Misc fixes
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@@ -19,7 +19,7 @@ namespace Game.Entities
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public void InitTaxiNodesForLevel(Race race, Class chrClass, uint level)
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{
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m_taximask = new byte[((CliDB.TaxiNodesStorage.GetNumRows() - 1) / (8 * 64) + 1) * 8];
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m_taximask = new byte[((CliDB.TaxiNodesStorage.GetNumRows() - 1) / (1 * 64) + 1) * 8];
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// class specific initial known nodes
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if (chrClass == Class.Deathknight)
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@@ -93,7 +93,7 @@ namespace Game.Entities
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public void LoadTaxiMask(string data)
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{
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m_taximask = new byte[((CliDB.TaxiNodesStorage.GetNumRows() - 1) / (8 * 64) + 1) * 8];
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m_taximask = new byte[((CliDB.TaxiNodesStorage.GetNumRows() - 1) / (1 * 64) + 1) * 8];
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var split = new StringArray(data, ' ');
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