instance i ON gi.instance = i.id " + "FROM group_instance gi INNER JOIN instance i ON gi.instance = i.id " +
+9 -9
View File
@@ -139,7 +139,7 @@ namespace Game
uint oldMSTime = Time.GetMSTime(); uint oldMSTime = Time.GetMSTime();
// Delete orphaned guild rank entries before loading the valid ones // Delete orphaned guild rank entries before loading the valid ones
DB.Characters.Execute("DELETE gr FROM guild_rank gr LEFT JOIN guild g ON gr.guildId = g.guildId WHERE g.guildId IS NULL"); DB.Characters.DirectExecute("DELETE gr FROM guild_rank gr LEFT JOIN guild g ON gr.guildId = g.guildId WHERE g.guildId IS NULL");
// 0 1 2 3 4 // 0 1 2 3 4
SQLResult result = DB.Characters.Query("SELECT guildid, rid, rname, rights, BankMoneyPerDay FROM guild_rank ORDER BY guildid ASC, rid ASC"); SQLResult result = DB.Characters.Query("SELECT guildid, rid, rname, rights, BankMoneyPerDay FROM guild_rank ORDER BY guildid ASC, rid ASC");
@@ -173,8 +173,8 @@ namespace Game
uint oldMSTime = Time.GetMSTime(); uint oldMSTime = Time.GetMSTime();
// Delete orphaned guild member entries before loading the valid ones // Delete orphaned guild member entries before loading the valid ones
DB.Characters.Execute("DELETE gm FROM guild_member gm LEFT JOIN guild g ON gm.guildId = g.guildId WHERE g.guildId IS NULL"); DB.Characters.DirectExecute("DELETE gm FROM guild_member gm LEFT JOIN guild g ON gm.guildId = g.guildId WHERE g.guildId IS NULL");
DB.Characters.Execute("DELETE gm FROM guild_member_withdraw gm LEFT JOIN guild_member g ON gm.guid = g.guid WHERE g.guid IS NULL"); DB.Characters.DirectExecute("DELETE gm FROM guild_member_withdraw gm LEFT JOIN guild_member g ON gm.guid = g.guid WHERE g.guid IS NULL");
// 0 1 2 3 4 5 6 7 8 9 10 // 0 1 2 3 4 5 6 7 8 9 10
SQLResult result = DB.Characters.Query("SELECT gm.guildid, gm.guid, rank, pnote, offnote, w.tab0, w.tab1, w.tab2, w.tab3, w.tab4, w.tab5, " + SQLResult result = DB.Characters.Query("SELECT gm.guildid, gm.guid, rank, pnote, offnote, w.tab0, w.tab1, w.tab2, w.tab3, w.tab4, w.tab5, " +
@@ -210,7 +210,7 @@ namespace Game
uint oldMSTime = Time.GetMSTime(); uint oldMSTime = Time.GetMSTime();
// Delete orphaned guild bank right entries before loading the valid ones // Delete orphaned guild bank right entries before loading the valid ones
DB.Characters.Execute("DELETE gbr FROM guild_bank_right gbr LEFT JOIN guild g ON gbr.guildId = g.guildId WHERE g.guildId IS NULL"); DB.Characters.DirectExecute("DELETE gbr FROM guild_bank_right gbr LEFT JOIN guild g ON gbr.guildId = g.guildId WHERE g.guildId IS NULL");
// 0 1 2 3 4 // 0 1 2 3 4
SQLResult result = DB.Characters.Query("SELECT guildid, TabId, rid, gbright, SlotPerDay FROM guild_bank_right ORDER BY guildid ASC, TabId ASC"); SQLResult result = DB.Characters.Query("SELECT guildid, TabId, rid, gbright, SlotPerDay FROM guild_bank_right ORDER BY guildid ASC, TabId ASC");
@@ -242,7 +242,7 @@ namespace Game
{ {
uint oldMSTime = Time.GetMSTime(); uint oldMSTime = Time.GetMSTime();
DB.Characters.Execute("DELETE FROM guild_eventlog WHERE LogGuid > {0}", GuildConst.EventLogMaxRecords); DB.Characters.DirectExecute("DELETE FROM guild_eventlog WHERE LogGuid > {0}", GuildConst.EventLogMaxRecords);
