Core/AreaTriggers: Handle exit areatrigger on player map change
Port From (https://github.com/TrinityCore/TrinityCore/commit/26fc14419142e3188370035ce4144cdb125bec05)
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@@ -101,6 +101,7 @@ namespace Game.Entities
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DiminishingReturn[] m_Diminishing = new DiminishingReturn[(int)DiminishingGroup.Max];
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protected List<GameObject> m_gameObj = new();
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List<AreaTrigger> m_areaTrigger = new();
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List<AreaTrigger> m_insideAreaTriggers = new();
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protected List<DynamicObject> m_dynObj = new();
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protected float[] CreateStats = new float[(int)Stats.Max];
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float[] m_floatStatPosBuff = new float[(int)Stats.Max];
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