Core/Gossip: Drop OptionType for gossip_menu_option and rename OptionIcon to OptionNpc as it also determines functionality on client side
Port From (https://github.com/TrinityCore/TrinityCore/commit/69e0249807f5a8f351e6be6f7350ebace3d2997a)
This commit is contained in:
@@ -29,7 +29,7 @@ namespace Game.Misc
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{
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public class GossipMenu
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{
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public uint AddMenuItem(int menuItemId, GossipOptionIcon icon, string message, uint sender, uint action, string boxMessage, uint boxMoney, bool coded = false)
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public uint AddMenuItem(int menuItemId, GossipOptionNpc optionNpc, string message, uint sender, uint action, string boxMessage, uint boxMoney, bool coded = false)
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{
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Cypher.Assert(_menuItems.Count <= SharedConst.MaxGossipMenuItems);
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@@ -51,11 +51,11 @@ namespace Game.Misc
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GossipMenuItem menuItem = new();
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menuItem.MenuItemIcon = (byte)icon;
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menuItem.OptionNpc = optionNpc;
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menuItem.Message = message;
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menuItem.IsCoded = coded;
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menuItem.Sender = sender;
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menuItem.OptionType = action;
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menuItem.Action = action;
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menuItem.BoxMessage = boxMessage;
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menuItem.BoxMoney = boxMoney;
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@@ -124,7 +124,7 @@ namespace Game.Misc
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}
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// Add menu item with existing method. Menu item id -1 is also used in ADD_GOSSIP_ITEM macro.
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uint newOptionId = AddMenuItem(-1, item.OptionIcon, strOptionText, sender, action, strBoxText, item.BoxMoney, item.BoxCoded);
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uint newOptionId = AddMenuItem(-1, item.OptionNpc, strOptionText, sender, action, strBoxText, item.BoxMoney, item.BoxCoded);
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AddGossipMenuItemData(newOptionId, item.ActionMenuId, item.ActionPoiId);
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}
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}
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@@ -150,7 +150,7 @@ namespace Game.Misc
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public uint GetMenuItemAction(uint menuItemId)
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{
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if (_menuItems.ContainsKey(menuItemId))
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return _menuItems.LookupByKey(menuItemId).OptionType;
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return _menuItems.LookupByKey(menuItemId).Action;
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else
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return 0;
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}
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@@ -163,15 +163,6 @@ namespace Game.Misc
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return false;
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}
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public bool HasMenuItemType(uint optionType)
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{
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foreach (var menuItemPair in _menuItems)
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if (menuItemPair.Value.OptionType == optionType)
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return true;
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return false;
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}
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public void ClearMenu()
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{
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_menuItems.Clear();
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@@ -264,7 +255,7 @@ namespace Game.Misc
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ClientGossipOptions opt = new();
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GossipMenuItem item = pair.Value;
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opt.ClientOption = (int)pair.Key;
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opt.OptionNPC = item.MenuItemIcon;
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opt.OptionNPC = item.OptionNpc;
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opt.OptionFlags = (byte)(item.IsCoded ? 1 : 0); // makes pop up box password
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opt.OptionCost = (int)item.BoxMoney; // money required to open menu, 2.0.3
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opt.OptionLanguage = item.Language;
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@@ -701,11 +692,11 @@ namespace Game.Misc
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public class GossipMenuItem
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{
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public byte MenuItemIcon;
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public GossipOptionNpc OptionNpc;
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public bool IsCoded;
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public string Message;
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public uint Sender;
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public uint OptionType;
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public uint Action;
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public string BoxMessage;
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public uint BoxMoney;
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public uint Language;
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@@ -737,10 +728,9 @@ namespace Game.Misc
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{
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public uint MenuId;
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public uint OptionId;
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public GossipOptionIcon OptionIcon;
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public GossipOptionNpc OptionNpc;
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public string OptionText;
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public uint OptionBroadcastTextId;
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public GossipOption OptionType;
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public NPCFlags OptionNpcFlag;
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public uint Language;
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public uint ActionMenuId;
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@@ -642,12 +642,12 @@ namespace Game.Entities
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SendPacket(packet);
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}
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public void SendRespecWipeConfirm(ObjectGuid guid, uint cost)
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public void SendRespecWipeConfirm(ObjectGuid guid, uint cost, SpecResetType respecType)
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{
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RespecWipeConfirm respecWipeConfirm = new();
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respecWipeConfirm.RespecMaster = guid;
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respecWipeConfirm.Cost = cost;
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respecWipeConfirm.RespecType = SpecResetType.Talents;
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respecWipeConfirm.RespecType = respecType;