// 0 1 2 3 4 5 6 // 0 1 2 3 4 5 6
SQLResult result = DB.Characters.Query("SELECT guildid, LogGuid, EventType, PlayerGuid1, PlayerGuid2, NewRank, TimeStamp FROM guild_eventlog ORDER BY TimeStamp DESC, LogGuid DESC"); SQLResult result = DB.Characters.Query("SELECT guildid, LogGuid, EventType, PlayerGuid1, PlayerGuid2, NewRank, TimeStamp FROM guild_eventlog ORDER BY TimeStamp DESC, LogGuid DESC");
@@ -275,7 +275,7 @@ namespace Game
uint oldMSTime = Time.GetMSTime(); uint oldMSTime = Time.GetMSTime();
// Remove log entries that exceed the number of allowed entries per guild // Remove log entries that exceed the number of allowed entries per guild
DB.Characters.Execute("DELETE FROM guild_bank_eventlog WHERE LogGuid > {0}", GuildConst.BankLogMaxRecords); DB.Characters.DirectExecute("DELETE FROM guild_bank_eventlog WHERE LogGuid > {0}", GuildConst.BankLogMaxRecords);
// 0 1 2 3 4 5 6 7 8 // 0 1 2 3 4 5 6 7 8
SQLResult result = DB.Characters.Query("SELECT guildid, TabId, LogGuid, EventType, PlayerGuid, ItemOrMoney, ItemStackCount, DestTabId, TimeStamp FROM guild_bank_eventlog ORDER BY TimeStamp DESC, LogGuid DESC"); SQLResult result = DB.Characters.Query("SELECT guildid, TabId, LogGuid, EventType, PlayerGuid, ItemOrMoney, ItemStackCount, DestTabId, TimeStamp FROM guild_bank_eventlog ORDER BY TimeStamp DESC, LogGuid DESC");
@@ -307,7 +307,7 @@ namespace Game
{ {
uint oldMSTime = Time.GetMSTime(); uint oldMSTime = Time.GetMSTime();
DB.Characters.Execute("DELETE FROM guild_newslog WHERE LogGuid > {0}", GuildConst.NewsLogMaxRecords); DB.Characters.DirectExecute("DELETE FROM guild_newslog WHERE LogGuid > {0}", GuildConst.NewsLogMaxRecords);
// 0 1 2 3 4 5 6 // 0 1 2 3 4 5 6
SQLResult result = DB.Characters.Query("SELECT guildid, LogGuid, EventType, PlayerGuid, Flags, Value, Timestamp FROM guild_newslog ORDER BY TimeStamp DESC, LogGuid DESC"); SQLResult result = DB.Characters.Query("SELECT guildid, LogGuid, EventType, PlayerGuid, Flags, Value, Timestamp FROM guild_newslog ORDER BY TimeStamp DESC, LogGuid DESC");
@@ -338,7 +338,7 @@ namespace Game
uint oldMSTime = Time.GetMSTime(); uint oldMSTime = Time.GetMSTime();
// Delete orphaned guild bank tab entries before loading the valid ones // Delete orphaned guild bank tab entries before loading the valid ones
DB.Characters.Execute("DELETE gbt FROM guild_bank_tab gbt LEFT JOIN guild g ON gbt.guildId = g.guildId WHERE g.guildId IS NULL"); DB.Characters.DirectExecute("DELETE gbt FROM guild_bank_tab gbt LEFT JOIN guild g ON gbt.guildId = g.guildId WHERE g.guildId IS NULL");
// 0 1 2 3 4 // 0 1 2 3 4
SQLResult result = DB.Characters.Query("SELECT guildid, TabId, TabName, TabIcon, TabText FROM guild_bank_tab ORDER BY guildid ASC, TabId ASC"); SQLResult result = DB.Characters.Query("SELECT guildid, TabId, TabName, TabIcon, TabText FROM guild_bank_tab ORDER BY guildid ASC, TabId ASC");
@@ -371,7 +371,7 @@ namespace Game
uint oldMSTime = Time.GetMSTime(); uint oldMSTime = Time.GetMSTime();
// Delete orphan guild bank items // Delete orphan guild bank items
DB.Characters.Execute("DELETE gbi FROM guild_bank_item gbi LEFT JOIN guild g ON gbi.guildId = g.guildId WHERE g.guildId IS NULL"); DB.Characters.DirectExecute("DELETE gbi FROM guild_bank_item gbi LEFT JOIN guild g ON gbi.guildId = g.guildId WHERE g.guildId IS NULL");
