Core/Gossip: Drop OptionType for gossip_menu_option and rename OptionIcon to OptionNpc as it also determines functionality on client side
Port From (https://github.com/TrinityCore/TrinityCore/commit/69e0249807f5a8f351e6be6f7350ebace3d2997a)
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@@ -471,7 +471,7 @@ namespace Scripts.World.GameObjects
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QuestStatus status = player.GetQuestStatus(QuestIds.DoingYourDuty);
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if (status == QuestStatus.Incomplete || status == QuestStatus.Complete || status == QuestStatus.Rewarded)
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{
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player.AddGossipItem(GossipOptionIcon.None, GossipConst.GossipUseOuthouse, eTradeskill.GossipSenderMain, eTradeskill.GossipActionInfoDef + 1);
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player.AddGossipItem(GossipOptionNpc.None, GossipConst.GossipUseOuthouse, eTradeskill.GossipSenderMain, eTradeskill.GossipActionInfoDef + 1);
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player.SendGossipMenu(GossipConst.GossipOuthouseVacant, me.GetGUID());
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}
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else
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