Core/OutdoorPvP: Dropped HandleGossipOption and CanTalkTo from OutdoorPvP and move the related stuff to npc scripts
Port From (https://github.com/TrinityCore/TrinityCore/commit/0de520ed9241e6a6e449a6c9c00194e81b105201)
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@@ -166,22 +166,6 @@ namespace Game.PvP
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return false;
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}
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public void HandleGossipOption(Player player, Creature creature, uint gossipid)
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{
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OutdoorPvP pvp = player.GetOutdoorPvP();
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if (pvp != null && pvp.HasPlayer(player))
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pvp.HandleGossipOption(player, creature, gossipid);
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}
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public bool CanTalkTo(Player player, Creature creature, GossipMenuItems gso)
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{
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OutdoorPvP pvp = player.GetOutdoorPvP();
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if (pvp != null && pvp.HasPlayer(player))
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return pvp.CanTalkTo(player, creature, gso);
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return false;
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}
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public void HandleDropFlag(Player player, uint spellId)
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{
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OutdoorPvP pvp = player.GetOutdoorPvP();
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