SQLResult result = DB.Characters.Query(DB.Characters.GetPreparedStatement(CharStatements.SEL_GUILD_BANK_ITEMS)); SQLResult result = DB.Characters.Query(DB.Characters.GetPreparedStatement(CharStatements.SEL_GUILD_BANK_ITEMS));
if (result.IsEmpty()) if (result.IsEmpty())
@@ -144,25 +144,25 @@ namespace Game.Maps
uint oldMSTime = Time.GetMSTime(); uint oldMSTime = Time.GetMSTime();
// Delete expired instances (Instance related spawns are removed in the following cleanup queries) // Delete expired instances (Instance related spawns are removed in the following cleanup queries)
DB.Characters.Execute("DELETE i FROM instance i LEFT JOIN instance_reset ir ON mapid = map AND i.difficulty = ir.difficulty " + DB.Characters.DirectExecute("DELETE i FROM instance i LEFT JOIN instance_reset ir ON mapid = map AND i.difficulty = ir.difficulty " +
"WHERE (i.resettime > 0 AND i.resettime < UNIX_TIMESTAMP()) OR (ir.resettime IS NOT NULL AND ir.resettime < UNIX_TIMESTAMP())"); "WHERE (i.resettime > 0 AND i.resettime < UNIX_TIMESTAMP()) OR (ir.resettime IS NOT NULL AND ir.resettime < UNIX_TIMESTAMP())");
// Delete invalid character_instance and group_instance references // Delete invalid character_instance and group_instance references
DB.Characters.Execute("DELETE ci.* FROM character_instance AS ci LEFT JOIN characters AS c ON ci.guid = c.guid WHERE c.guid IS NULL"); DB.Characters.DirectExecute("DELETE ci.* FROM character_instance AS ci LEFT JOIN characters AS c ON ci.guid = c.guid WHERE c.guid IS NULL");
DB.Characters.Execute("DELETE gi.* FROM group_instance AS gi LEFT JOIN groups AS g ON gi.guid = g.guid WHERE g.guid IS NULL"); DB.Characters.DirectExecute("DELETE gi.* FROM group_instance AS gi LEFT JOIN groups AS g ON gi.guid = g.guid WHERE g.guid IS NULL");
// Delete invalid instance references // Delete invalid instance references
DB.Characters.Execute("DELETE i.* FROM instance AS i LEFT JOIN character_instance AS ci ON i.id = ci.instance LEFT JOIN group_instance AS gi ON i.id = gi.instance WHERE ci.guid IS NULL AND gi.guid IS NULL"); DB.Characters.DirectExecute("DELETE i.* FROM instance AS i LEFT JOIN character_instance AS ci ON i.id = ci.instance LEFT JOIN group_instance AS gi ON i.id = gi.instance WHERE ci.guid IS NULL AND gi.guid IS NULL");
// Delete invalid references to instance // Delete invalid references to instance
DB.Characters.Execute("DELETE FROM creature_respawn WHERE instanceId > 0 AND instanceId NOT IN (SELECT id FROM instance)"); DB.Characters.DirectExecute("DELETE FROM creature_respawn WHERE instanceId > 0 AND instanceId NOT IN (SELECT id FROM instance)");
DB.Characters.Execute("DELETE FROM gameobject_respawn WHERE instanceId > 0 AND instanceId NOT IN (SELECT id FROM instance)"); DB.Characters.DirectExecute("DELETE FROM gameobject_respawn WHERE instanceId > 0 AND instanceId NOT IN (SELECT id FROM instance)");
DB.Characters.Execute("DELETE tmp.* FROM character_instance AS tmp LEFT JOIN instance ON tmp.instance = instance.id WHERE tmp.instance > 0 AND instance.id IS NULL"); DB.Characters.DirectExecute("DELETE tmp.* FROM character_instance AS tmp LEFT JOIN instance ON tmp.instance = instance.id WHERE tmp.instance > 0 AND instance.id IS NULL");
