Core/Spells: Rename SpellAttr0 to use official attribute names

Port From (https://github.com/TrinityCore/TrinityCore/commit/a31e6819447626cd7b6967665001ea89bf6a0298)
This commit is contained in:
hondacrx
2022-05-31 21:05:21 -04:00
parent 8e58467912
commit dc6eb46302
18 changed files with 104 additions and 104 deletions
+1 -1
View File
@@ -324,7 +324,7 @@ namespace Game.AI
Global.SpellMgr.ForEachSpellInfo(spellInfo =>
{
AISpellInfoType AIInfo = new();
if (spellInfo.HasAttribute(SpellAttr0.CastableWhileDead))
if (spellInfo.HasAttribute(SpellAttr0.AllowCastWhileDead))
AIInfo.condition = AICondition.Die;
else if (spellInfo.IsPassive() || spellInfo.GetDuration() == -1)
AIInfo.condition = AICondition.Aggro;