Core/Auras: Don't save liquid auras

Port From (https://github.com/TrinityCore/TrinityCore/commit/2bea816bbec6ba9d50f7bd6725806e81c6cafaae)
This commit is contained in:
hondacrx
2021-09-24 10:16:38 -04:00
parent 3356b921ab
commit dbfef1ee87
4 changed files with 11 additions and 4 deletions
+1 -1
View File
@@ -3169,7 +3169,7 @@ namespace Game.Entities
float hoverDelta = myHover - searcherHover;
if (hoverDelta != 0.0f)
effectiveReach = MathF.Sqrt(effectiveReach * effectiveReach - hoverDelta * hoverDelta);
effectiveReach = MathF.Sqrt(Math.Max(effectiveReach * effectiveReach - hoverDelta * hoverDelta, 0.0f));
}
}