DB.Characters.Execute("DELETE tmp.* FROM group_instance AS tmp LEFT JOIN instance ON tmp.instance = instance.id WHERE tmp.instance > 0 AND instance.id IS NULL"); DB.Characters.DirectExecute("DELETE tmp.* FROM group_instance AS tmp LEFT JOIN instance ON tmp.instance = instance.id WHERE tmp.instance > 0 AND instance.id IS NULL");
// Clean invalid references to instance // Clean invalid references to instance
DB.Characters.Execute("UPDATE corpse SET instanceId = 0 WHERE instanceId > 0 AND instanceId NOT IN (SELECT id FROM instance)"); DB.Characters.DirectExecute("UPDATE corpse SET instanceId = 0 WHERE instanceId > 0 AND instanceId NOT IN (SELECT id FROM instance)");
DB.Characters.Execute("UPDATE characters AS tmp LEFT JOIN instance ON tmp.instance_id = instance.id SET tmp.instance_id = 0 WHERE tmp.instance_id > 0 AND instance.id IS NULL"); DB.Characters.DirectExecute("UPDATE characters AS tmp LEFT JOIN instance ON tmp.instance_id = instance.id SET tmp.instance_id = 0 WHERE tmp.instance_id > 0 AND instance.id IS NULL");
// Initialize instance id storage (Needs to be done after the trash has been clean out) // Initialize instance id storage (Needs to be done after the trash has been clean out)
Global.MapMgr.InitInstanceIds(); Global.MapMgr.InitInstanceIds();
@@ -225,7 +225,7 @@ namespace Game.Maps
var pair = instResetTime.LookupByKey(instance); var pair = instResetTime.LookupByKey(instance);
if (pair != null && pair.Item2 != resettime) if (pair != null && pair.Item2 != resettime)
{ {
DB.Characters.Execute("UPDATE instance SET resettime = '{0}' WHERE id = '{1}'", resettime, instance); DB.Characters.DirectExecute("UPDATE instance SET resettime = '{0}' WHERE id = '{1}'", resettime, instance);
instResetTime[instance] = Tuple.Create(pair.Item1, resettime); instResetTime[instance] = Tuple.Create(pair.Item1, resettime);
} }
} }
@@ -253,14 +253,14 @@ namespace Game.Maps
if (mapDiff == null) if (mapDiff == null)
{ {
Log.outError(LogFilter.Server, "InstanceSaveManager.LoadResetTimes: invalid mapid({0})/difficulty({1}) pair in instance_reset!", mapid, difficulty); Log.outError(LogFilter.Server, "InstanceSaveManager.LoadResetTimes: invalid mapid({0})/difficulty({1}) pair in instance_reset!", mapid, difficulty);
DB.Characters.Execute("DELETE FROM instance_reset WHERE mapid = '{0}' AND difficulty = '{1}'", mapid, difficulty); DB.Characters.DirectExecute("DELETE FROM instance_reset WHERE mapid = '{0}' AND difficulty = '{1}'", mapid, difficulty);
continue; continue;
} }
// update the reset time if the hour in the configs changes // update the reset time if the hour in the configs changes
ulong newresettime = (oldresettime / Time.Day) * Time.Day + diff; ulong newresettime = (oldresettime / Time.Day) * Time.Day + diff;
if (oldresettime != newresettime) if (oldresettime != newresettime)
DB.Characters.Execute("UPDATE instance_reset SET resettime = '{0}' WHERE mapid = '{1}' AND difficulty = '{2}'", newresettime, mapid, difficulty); DB.Characters.DirectExecute("UPDATE instance_reset SET resettime = '{0}' WHERE mapid = '{1}' AND difficulty = '{2}'", newresettime, mapid, difficulty);
