Core/Auras: Don't save liquid auras

Port From (https://github.com/TrinityCore/TrinityCore/commit/2bea816bbec6ba9d50f7bd6725806e81c6cafaae)
This commit is contained in:
hondacrx
2021-09-24 10:16:38 -04:00
parent 3356b921ab
commit dbfef1ee87
4 changed files with 11 additions and 4 deletions
@@ -141,7 +141,6 @@ namespace Game.Movement
float x, y, z;
if (updateDestination || _path == null)
{
float hoverDiff = Math.Abs(owner.GetHoverOffset() - GetTarget().GetHoverOffset());
if (_offset == 0)
{
if (GetTarget().IsWithinDistInMap(owner, SharedConst.ContactDistance))