Core/Auras: Don't save liquid auras

Port From (https://github.com/TrinityCore/TrinityCore/commit/2bea816bbec6ba9d50f7bd6725806e81c6cafaae)
This commit is contained in:
hondacrx
2021-09-24 10:16:38 -04:00
parent 3356b921ab
commit dbfef1ee87
4 changed files with 11 additions and 4 deletions
+9 -1
View File
@@ -2905,7 +2905,15 @@ namespace Game.Entities
spellInfo.AttributesCu &= ~SpellCustomAttributes.CanCrit;
}
Log.outInfo(LogFilter.ServerLoading, "Loaded spell custom attributes in {0} ms", Time.GetMSTimeDiffToNow(oldMSTime));
// add custom attribute to liquid auras
foreach (var liquid in CliDB.LiquidTypeStorage.Values)
{
if (liquid.SpellID != 0)
foreach (SpellInfo spellInfo in _GetSpellInfo(liquid.SpellID))
spellInfo.AttributesCu |= SpellCustomAttributes.AuraCannotBeSaved;
}
Log.outInfo(LogFilter.ServerLoading, "Loaded SpellInfo custom attributes in {0} ms", Time.GetMSTimeDiffToNow(oldMSTime));
}
void ApplySpellFix(int[] spellIds, Action<SpellInfo> fix)