Core/Gossip: Drop OptionType for gossip_menu_option and rename OptionIcon to OptionNpc as it also determines functionality on client side

Port From (https://github.com/TrinityCore/TrinityCore/commit/69e0249807f5a8f351e6be6f7350ebace3d2997a)
This commit is contained in:
hondacrx
2022-09-08 18:06:18 -04:00
parent da1d0717fd
commit dbf746f9ea
13 changed files with 224 additions and 209 deletions
+1 -1
View File
@@ -471,7 +471,7 @@ namespace Scripts.World.GameObjects
QuestStatus status = player.GetQuestStatus(QuestIds.DoingYourDuty);
if (status == QuestStatus.Incomplete || status == QuestStatus.Complete || status == QuestStatus.Rewarded)
{
player.AddGossipItem(GossipOptionIcon.None, GossipConst.GossipUseOuthouse, eTradeskill.GossipSenderMain, eTradeskill.GossipActionInfoDef + 1);
player.AddGossipItem(GossipOptionNpc.None, GossipConst.GossipUseOuthouse, eTradeskill.GossipSenderMain, eTradeskill.GossipActionInfoDef + 1);
player.SendGossipMenu(GossipConst.GossipOuthouseVacant, me.GetGUID());
}
else