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SendPacket(respecWipeConfirm);
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}
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@@ -2326,60 +2326,90 @@ namespace Game.Entities
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if (!menuItems.OptionNpcFlag.HasAnyFlag(npcflags))
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continue;
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switch (menuItems.OptionType)
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switch (menuItems.OptionNpc)
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{
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case GossipOption.Armorer:
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canTalk = false; // added in special mode
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break;
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case GossipOption.Spirithealer:
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if (!IsDead())
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canTalk = false;
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break;
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case GossipOption.Learndualspec:
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canTalk = false;
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break;
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case GossipOption.Unlearntalents:
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if (!creature.CanResetTalents(this))
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canTalk = false;
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break;
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case GossipOption.Taxivendor:
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case GossipOptionNpc.TaxiNode:
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if (GetSession().SendLearnNewTaxiNode(creature))
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return;
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break;
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case GossipOption.Battlefield:
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case GossipOptionNpc.SpiritHealer:
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if (!IsDead())
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canTalk = false;
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break;
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case GossipOptionNpc.BattleMaster:
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if (!creature.CanInteractWithBattleMaster(this, false))
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canTalk = false;
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break;
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case GossipOption.Stablepet:
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case GossipOptionNpc.TalentMaster:
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case GossipOptionNpc.SpecializationMaster:
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case GossipOptionNpc.GlyphMaster:
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if (!creature.CanResetTalents(this))
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canTalk = false;
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break;
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case GossipOptionNpc.StableMaster:
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case GossipOptionNpc.PetSpecializationMaster:
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if (GetClass() != Class.Hunter)
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canTalk = false;
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break;
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case GossipOption.Questgiver:
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canTalk = false;
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case GossipOptionNpc.DisableXPGain:
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if (HasPlayerFlag(PlayerFlags.NoXPGain))
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canTalk = false;
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break;
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case GossipOption.Gossip:
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case GossipOption.Vendor:
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case GossipOption.Trainer:
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case GossipOption.Spiritguide:
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case GossipOption.Innkeeper:
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case GossipOption.Banker:
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case GossipOption.Petitioner:
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case GossipOption.Tabarddesigner:
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case GossipOption.Auctioneer:
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case GossipOption.Transmogrifier:
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case GossipOption.Mailbox:
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break; // no checks
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case GossipOptionNpc.EnableXPGain:
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if (!HasPlayerFlag(PlayerFlags.NoXPGain))
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canTalk = false;
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break;
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case GossipOptionNpc.None:
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case GossipOptionNpc.Vendor:
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case GossipOptionNpc.Trainer:
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case GossipOptionNpc.Binder:
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case GossipOptionNpc.Banker:
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case GossipOptionNpc.PetitionVendor:
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case GossipOptionNpc.TabardVendor:
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case GossipOptionNpc.Auctioneer:
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case GossipOptionNpc.Mailbox:
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case GossipOptionNpc.Transmogrify:
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break; // No checks
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case GossipOptionNpc.CemeterySelect:
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canTalk = false; // Deprecated
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break;
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case GossipOptionNpc.GuildBanker:
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case GossipOptionNpc.SpellClick:
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case GossipOptionNpc.WorldPVPQueue:
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case GossipOptionNpc.LFGDungeon:
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case GossipOptionNpc.ArtifactRespec:
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case GossipOptionNpc.QueueScenario:
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case GossipOptionNpc.GarrisonArchitect:
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case GossipOptionNpc.GarrisonMission:
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case GossipOptionNpc.ShipmentCrafter:
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case GossipOptionNpc.GarrisonTradeskill:
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case GossipOptionNpc.GarrisonRecruitment:
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case GossipOptionNpc.AdventureMap:
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case GossipOptionNpc.GarrisonTalent:
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case GossipOptionNpc.ContributionCollector:
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case GossipOptionNpc.AzeriteRespec:
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case GossipOptionNpc.IslandsMission:
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case GossipOptionNpc.UIItemInteraction:
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case GossipOptionNpc.WorldMap:
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case GossipOptionNpc.Soulbind:
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case GossipOptionNpc.ChromieTime:
