Core/Auras: Don't save liquid auras
Port From (https://github.com/TrinityCore/TrinityCore/commit/2bea816bbec6ba9d50f7bd6725806e81c6cafaae)
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@@ -141,7 +141,6 @@ namespace Game.Movement
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float x, y, z;
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if (updateDestination || _path == null)
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{
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float hoverDiff = Math.Abs(owner.GetHoverOffset() - GetTarget().GetHoverOffset());
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if (_offset == 0)
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{
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if (GetTarget().IsWithinDistInMap(owner, SharedConst.ContactDistance))
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