Core/Spells: Rename SpellAttr0 to use official attribute names

Port From (https://github.com/TrinityCore/TrinityCore/commit/a31e6819447626cd7b6967665001ea89bf6a0298)
This commit is contained in:
hondacrx
2022-05-31 21:05:21 -04:00
parent 8e58467912
commit dc6eb46302
18 changed files with 104 additions and 104 deletions
+1 -1
View File
@@ -637,7 +637,7 @@ namespace Game.AI
SpellInfo auraInfo = aura.GetSpellInfo();
if (auraInfo == null)
continue;
if (auraInfo.HasAttribute(SpellAttr0.CantCancel))
if (auraInfo.HasAttribute(SpellAttr0.NoAuraCancel))
continue;
if (!auraInfo.IsPositive() || auraInfo.IsPassive())
continue;