InitializeResetTimeFor(mapid, difficulty, (long)newresettime); InitializeResetTimeFor(mapid, difficulty, (long)newresettime);
} while (result.NextRow()); } while (result.NextRow());
@@ -289,7 +289,7 @@ namespace Game.Maps
{ {
// initialize the reset time // initialize the reset time
t = today + period + diff; t = today + period + diff;
DB.Characters.Execute("INSERT INTO instance_reset VALUES ('{0}', '{1}', '{2}')", mapid, (uint)difficulty, (uint)t); DB.Characters.DirectExecute("INSERT INTO instance_reset VALUES ('{0}', '{1}', '{2}')", mapid, (uint)difficulty, (uint)t);
} }
if (t < now) if (t < now)
@@ -298,7 +298,7 @@ namespace Game.Maps
// calculate the next reset time // calculate the next reset time
t = (t / Time.Day) * Time.Day; t = (t / Time.Day) * Time.Day;
t += ((today - t) / period + 1) * period + diff; t += ((today - t) / period + 1) * period + diff;
DB.Characters.Execute("UPDATE instance_reset SET resettime = '{0}' WHERE mapid = '{1}' AND difficulty= '{2}'", t, mapid, (uint)difficulty); DB.Characters.DirectExecute("UPDATE instance_reset SET resettime = '{0}' WHERE mapid = '{1}' AND difficulty= '{2}'", t, mapid, (uint)difficulty);
} }
InitializeResetTimeFor(mapid, difficulty, t); InitializeResetTimeFor(mapid, difficulty, t);
@@ -566,7 +566,7 @@ namespace Game.Maps
((InstanceMap)map2).Reset(InstanceResetMethod.Global); ((InstanceMap)map2).Reset(InstanceResetMethod.Global);
} }
/// @todo delete creature/gameobject respawn times even if the maps are not loaded // @todo delete creature/gameobject respawn times even if the maps are not loaded
} }
public uint GetNumBoundPlayersTotal() public uint GetNumBoundPlayersTotal()
@@ -62,8 +62,8 @@ namespace Game
// NOTE: In order to have persistentFlags be set in worldstates for the next cleanup, // NOTE: In order to have persistentFlags be set in worldstates for the next cleanup,
// you need to define them at least once in worldstates. // you need to define them at least once in worldstates.
flags &= (CleaningFlags) WorldConfig.GetIntValue(WorldCfg.PersistentCharacterCleanFlags); flags &= (CleaningFlags)WorldConfig.GetIntValue(WorldCfg.PersistentCharacterCleanFlags);
DB.Characters.Execute("UPDATE worldstates SET value = {0} WHERE entry = {1}", flags, (uint)WorldStates.CleaningFlags); DB.Characters.DirectExecute("UPDATE worldstates SET value = {0} WHERE entry = {1}", flags, (uint)WorldStates.CleaningFlags);
Global.WorldMgr.SetCleaningFlags(flags); Global.WorldMgr.SetCleaningFlags(flags);
@@ -150,13 +150,13 @@ namespace Game
static void CleanCharacterTalent() static void CleanCharacterTalent()
{ {
DB.Characters.Execute("DELETE FROM character_talent WHERE talentGroup > {0}", PlayerConst.MaxSpecializations); DB.Characters.DirectExecute("DELETE FROM character_talent WHERE talentGroup > {0}", PlayerConst.MaxSpecializations);
CheckUnique("talentId", "character_talent", TalentCheck); CheckUnique("talentId", "character_talent", TalentCheck);
} }
static void CleanCharacterQuestStatus() static void CleanCharacterQuestStatus()
{ {
DB.Characters.Execute("DELETE FROM character_queststatus WHERE status = 0"); DB.Characters.DirectExecute("DELETE FROM character_queststatus WHERE status = 0");
} }
} }
+6 -6
View File
