Core/OutdoorPvP: Dropped HandleGossipOption and CanTalkTo from OutdoorPvP and move the related stuff to npc scripts
Port From (https://github.com/TrinityCore/TrinityCore/commit/0de520ed9241e6a6e449a6c9c00194e81b105201)
This commit is contained in:
@@ -140,24 +140,6 @@ namespace Game.PvP
|
||||
return false;
|
||||
}
|
||||
|
||||
public virtual bool HandleGossipOption(Player player, Creature creature, uint id)
|
||||
{
|
||||
foreach (var pair in m_capturePoints)
|
||||
if (pair.Value.HandleGossipOption(player, creature, id))
|
||||
return true;
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public virtual bool CanTalkTo(Player player, Creature c, GossipMenuItems gso)
|
||||
{
|
||||
foreach (var pair in m_capturePoints)
|
||||
if (pair.Value.CanTalkTo(player, c, gso))
|
||||
return true;
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public virtual bool HandleDropFlag(Player player, uint id)
|
||||
{
|
||||
foreach (var pair in m_capturePoints)
|
||||
@@ -526,16 +508,6 @@ namespace Game.PvP
|
||||
return false;
|
||||
}
|
||||
|
||||
public virtual bool HandleGossipOption(Player player, Creature creature, uint id)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
public virtual bool CanTalkTo(Player player, Creature c, GossipMenuItems gso)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
public virtual bool HandleDropFlag(Player player, uint id)
|
||||
{
|
||||
return false;
|
||||
|
||||
@@ -166,22 +166,6 @@ namespace Game.PvP
|
||||
return false;
|
||||
}
|
||||
|
||||
public void HandleGossipOption(Player player, Creature creature, uint gossipid)
|
||||
{
|
||||
OutdoorPvP pvp = player.GetOutdoorPvP();
|
||||
if (pvp != null && pvp.HasPlayer(player))
|
||||
pvp.HandleGossipOption(player, creature, gossipid);
|
||||
}
|
||||
|
||||
public bool CanTalkTo(Player player, Creature creature, GossipMenuItems gso)
|
||||
{
|
||||
OutdoorPvP pvp = player.GetOutdoorPvP();
|
||||
if (pvp != null && pvp.HasPlayer(player))
|
||||
return pvp.CanTalkTo(player, creature, gso);
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public void HandleDropFlag(Player player, uint spellId)
|
||||
{
|
||||
OutdoorPvP pvp = player.GetOutdoorPvP();
|
||||
|
||||
Reference in New Issue
Block a user