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case GossipOptionNpc.CovenantPreview:
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case GossipOptionNpc.RuneforgeLegendaryCrafting:
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case GossipOptionNpc.NewPlayerGuide:
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case GossipOptionNpc.RuneforgeLegendaryUpgrade:
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case GossipOptionNpc.CovenantRenown:
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break; // NYI
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default:
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Log.outError(LogFilter.Sql, "Creature entry {0} have unknown gossip option {1} for menu {2}", creature.GetEntry(), menuItems.OptionType, menuItems.MenuId);
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Log.outError(LogFilter.Sql, $"Creature entry {creature.GetEntry()} has an unknown gossip option icon {menuItems.OptionNpc} for menu {menuItems.MenuId}.");
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canTalk = false;
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break;
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}
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}
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else if (go != null)
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{
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switch (menuItems.OptionType)
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switch (menuItems.OptionNpc)
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{
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case GossipOption.Gossip:
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case GossipOptionNpc.None:
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if (go.GetGoType() != GameObjectTypes.QuestGiver && go.GetGoType() != GameObjectTypes.Goober)
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canTalk = false;
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break;
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@@ -2426,7 +2456,7 @@ namespace Game.Entities
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}
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}
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menu.GetGossipMenu().AddMenuItem((int)menuItems.OptionId, menuItems.OptionIcon, strOptionText, 0, (uint)menuItems.OptionType, strBoxText, menuItems.BoxMoney, menuItems.BoxCoded);
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menu.GetGossipMenu().AddMenuItem((int)menuItems.OptionId, menuItems.OptionNpc, strOptionText, 0, (uint)menuItems.OptionNpc, strBoxText, menuItems.BoxMoney, menuItems.BoxCoded);
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menu.GetGossipMenu().AddGossipMenuItemData(menuItems.OptionId, menuItems.ActionMenuId, menuItems.ActionPoiId);
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}
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}
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@@ -2467,12 +2497,12 @@ namespace Game.Entities
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if (item == null)
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return;
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uint gossipOptionType = item.OptionType;
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GossipOptionNpc gossipOptionNpc = item.OptionNpc;
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ObjectGuid guid = source.GetGUID();
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if (source.IsTypeId(TypeId.GameObject))
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{
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if (gossipOptionType > (int)GossipOption.Questgiver)
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if (gossipOptionNpc != GossipOptionNpc.None)
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{
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Log.outError(LogFilter.Player, "Player guid {0} request invalid gossip option for GameObject entry {1}", GetGUID().ToString(), source.GetEntry());
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return;
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@@ -2491,9 +2521,9 @@ namespace Game.Entities
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return;
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}
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switch ((GossipOption)gossipOptionType)
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switch (gossipOptionNpc)
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{
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case GossipOption.Gossip:
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case GossipOptionNpc.None:
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{
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if (menuItemData.GossipActionPoi != 0)
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PlayerTalkClass.SendPointOfInterest(menuItemData.GossipActionPoi);
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@@ -2506,56 +2536,36 @@ namespace Game.Entities
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break;
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}
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case GossipOption.Spirithealer:
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if (IsDead())
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source.ToCreature().CastSpell(source.ToCreature(), 17251, new CastSpellExtraArgs(TriggerCastFlags.FullMask).SetOriginalCaster(GetGUID()));
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break;
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case GossipOption.Questgiver:
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PrepareQuestMenu(guid);
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SendPreparedQuest(source);
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break;
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case GossipOption.Vendor:
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case GossipOption.Armorer:
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case GossipOptionNpc.Vendor:
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GetSession().SendListInventory(guid);
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break;
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case GossipOption.Stablepet:
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GetSession().SendStablePet(guid);
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break;
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case GossipOption.Trainer:
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GetSession().SendTrainerList(source.ToCreature(), Global.ObjectMgr.GetCreatureTrainerForGossipOption(source.GetEntry(), menuId, gossipListId));
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break;
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case GossipOption.Learndualspec:
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break;
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case GossipOption.Unlearntalents:
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PlayerTalkClass.SendCloseGossip();
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SendRespecWipeConfirm(guid, GetNextResetTalentsCost());
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break;
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case GossipOption.Taxivendor:
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case GossipOptionNpc.TaxiNode:
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GetSession().SendTaxiMenu(source.ToCreature());
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break;
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case GossipOption.Innkeeper:
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case GossipOptionNpc.Trainer:
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GetSession().SendTrainerList(source.ToCreature(), Global.ObjectMgr.GetCreatureTrainerForGossipOption(source.GetEntry(), menuId, gossipListId));
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break;
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case GossipOptionNpc.SpiritHealer:
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if (IsDead())
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source.ToCreature().CastSpell(source.ToCreature(), 17251, new CastSpellExtraArgs(TriggerCastFlags.FullMask)