@@ -49,7 +49,7 @@ namespace WorldServer
uint startupBegin = Time.GetMSTime(); uint startupBegin = Time.GetMSTime();
// set server offline (not connectable) // set server offline (not connectable)
DB.Login.Execute("UPDATE realmlist SET flag = (flag & ~{0}) | {1} WHERE id = '{2}'", (uint)RealmFlags.VersionMismatch, (uint)RealmFlags.Offline, Global.WorldMgr.GetRealm().Id.Realm); DB.Login.DirectExecute("UPDATE realmlist SET flag = (flag & ~{0}) | {1} WHERE id = '{2}'", (uint)RealmFlags.VersionMismatch, (uint)RealmFlags.Offline, Global.WorldMgr.GetRealm().Id.Realm);
Global.RealmMgr.Initialize(ConfigMgr.GetDefaultValue("RealmsStateUpdateDelay", 10)); Global.RealmMgr.Initialize(ConfigMgr.GetDefaultValue("RealmsStateUpdateDelay", 10));
@@ -75,7 +75,7 @@ namespace WorldServer
} }
// set server online (allow connecting now) // set server online (allow connecting now)
DB.Login.Execute("UPDATE realmlist SET flag = flag & ~{0}, population = 0 WHERE id = '{1}'", (uint)RealmFlags.Offline, Global.WorldMgr.GetRealm().Id.Realm); DB.Login.DirectExecute("UPDATE realmlist SET flag = flag & ~{0}, population = 0 WHERE id = '{1}'", (uint)RealmFlags.Offline, Global.WorldMgr.GetRealm().Id.Realm);
Global.WorldMgr.GetRealm().PopulationLevel = 0.0f; Global.WorldMgr.GetRealm().PopulationLevel = 0.0f;
Global.WorldMgr.GetRealm().Flags = Global.WorldMgr.GetRealm().Flags & ~RealmFlags.VersionMismatch; Global.WorldMgr.GetRealm().Flags = Global.WorldMgr.GetRealm().Flags & ~RealmFlags.VersionMismatch;
@@ -110,7 +110,7 @@ namespace WorldServer
Global.ScriptMgr.Unload(); Global.ScriptMgr.Unload();
// set server offline // set server offline
DB.Login.Execute("UPDATE realmlist SET flag = flag | {0} WHERE id = '{1}'", (uint)RealmFlags.Offline, Global.WorldMgr.GetRealm().Id.Realm); DB.Login.DirectExecute("UPDATE realmlist SET flag = flag | {0} WHERE id = '{1}'", (uint)RealmFlags.Offline, Global.WorldMgr.GetRealm().Id.Realm);
Global.RealmMgr.Close(); Global.RealmMgr.Close();
ClearOnlineAccounts(); ClearOnlineAccounts();
@@ -155,13 +155,13 @@ namespace WorldServer
static void ClearOnlineAccounts() static void ClearOnlineAccounts()
{ {
// Reset online status for all accounts with characters on the current realm // Reset online status for all accounts with characters on the current realm
DB.Login.Execute("UPDATE account SET online = 0 WHERE online > 0 AND id IN (SELECT acctid FROM realmcharacters WHERE realmid = {0})", Global.WorldMgr.GetRealm().Id.Realm); DB.Login.DirectExecute("UPDATE account SET online = 0 WHERE online > 0 AND id IN (SELECT acctid FROM realmcharacters WHERE realmid = {0})", Global.WorldMgr.GetRealm().Id.Realm);
// Reset online status for all characters // Reset online status for all characters
DB.Characters.Execute("UPDATE characters SET online = 0 WHERE online <> 0"); DB.Characters.DirectExecute("UPDATE characters SET online = 0 WHERE online <> 0");
// Battlegroundinstance ids reset at server restart // Battlegroundinstance ids reset at server restart
DB.Characters.Execute("UPDATE character_battleground_data SET instanceId = 0"); DB.Characters.DirectExecute("UPDATE character_battleground_data SET instanceId = 0");
} }
static void WorldUpdateLoop() static void WorldUpdateLoop()