Core/Spells: Rename SpellAttr0 to use official attribute names
Port From (https://github.com/TrinityCore/TrinityCore/commit/a31e6819447626cd7b6967665001ea89bf6a0298)
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@@ -637,7 +637,7 @@ namespace Game.AI
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SpellInfo auraInfo = aura.GetSpellInfo();
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if (auraInfo == null)
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continue;
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if (auraInfo.HasAttribute(SpellAttr0.CantCancel))
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if (auraInfo.HasAttribute(SpellAttr0.NoAuraCancel))
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continue;
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if (!auraInfo.IsPositive() || auraInfo.IsPassive())
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continue;
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