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.SetOriginalCaster(GetGUID()));
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break;
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case GossipOptionNpc.Binder:
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PlayerTalkClass.SendCloseGossip();
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SetBindPoint(guid);
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break;
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case GossipOption.Banker:
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case GossipOptionNpc.Banker:
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GetSession().SendShowBank(guid);
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break;
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case GossipOption.Petitioner:
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case GossipOptionNpc.PetitionVendor:
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PlayerTalkClass.SendCloseGossip();
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GetSession().SendPetitionShowList(guid);
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break;
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case GossipOption.Tabarddesigner:
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case GossipOptionNpc.TabardVendor:
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PlayerTalkClass.SendCloseGossip();
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GetSession().SendTabardVendorActivate(guid);
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break;
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case GossipOption.Auctioneer:
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GetSession().SendAuctionHello(guid, source.ToCreature());
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break;
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case GossipOption.Spiritguide:
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PrepareGossipMenu(source);
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SendPreparedGossip(source);
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break;
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case GossipOption.Battlefield:
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case GossipOptionNpc.BattleMaster:
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{
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BattlegroundTypeId bgTypeId = Global.BattlegroundMgr.GetBattleMasterBG(source.GetEntry());
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@@ -2568,11 +2578,43 @@ namespace Game.Entities
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Global.BattlegroundMgr.SendBattlegroundList(this, guid, bgTypeId);
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break;
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}
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case GossipOption.Transmogrifier:
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case GossipOptionNpc.Auctioneer:
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GetSession().SendAuctionHello(guid, source.ToCreature());
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break;
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case GossipOptionNpc.TalentMaster:
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PlayerTalkClass.SendCloseGossip();
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SendRespecWipeConfirm(guid, WorldConfig.GetBoolValue(WorldCfg.NoResetTalentCost) ? 0 : GetNextResetTalentsCost(), SpecResetType.Talents);
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break;
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case GossipOptionNpc.StableMaster:
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GetSession().SendStablePet(guid);
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break;
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case GossipOptionNpc.PetSpecializationMaster:
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PlayerTalkClass.SendCloseGossip();
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SendRespecWipeConfirm(guid, WorldConfig.GetBoolValue(WorldCfg.NoResetTalentCost) ? 0 : GetNextResetTalentsCost(), SpecResetType.PetTalents);
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break;
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case GossipOptionNpc.DisableXPGain:
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PlayerTalkClass.SendCloseGossip();
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SetPlayerFlag(PlayerFlags.NoXPGain);
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break;
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case GossipOptionNpc.EnableXPGain:
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PlayerTalkClass.SendCloseGossip();
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RemovePlayerFlag(PlayerFlags.NoXPGain);
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break;
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case GossipOptionNpc.Mailbox:
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GetSession().SendShowMailBox(guid);
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break;
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case GossipOptionNpc.SpecializationMaster:
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PlayerTalkClass.SendCloseGossip();
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SendRespecWipeConfirm(guid, 0, SpecResetType.Specialization);
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break;
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case GossipOptionNpc.GlyphMaster:
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PlayerTalkClass.SendCloseGossip();
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SendRespecWipeConfirm(guid, 0, SpecResetType.Glyphs);
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break;
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case GossipOptionNpc.Transmogrify:
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GetSession().SendOpenTransmogrifier(guid);
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break;
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case GossipOption.Mailbox:
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GetSession().SendShowMailBox(guid);
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default:
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break;
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}
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@@ -7345,9 +7387,9 @@ namespace Game.Entities
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}
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//Helpers
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public void AddGossipItem(GossipOptionIcon icon, string message, uint sender, uint action) { PlayerTalkClass.GetGossipMenu().AddMenuItem(-1, icon, message, sender, action, "", 0); }
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public void AddGossipItem(GossipOptionNpc icon, string message, uint sender, uint action) { PlayerTalkClass.GetGossipMenu().AddMenuItem(-1, icon, message, sender, action, "", 0); }
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public void AddGossipItem(uint menuId, uint menuItemId, uint sender, uint action) { PlayerTalkClass.GetGossipMenu().AddMenuItem(menuId, menuItemId, sender, action); }
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public void ADD_GOSSIP_ITEM_EXTENDED(GossipOptionIcon icon, string message, uint sender, uint action, string boxmessage, uint boxmoney, bool coded) { PlayerTalkClass.GetGossipMenu().AddMenuItem(-1, icon, message, sender, action, boxmessage, boxmoney, coded); }
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public void ADD_GOSSIP_ITEM_EXTENDED(GossipOptionNpc icon, string message, uint sender, uint action, string boxmessage, uint boxmoney, bool coded) { PlayerTalkClass.GetGossipMenu().AddMenuItem(-1, icon, message, sender, action, boxmessage, boxmoney, coded); }
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// This fuction Sends the current menu to show to client, a - NPCTEXTID(uint32), b - npc guid(uint64)
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public void SendGossipMenu(uint titleId, ObjectGuid objGUID) { PlayerTalkClass.SendGossipMenu(titleId, objGUID); }
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